mirror of
https://github.com/Insality/druid.git
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155 lines
6.4 KiB
Lua
155 lines
6.4 KiB
Lua
--[[
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Generated with github.com/astrochili/defold-annotations
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Defold 1.8.0
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LiveUpdate API documentation
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Functions and constants to access resources.
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--]]
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---@diagnostic disable: lowercase-global
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---@diagnostic disable: missing-return
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---@diagnostic disable: duplicate-doc-param
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---@diagnostic disable: duplicate-set-field
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---@class defold_api.liveupdate
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liveupdate = {}
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---Mismatch between between expected bundled resources and actual bundled resources. The manifest expects a resource to be in the bundle, but it was not found in the bundle. This is typically the case when a non-excluded resource was modified between publishing the bundle and publishing the manifest.
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liveupdate.LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH = nil
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---Mismatch between running engine version and engine versions supported by manifest.
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liveupdate.LIVEUPDATE_ENGINE_VERSION_MISMATCH = nil
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---Failed to parse manifest data buffer. The manifest was probably produced by a different engine version.
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liveupdate.LIVEUPDATE_FORMAT_ERROR = nil
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---Argument was invalid
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liveupdate.LIVEUPDATE_INVAL = nil
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---The handled resource is invalid.
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liveupdate.LIVEUPDATE_INVALID_HEADER = nil
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---The header of the resource is invalid.
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liveupdate.LIVEUPDATE_INVALID_RESOURCE = nil
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---I/O operation failed
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liveupdate.LIVEUPDATE_IO_ERROR = nil
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---Memory wasn't allocated
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liveupdate.LIVEUPDATE_MEM_ERROR = nil
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---LIVEUPDATE_OK
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liveupdate.LIVEUPDATE_OK = nil
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---Mismatch between scheme used to load resources. Resources are loaded with a different scheme than from manifest, for example over HTTP or directly from file. This is typically the case when running the game directly from the editor instead of from a bundle.
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liveupdate.LIVEUPDATE_SCHEME_MISMATCH = nil
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---Mismatch between manifest expected signature and actual signature.
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liveupdate.LIVEUPDATE_SIGNATURE_MISMATCH = nil
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---Unspecified error
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liveupdate.LIVEUPDATE_UNKNOWN = nil
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---Mismatch between manifest expected version and actual version.
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liveupdate.LIVEUPDATE_VERSION_MISMATCH = nil
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---Adds a resource mount to the resource system.
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---The mounts are persisted between sessions.
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---After the mount succeeded, the resources are available to load. (i.e. no reboot required)
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---@param name string Unique name of the mount
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---@param uri string The uri of the mount, including the scheme. Currently supported schemes are 'zip' and 'archive'.
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---@param priority integer Priority of mount. Larger priority takes prescedence
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---@param callback function Callback after the asynchronous request completed
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---@return number result The result of the request
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function liveupdate.add_mount(name, uri, priority, callback) end
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---Return a reference to the Manifest that is currently loaded.
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---@return number manifest_reference reference to the Manifest that is currently loaded
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function liveupdate.get_current_manifest() end
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---Get an array of the current mounts
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---This can be used to determine if a new mount is needed or not
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---@return array mounts Array of mounts
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function liveupdate.get_mounts() end
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---Is any liveupdate data mounted and currently in use?
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---This can be used to determine if a new manifest or zip file should be downloaded.
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---@return bool bool true if a liveupdate archive (any format) has been loaded
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function liveupdate.is_using_liveupdate_data() end
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---Remove a mount the resource system.
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---The remaining mounts are persisted between sessions.
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---Removing a mount does not affect any loaded resources.
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---@param name string Unique name of the mount
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---@return number result The result of the call
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function liveupdate.remove_mount(name) end
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---Stores a zip file and uses it for live update content. The contents of the
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---zip file will be verified against the manifest to ensure file integrity.
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---It is possible to opt out of the resource verification using an option passed
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---to this function.
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---The path is stored in the (internal) live update location.
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---@param path string the path to the original file on disc
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---@param callback fun(self, status) the callback function
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---executed after the storage has completed
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---
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---self
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---object The current object.
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---status
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---constant the status of the store operation (See liveupdate.store_manifest)
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---
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---@param options table|nil optional table with extra parameters. Supported entries:
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---
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---boolean verify: if archive should be verified as well as stored (defaults to true)
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---
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function liveupdate.store_archive(path, callback, options) end
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---Create a new manifest from a buffer. The created manifest is verified
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---by ensuring that the manifest was signed using the bundled public/private
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---key-pair during the bundle process and that the manifest supports the current
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---running engine version. Once the manifest is verified it is stored on device.
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---The next time the engine starts (or is rebooted) it will look for the stored
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---manifest before loading resources. Storing a new manifest allows the
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---developer to update the game, modify existing resources, or add new
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---resources to the game through LiveUpdate.
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---@param manifest_buffer string the binary data that represents the manifest
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---@param callback fun(self, status) the callback function
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---executed once the engine has attempted to store the manifest.
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---
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---self
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---object The current object.
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---status
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---constant the status of the store operation:
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---
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---
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---liveupdate.LIVEUPDATE_OK
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---liveupdate.LIVEUPDATE_INVALID_RESOURCE
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---liveupdate.LIVEUPDATE_VERSION_MISMATCH
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---liveupdate.LIVEUPDATE_ENGINE_VERSION_MISMATCH
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---liveupdate.LIVEUPDATE_SIGNATURE_MISMATCH
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---liveupdate.LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH
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---liveupdate.LIVEUPDATE_FORMAT_ERROR
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---
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function liveupdate.store_manifest(manifest_buffer, callback) end
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---add a resource to the data archive and runtime index. The resource will be verified
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---internally before being added to the data archive.
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---@param manifest_reference number The manifest to check against.
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---@param data string The resource data that should be stored.
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---@param hexdigest string The expected hash for the resource,
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---retrieved through collectionproxy.missing_resources.
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---@param callback fun(self, hexdigest, status) The callback
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---function that is executed once the engine has been attempted to store
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---the resource.
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---
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---self
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---object The current object.
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---hexdigest
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---string The hexdigest of the resource.
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---status
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---boolean Whether or not the resource was successfully stored.
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---
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function liveupdate.store_resource(manifest_reference, data, hexdigest, callback) end
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return liveupdate |