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18 lines
290 B
GLSL
18 lines
290 B
GLSL
#version 140
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uniform sampler2D texture_sampler;
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in vec2 var_texcoord0;
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in vec4 var_color;
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out vec4 color_out;
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void main() {
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lowp vec4 tex = texture(texture_sampler, var_texcoord0.xy);
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if (tex.a < 0.5) {
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discard;
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}
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// Final color of stencil texture
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color_out = tex * var_color;
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} |