mirror of
https://github.com/Insality/druid.git
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147 lines
3.3 KiB
Lua
147 lines
3.3 KiB
Lua
local data = require("druid.data")
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local druid_input = require("druid.help_modules.druid_input")
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local M = {}
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local STRING = "string"
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--- New druid era, registering components
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local components = {
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-- base
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button = require("druid.base.button"),
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-- text = require("druid.base.text"),
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-- android_back = require("druid.base.android_back"),
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-- timer = require("druid.base.timer"),
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}
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local function register_components()
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for k, v in pairs(components) do
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-- TODO: Find better solution to creating elements?
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M["new_" .. k] = function(factory, name, ...)
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M.create(factory, v, name, ...)
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end
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print("[Druid]: register component", k)
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end
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end
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register_components()
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--- Called on_message
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function M.on_message(factory, message_id, message, sender)
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if message_id == data.LAYOUT_CHANGED then
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if factory[data.LAYOUT_CHANGED] then
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M.translate(factory)
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for i, v in ipairs(factory[data.LAYOUT_CHANGED]) do
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v:on_layout_updated(message)
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end
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end
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elseif message_id == data.TRANSLATABLE then
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M.translate(factory)
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else
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if factory[data.ON_MESSAGE] then
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for i, v in ipairs(factory[data.ON_MESSAGE]) do
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v:on_message(message_id, message, sender)
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end
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end
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end
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end
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--- Called ON_INPUT
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function M.on_input(factory, action_id, action)
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if factory[data.ON_SWIPE] then
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local v, result
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local len = #factory[data.ON_SWIPE]
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for i = 1, len do
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v = factory[data.ON_SWIPE][i]
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result = result or v:on_input(action_id, action)
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end
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if result then
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return true
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end
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end
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if factory[data.ON_INPUT] then
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local v
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local len = #factory[data.ON_INPUT]
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for i = 1, len do
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v = factory[data.ON_INPUT][i]
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if action_id == v.event and action[v.action] and v:on_input(action_id, action) then
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return true
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end
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end
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return false
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end
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return false
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end
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--- Called on_update
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function M.update(factory, dt)
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if factory[data.ON_UPDATE] then
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for i, v in ipairs(factory[data.ON_UPDATE]) do
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v:update(dt)
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end
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end
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end
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--- Create UI instance for ui elements
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-- @return instance with all ui components
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function M.new(self)
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local factory = setmetatable({}, {__index = M})
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factory.parent = self
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return factory
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end
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local function input_init(factory)
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if not factory.input_inited then
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factory.input_inited = true
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druid_input.focus()
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end
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end
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--------------------------------------------------------------------------------
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local function create(meta, factory, name, ...)
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local instance = setmetatable({}, {__index = meta})
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instance.parent = factory
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if name then
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if type(name) == STRING then
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instance.name = name
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instance.node = gui.get_node(name)
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else
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--name already is node
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instance.name = nil
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instance.node = name
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end
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end
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factory[#factory + 1] = instance
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local register_to = meta.interest or {}
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for i, v in ipairs(register_to) do
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if not factory[v] then
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factory[v] = {}
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end
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factory[v][#factory[v] + 1] = instance
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if v == data.ON_INPUT then
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input_init(factory)
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end
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end
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return instance
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end
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function M.create(factory, meta, name, ...)
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local instance = create(meta, factory, name)
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instance.factory = factory
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if instance.init then
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instance:init(...)
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end
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end
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return M |