mirror of
https://github.com/Insality/druid.git
synced 2025-06-27 10:27:47 +02:00
482 lines
13 KiB
Lua
482 lines
13 KiB
Lua
---
|
|
-- @module druid.scroll
|
|
|
|
--- Components fields
|
|
-- @table Fields
|
|
|
|
--- Component events
|
|
-- @table Events
|
|
|
|
--- Component style params
|
|
-- @table Style
|
|
|
|
local Event = require("druid.event")
|
|
local const = require("druid.const")
|
|
local helper = require("druid.helper")
|
|
local component = require("druid.component")
|
|
|
|
local M = component.create("scroll", { const.ON_UPDATE })
|
|
|
|
|
|
local function inverse_lerp(min, max, current)
|
|
return helper.clamp((current - min) / (max - min), 0, 1)
|
|
end
|
|
|
|
|
|
local function on_scroll_drag(self, dx, dy)
|
|
local t = self.target_pos
|
|
local b = self.available_pos
|
|
local eb = self.available_pos_extra
|
|
local extra_size = self.style.EXTRA_STRECH_SIZE
|
|
|
|
-- Handle soft zones
|
|
-- Percent - multiplier for delta. Less if outside of scroll zone
|
|
local x_perc = 1
|
|
local y_perc = 1
|
|
|
|
-- Right border (minimum x)
|
|
if t.x < b.x and dx < 0 then
|
|
x_perc = inverse_lerp(eb.x, b.x, t.x)
|
|
end
|
|
-- Left border (maximum x)
|
|
if t.x > b.z and dx > 0 then
|
|
x_perc = inverse_lerp(eb.z, b.z, t.x)
|
|
end
|
|
-- Disable x scroll
|
|
if not self.can_x then
|
|
x_perc = 0
|
|
end
|
|
|
|
-- Top border (minimum y)
|
|
if t.y < b.y and dy < 0 then
|
|
y_perc = inverse_lerp(eb.y, b.y, t.y)
|
|
end
|
|
-- Bot border (maximum y)
|
|
if t.y > b.w and dy > 0 and extra_size > 0 then
|
|
y_perc = inverse_lerp(eb.w, b.w, t.y)
|
|
end
|
|
if not self.can_y then
|
|
y_perc = 0
|
|
end
|
|
|
|
t.x = t.x + dx * x_perc
|
|
t.y = t.y + dy * y_perc
|
|
end
|
|
|
|
|
|
local function set_pos(self, position)
|
|
position.x = helper.clamp(position.x, self.available_pos_extra.x, self.available_pos_extra.z)
|
|
position.y = helper.clamp(position.y, self.available_pos_extra.w, self.available_pos_extra.y)
|
|
|
|
if self.current_pos.x ~= position.x or self.current_pos.y ~= position.y then
|
|
self.current_pos.x = position.x
|
|
self.current_pos.y = position.y
|
|
gui.set_position(self.content_node, position)
|
|
|
|
self.on_scroll:trigger(self:get_context(), self.current_pos)
|
|
end
|
|
end
|
|
|
|
|
|
local function update_hand_scroll(self, dt)
|
|
local dx = self.target_pos.x - self.current_pos.x
|
|
local dy = self.target_pos.y - self.current_pos.y
|
|
|
|
self.inertion.x = (self.inertion.x + dx) * self.style.FRICT_HOLD
|
|
self.inertion.y = (self.inertion.y + dy) * self.style.FRICT_HOLD
|
|
|
|
set_pos(self, self.target_pos)
|
|
end
|
|
|
|
|
|
local function check_soft_zone(self)
|
|
local t = self.target_pos
|
|
local b = self.available_pos
|
|
|
|
-- Right border (minimum x)
|
|
if t.x < b.x then
|
|
t.x = helper.step(t.x, b.x, math.abs(t.x - b.x) * self.style.BACK_SPEED)
|
|
end
|
|
-- Left border (maximum x)
|
|
if t.x > b.z then
|
|
t.x = helper.step(t.x, b.z, math.abs(t.x - b.z) * self.style.BACK_SPEED)
|
|
end
|
|
-- Top border (maximum y)
|
|
if t.y < b.y then
|
|
t.y = helper.step(t.y, b.y, math.abs(t.y - b.y) * self.style.BACK_SPEED)
|
|
end
|
|
-- Bot border (minimum y)
|
|
if t.y > b.w then
|
|
t.y = helper.step(t.y, b.w, math.abs(t.y - b.w) * self.style.BACK_SPEED)
|
|
end
|
|
end
|
|
|
|
|
|
--- Find closer point of interest
|
|
-- if no inert, scroll to next point by scroll direction
|
|
-- if inert, find next point by scroll director
|
|
-- @local
|
|
local function check_points(self)
|
|
if not self.points then
|
|
return
|
|
end
|
|
|
|
local inert = self.inertion
|
|
if not self.is_inert then
|
|
if math.abs(inert.x) > self.style.DEADZONE then
|
|
self:scroll_to_index(self.selected - helper.sign(inert.x))
|
|
return
|
|
end
|
|
if math.abs(inert.y) > self.style.DEADZONE then
|
|
self:scroll_to_index(self.selected + helper.sign(inert.y))
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Find closest point and point by scroll direction
|
|
-- Scroll to one of them (by scroll direction in priority)
|
|
|
|
local temp_dist = math.huge
|
|
local temp_dist_on_inert = math.huge
|
|
local index = false
|
|
local index_on_inert = false
|
|
local pos = self.current_pos
|
|
for i = 1, #self.points do
|
|
local p = self.points[i]
|
|
local dist = helper.distance(pos.x, pos.y, p.x, p.y)
|
|
local on_inert = true
|
|
-- If inert ~= 0, scroll only by move direction
|
|
if inert.x ~= 0 and helper.sign(inert.x) ~= helper.sign(p.x - pos.x) then
|
|
on_inert = false
|
|
end
|
|
if inert.y ~= 0 and helper.sign(inert.y) ~= helper.sign(p.y - pos.y) then
|
|
on_inert = false
|
|
end
|
|
|
|
if dist < temp_dist then
|
|
index = i
|
|
temp_dist = dist
|
|
end
|
|
if on_inert and dist < temp_dist_on_inert then
|
|
index_on_inert = i
|
|
temp_dist_on_inert = dist
|
|
end
|
|
end
|
|
|
|
self:scroll_to_index(index_on_inert or index)
|
|
end
|
|
|
|
|
|
local function check_threshold(self)
|
|
local is_stopped = false
|
|
|
|
if self.inertion.x ~= 0 and math.abs(self.inertion.x) < self.style.INERT_THRESHOLD then
|
|
is_stopped = true
|
|
self.inertion.x = 0
|
|
end
|
|
if self.inertion.y ~= 0 and math.abs(self.inertion.y) < self.style.INERT_THRESHOLD then
|
|
is_stopped = true
|
|
self.inertion.y = 0
|
|
end
|
|
|
|
if is_stopped or not self.inert then
|
|
if self.points then
|
|
print("check points free inert?")
|
|
end
|
|
check_points(self)
|
|
end
|
|
end
|
|
|
|
|
|
local function update_free_scroll(self, dt)
|
|
local target = self.target_pos
|
|
|
|
if self.is_inert and (self.inertion.x ~= 0 or self.inertion.y ~= 0) then
|
|
-- Inertion apply
|
|
target.x = self.current_pos.x + self.inertion.x * self.style.INERT_SPEED * dt
|
|
target.y = self.current_pos.y + self.inertion.y * self.style.INERT_SPEED * dt
|
|
|
|
check_threshold(self)
|
|
end
|
|
|
|
-- Inertion friction
|
|
self.inertion = self.inertion * self.style.FRICT
|
|
|
|
check_soft_zone(self)
|
|
set_pos(self, target)
|
|
end
|
|
|
|
|
|
local function on_touch_start(self)
|
|
self.inertion.x = 0
|
|
self.inertion.y = 0
|
|
self.target_pos.x = self.current_pos.x
|
|
self.target_pos.y = self.current_pos.y
|
|
end
|
|
|
|
|
|
local function on_touch_end(self)
|
|
check_threshold(self)
|
|
end
|
|
|
|
|
|
local function update_size(self)
|
|
self.view_border = helper.get_border(self.view_node)
|
|
self.view_size = vmath.mul_per_elem(gui.get_size(self.view_node),
|
|
gui.get_scale(self.view_node))
|
|
|
|
self.content_border = helper.get_border(self.content_node)
|
|
self.content_size = vmath.mul_per_elem(gui.get_size(self.content_node),
|
|
gui.get_scale(self.content_node))
|
|
|
|
--== AVAILABLE POSITION
|
|
-- (min_x, min_y, max_x, max_y)
|
|
self.available_pos = vmath.vector4(
|
|
self.view_border.x - self.content_border.x,
|
|
self.view_border.y - self.content_border.y,
|
|
self.view_border.z - self.content_border.z,
|
|
self.view_border.w - self.content_border.w
|
|
)
|
|
|
|
if self.available_pos.x > self.available_pos.z then
|
|
self.available_pos.x, self.available_pos.z = self.available_pos.z, self.available_pos.x
|
|
end
|
|
if self.available_pos.y > self.available_pos.w then
|
|
self.available_pos.y, self.available_pos.w = self.available_pos.w, self.available_pos.y
|
|
end
|
|
|
|
self.available_size = vmath.vector3(
|
|
self.available_pos.z - self.available_pos.x,
|
|
self.available_pos.w - self.available_pos.y,
|
|
0)
|
|
|
|
self.can_x = math.abs(self.available_pos.x - self.available_pos.z) > 0
|
|
self.can_y = math.abs(self.available_pos.y - self.available_pos.w) > 0
|
|
|
|
self.drag.can_x = self.can_x
|
|
self.drag.can_y = self.can_y
|
|
|
|
|
|
--== EXTRA CONTENT SIZE
|
|
self.content_size_extra = helper.get_border(self.content_node)
|
|
if self.can_x then
|
|
local sign = self.content_size.x > self.view_size.x and 1 or -1
|
|
self.content_size_extra.x = self.content_size_extra.x - self.style.EXTRA_STRECH_SIZE * sign
|
|
self.content_size_extra.z = self.content_size_extra.z + self.style.EXTRA_STRECH_SIZE * sign
|
|
end
|
|
|
|
if self.can_y then
|
|
local sign = self.content_size.y > self.view_size.y and 1 or -1
|
|
self.content_size_extra.y = self.content_size_extra.y + self.style.EXTRA_STRECH_SIZE * sign
|
|
self.content_size_extra.w = self.content_size_extra.w - self.style.EXTRA_STRECH_SIZE * sign
|
|
end
|
|
|
|
self.available_pos_extra = vmath.vector4(
|
|
self.view_border.x - self.content_size_extra.x,
|
|
self.view_border.y - self.content_size_extra.y,
|
|
self.view_border.z - self.content_size_extra.z,
|
|
self.view_border.w - self.content_size_extra.w
|
|
)
|
|
if self.available_pos_extra.x > self.available_pos_extra.z then
|
|
self.available_pos_extra.x, self.available_pos_extra.z = self.available_pos_extra.z, self.available_pos_extra.x
|
|
end
|
|
if self.available_pos_extra.y > self.available_pos_extra.w then
|
|
self.available_pos_extra.y, self.available_pos_extra.w = self.available_pos_extra.w, self.available_pos_extra.y
|
|
end
|
|
|
|
self.available_size_extra = vmath.vector3(
|
|
self.available_pos_extra.z - self.available_pos_extra.x,
|
|
self.available_pos_extra.w - self.available_pos_extra.y,
|
|
0)
|
|
--== END CONTENT EXTRA
|
|
|
|
-- print("VIEW BORDER", self.view_border)
|
|
-- print("CONTENT BORDER", self.content_border)
|
|
-- print("AVAILABLE POS", self.available_pos)
|
|
-- print("CURRENT POS", self.current_pos)
|
|
-- print("VIEW_SIZE", self.view_size)
|
|
-- print("CONTENT_SIZE", self.content_size)
|
|
-- print("AVAILABLE_SIZE", self.available_size)
|
|
|
|
-- print("CONTENT SIZE EXTRA", self.content_size_extra)
|
|
-- print("AVAILABLE POS EXTRA", self.available_pos_extra)
|
|
-- print("")
|
|
end
|
|
|
|
|
|
--- Cancel animation on other animation or input touch
|
|
local function cancel_animate(self)
|
|
if self.animate then
|
|
self.target_pos = gui.get_position(self.content_node)
|
|
self.current_pos.x = self.target_pos.x
|
|
self.current_pos.y = self.target_pos.y
|
|
gui.cancel_animation(self.content_node, gui.PROP_POSITION)
|
|
self.animate = false
|
|
end
|
|
end
|
|
|
|
|
|
--- Component init function
|
|
-- @function swipe:init
|
|
-- @tparam node node Gui node
|
|
-- @tparam function on_swipe_callback Swipe callback for on_swipe_end event
|
|
function M.init(self, view_zone, content_zone)
|
|
self.druid = self:get_druid()
|
|
self.style = self:get_style()
|
|
|
|
self.view_node = self:get_node(view_zone)
|
|
self.content_node = self:get_node(content_zone)
|
|
|
|
self.current_pos = gui.get_position(self.content_node)
|
|
self.target_pos = vmath.vector3(self.current_pos)
|
|
self.inertion = vmath.vector3(0)
|
|
|
|
self.drag = self.druid:new_drag(view_zone, on_scroll_drag)
|
|
self.drag.on_touch_start:subscribe(on_touch_start)
|
|
self.drag.on_touch_end:subscribe(on_touch_end)
|
|
|
|
self.on_scroll = Event()
|
|
self.on_scroll_to = Event()
|
|
self.on_point_scroll = Event()
|
|
|
|
self.is_inert = true
|
|
|
|
update_size(self)
|
|
end
|
|
|
|
|
|
function M.set_size(self, size)
|
|
gui.set_size(self.content_node, size)
|
|
update_size(self)
|
|
end
|
|
|
|
|
|
function M.update(self, dt)
|
|
if self.drag.is_drag then
|
|
update_hand_scroll(self, dt)
|
|
else
|
|
update_free_scroll(self, dt)
|
|
end
|
|
end
|
|
|
|
|
|
--- Start scroll to target point
|
|
-- @function scroll:scroll_to
|
|
-- @tparam point vector3 target point
|
|
-- @tparam[opt] bool is_instant instant scroll flag
|
|
-- @usage scroll:scroll_to(vmath.vector3(0, 50, 0))
|
|
-- @usage scroll:scroll_to(vmath.vector3(0), true)
|
|
function M.scroll_to(self, point, is_instant)
|
|
local b = self.available_pos
|
|
local target = vmath.vector3(point)
|
|
target.x = helper.clamp(point.x, b.x, b.z)
|
|
target.y = helper.clamp(point.y, b.y, b.w)
|
|
|
|
cancel_animate(self)
|
|
|
|
self.animate = not is_instant
|
|
|
|
if is_instant then
|
|
self.target_pos = target
|
|
set_pos(self, target)
|
|
else
|
|
gui.animate(self.content_node, gui.PROP_POSITION, target, gui.EASING_OUTSINE, self.style.ANIM_SPEED, 0, function()
|
|
self.animate = false
|
|
self.target_pos = target
|
|
set_pos(self, target)
|
|
end)
|
|
end
|
|
|
|
self.on_scroll_to:trigger(self:get_context(), target, is_instant)
|
|
end
|
|
|
|
|
|
--- Scroll to item in scroll by point index
|
|
-- @function scroll:scroll_to_index
|
|
-- @tparam number index Point index
|
|
-- @tparam[opt] bool skip_cb If true, skip the point callback
|
|
function M.scroll_to_index(self, index, skip_cb)
|
|
index = helper.clamp(index, 1, #self.points)
|
|
|
|
if self.selected ~= index then
|
|
self.selected = index
|
|
|
|
if not skip_cb then
|
|
self.on_point_scroll:trigger(self:get_context(), index, self.points[index])
|
|
end
|
|
end
|
|
|
|
self:scroll_to(self.points[index])
|
|
end
|
|
|
|
|
|
|
|
function M.scroll_to_percent(self, percent, is_instant)
|
|
local border = self.available_pos
|
|
|
|
local size_x = math.abs(border.z - border.x)
|
|
if size_x == 0 then
|
|
size_x = 1
|
|
end
|
|
local size_y = math.abs(border.w - border.y)
|
|
if size_y == 0 then
|
|
size_y = 1
|
|
end
|
|
|
|
local pos = vmath.vector3(
|
|
-size_x * percent.x + border.x,
|
|
-size_y * percent.y + border.y,
|
|
0)
|
|
M.scroll_to(self, pos, is_instant)
|
|
end
|
|
|
|
|
|
function M.get_percent(self)
|
|
local y_dist = self.available_size.y
|
|
local y_perc = y_dist ~= 0 and (self.current_pos.y - self.available_pos.w) / y_dist or 1
|
|
|
|
local x_dist = self.available_size.x
|
|
local x_perc = x_dist ~= 0 and (self.current_pos.x - self.available_pos.z) / x_dist or 1
|
|
|
|
return vmath.vector3(x_perc, y_perc, 0)
|
|
end
|
|
|
|
|
|
--- Enable or disable scroll inert.
|
|
-- If disabled, scroll through points (if exist)
|
|
-- If no points, just simple drag without inertion
|
|
-- @function scroll:set_inert
|
|
-- @tparam bool state Inert scroll state
|
|
function M.set_inert(self, state)
|
|
self.is_inert = state
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Set points of interest.
|
|
-- Scroll will always centered on closer points
|
|
-- @function scroll:set_points
|
|
-- @tparam table points Array of vector3 points
|
|
function M.set_points(self, points)
|
|
self.points = points
|
|
-- cause of parent move in other side by y
|
|
for i = 1, #self.points do
|
|
self.points[i].x = -self.points[i].x
|
|
self.points[i].y = -self.points[i].y
|
|
end
|
|
|
|
table.sort(self.points, function(a, b)
|
|
return a.x > b.x or a.y < b.y
|
|
end)
|
|
|
|
check_threshold(self)
|
|
|
|
pprint(self.points)
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
return M
|