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118 lines
3.6 KiB
Lua
Executable File
118 lines
3.6 KiB
Lua
Executable File
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Component to wrap over GUI Text nodes with localization helpers
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--
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-- <b># Overview #</b>
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--
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-- • The initialization of druid.set_text_function is required to enable localization
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-- using the localization ID.
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--
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-- • The LangText component supports up to 7 string format parameters.
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-- This limitation exists due to certain issues with using ... arguments.
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--
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-- <b># Notes #</b>
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--
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-- <a href="https://insality.github.io/druid/druid/index.html?example=texts_lang_text" target="_blank"><b>Example Link</b></a>
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-- @module LangText
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-- @within BaseComponent
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-- @alias druid.lang_text
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--- On change text callback
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-- @tfield druid.event on_change druid.event
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--- The text component
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-- @tfield Text text Text
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--- Text node
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-- @tfield node node
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---
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local Event = require("druid.event")
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local settings = require("druid.system.settings")
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local component = require("druid.component")
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---@class druid.lang_text: druid.base_component
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---@field text druid.text
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---@field node node
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---@field on_change druid.event
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---@field private last_locale_args table
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---@field private last_locale string
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local M = component.create("lang_text")
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--- The LangText constructor
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---@param node string|node The node_id or gui.get_node(node_id)
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---@param locale_id string|nil Default locale id or text from node as default
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---@param adjust_type string|nil Adjust type for text. By default is DOWNSCALE. Look const.TEXT_ADJUST for reference
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function M:init(node, locale_id, adjust_type)
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self.druid = self:get_druid()
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self.text = self.druid:new_text(node, locale_id, adjust_type)
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self.node = self.text.node
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self.last_locale_args = {}
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self.on_change = Event()
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self:translate(locale_id or gui.get_text(self.node))
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self.text.on_set_text:subscribe(self.on_change.trigger, self.on_change)
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return self
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end
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function M:on_language_change()
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if self.last_locale then
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self:translate(self.last_locale, unpack(self.last_locale_args))
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end
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end
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--- Setup raw text to lang_text component
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---@param text string Text for text node
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---@return LangText Current instance
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function M:set_to(text)
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self.last_locale = false
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self.text:set_to(text)
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self.on_change:trigger()
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return self
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end
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--- Translate the text by locale_id
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---@param locale_id string Locale id
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---@param a string|nil Optional param to string.format
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---@param b string|nil Optional param to string.format
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---@param c string|nil Optional param to string.format
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---@param d string|nil Optional param to string.format
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---@param e string|nil Optional param to string.format
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---@param f string|nil Optional param to string.format
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---@param g string|nil Optional param to string.format
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---@return LangText Current instance
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function M:translate(locale_id, a, b, c, d, e, f, g)
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self.last_locale_args = { a, b, c, d, e, f, g }
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self.last_locale = locale_id or self.last_locale
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self.text:set_to(settings.get_text(self.last_locale, a, b, c, d, e, f, g) or "")
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return self
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end
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--- Format string with new text params on localized text
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---@param a string|nil Optional param to string.format
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---@param b string|nil Optional param to string.format
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---@param c string|nil Optional param to string.format
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---@param d string|nil Optional param to string.format
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---@param e string|nil Optional param to string.format
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---@param f string|nil Optional param to string.format
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---@param g string|nil Optional param to string.format
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---@return LangText Current instance
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function M:format(a, b, c, d, e, f, g)
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self.last_locale_args = { a, b, c, d, e, f, g }
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self.text:set_to(settings.get_text(self.last_locale, a, b, c, d, e, f, g) or "")
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return self
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end
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return M
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