2024-11-21 22:00:05 +02:00

11 lines
225 B
GLSL

varying mediump vec2 var_texcoord0;
varying lowp vec4 var_color;
uniform lowp sampler2D texture_sampler;
void main()
{
lowp vec4 tex = texture2D(texture_sampler, var_texcoord0.xy);
gl_FragColor = tex * var_color;
}