2024-11-21 22:00:05 +02:00

17 lines
376 B
GLSL

uniform highp mat4 view_proj;
// positions are in world space
attribute highp vec3 position;
attribute mediump vec2 texcoord0;
attribute lowp vec4 color;
varying mediump vec2 var_texcoord0;
varying lowp vec4 var_color;
void main()
{
var_texcoord0 = texcoord0;
var_color = vec4(color.rgb * color.a, color.a);
gl_Position = view_proj * vec4(position.xyz, 1.0);
}