68 lines
1.6 KiB
Lua

--- Component to handle all GUI texts
-- Good working with localization system
-- @module LangText
-- @within BaseComponent
-- @alias druid.lang_text
--- On change text callback
-- @tfield druid_event on_change
--- The text component
-- @tfield Text text
local Event = require("druid.event")
local const = require("druid.const")
local settings = require("druid.system.settings")
local component = require("druid.component")
local LangText = component.create("lang_text", { const.ON_LANGUAGE_CHANGE })
--- Component init function
-- @tparam LangText self
-- @tparam node node The text node
-- @tparam string locale_id Default locale id
-- @tparam bool no_adjust If true, will not correct text size
function LangText.init(self, node, locale_id, no_adjust)
self.druid = self:get_druid()
self.text = self.druid:new_text(node, locale_id, no_adjust)
self.last_locale_args = {}
self.on_change = Event()
self:translate(locale_id)
return self
end
function LangText.on_language_change(self)
if self.last_locale then
self:translate(self.last_locale, unpack(self.last_locale_args))
end
end
--- Setup raw text to lang_text component
-- @tparam LangText self
-- @tparam string text Text for text node
function LangText.set_to(self, text)
self.last_locale = false
self.text:set_to(text)
self.on_change:trigger()
end
--- Translate the text by locale_id
-- @tparam LangText self
-- @tparam string locale_id Locale id
function LangText.translate(self, locale_id, ...)
self.last_locale_args = {...}
self.last_locale = locale_id or self.last_locale
self.text:set_to(settings.get_text(self.last_locale, ...))
end
return LangText