2023-10-17 22:00:43 +03:00

369 lines
11 KiB
Lua
Executable File

-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Druid input text component.
-- Carry on user text input
--
-- <a href="https://insality.github.io/druid/druid/index.html?example=general_input" target="_blank"><b>Example Link</b></a>
-- @author Part of code from Britzl gooey input component
-- @module Input
-- @within BaseComponent
-- @alias druid.input
--- On input field select callback(self, button_node)
-- @tfield DruidEvent on_input_select @{DruidEvent}
--- On input field unselect callback(self, input_text)
-- @tfield DruidEvent on_input_unselect @{DruidEvent}
--- On input field text change callback(self, input_text)
-- @tfield DruidEvent on_input_text @{DruidEvent}
--- On input field text change to empty string callback(self, input_text)
-- @tfield DruidEvent on_input_empty @{DruidEvent}
--- On input field text change to max length string callback(self, input_text)
-- @tfield DruidEvent on_input_full @{DruidEvent}
--- On trying user input with not allowed character callback(self, params, button_instance)
-- @tfield DruidEvent on_input_wrong @{DruidEvent}
--- Text component
-- @tfield Text text @{Text}
--- Button component
-- @tfield Button button @{Button}
--- Is current input selected now
-- @tfield boolean is_selected
--- Is current input is empty now
-- @tfield boolean is_empty
--- Max length for input text
-- @tfield[opt] number max_length
--- Pattern matching for user input
-- @tfield[opt] string allowerd_characters
--- Gui keyboard type for input field
-- @tfield number keyboard_type
---
local Event = require("druid.event")
local const = require("druid.const")
local component = require("druid.component")
local utf8_lua = require("druid.system.utf8")
local utf8 = utf8 or utf8_lua
local Input = component.create("input")
--- Mask text by replacing every character with a mask character
-- @tparam string text
-- @tparam string mask
-- @treturn string Masked text
local function mask_text(text, mask)
mask = mask or "*"
local masked_text = ""
for uchar in utf8.gmatch(text, ".") do
masked_text = masked_text .. mask
end
return masked_text
end
local function clear_and_select(self)
if self.style.IS_LONGTAP_ERASE then
self:set_text("")
end
self:select()
end
--- Component style params.
-- You can override this component styles params in druid styles table
-- or create your own style
-- @table style
-- @tfield[opt=false] boolean IS_LONGTAP_ERASE Is long tap will erase current input data
-- @tfield[opt=*] string MASK_DEFAULT_CHAR Default character mask for password input
-- @tfield[opt=false] boolean IS_UNSELECT_ON_RESELECT If true, call unselect on select selected input
-- @tfield[opt=false] boolean NO_CONSUME_INPUT_WHILE_SELECTED If true, will not consume input while input is selected. It's allow to interact with other components while input is selected (text input still captured)
-- @tfield function on_select (self, button_node) Callback on input field selecting
-- @tfield function on_unselect (self, button_node) Callback on input field unselecting
-- @tfield function on_input_wrong (self, button_node) Callback on wrong user input
-- @tfield table button_style Custom button style for input node
function Input.on_style_change(self, style)
self.style = {}
self.style.IS_LONGTAP_ERASE = style.IS_LONGTAP_ERASE or false
self.style.MASK_DEFAULT_CHAR = style.MASK_DEFAULT_CHAR or "*"
self.style.IS_UNSELECT_ON_RESELECT = style.IS_UNSELECT_ON_RESELECT or false
self.style.NO_CONSUME_INPUT_WHILE_SELECTED = style.NO_CONSUME_INPUT_WHILE_SELECTED or false
self.style.on_select = style.on_select or function(_, button_node) end
self.style.on_unselect = style.on_unselect or function(_, button_node) end
self.style.on_input_wrong = style.on_input_wrong or function(_, button_node) end
self.style.button_style = style.button_style or {
LONGTAP_TIME = 0.4,
AUTOHOLD_TRIGGER = 0.8,
DOUBLETAP_TIME = 0.4
}
end
--- The @{Input} constructor
-- @tparam Input self @{Input}
-- @tparam node click_node Node to enabled input component
-- @tparam node|Text text_node Text node what will be changed on user input. You can pass text component instead of text node name @{Text}
-- @tparam number|nil keyboard_type Gui keyboard type for input field
function Input.init(self, click_node, text_node, keyboard_type)
self.druid = self:get_druid(self)
if type(text_node) == "table" then
self.text = text_node
else
self.text = self.druid:new_text(text_node)
end
self.is_selected = false
self.value = self.text.last_value
self.previous_value = self.text.last_value
self.current_value = self.text.last_value
self.marked_value = ""
self.is_empty = true
self.text_width = 0
self.market_text_width = 0
self.total_width = 0
self.max_length = nil
self.allowed_characters = nil
self.keyboard_type = keyboard_type or gui.KEYBOARD_TYPE_DEFAULT
self.button = self.druid:new_button(click_node, self.select)
self.button:set_style(self.button_style)
self.button.on_click_outside:subscribe(self.unselect)
self.button.on_long_click:subscribe(clear_and_select)
if html5 then
self.button:set_web_user_interaction(true)
end
self.on_input_select = Event()
self.on_input_unselect = Event()
self.on_input_text = Event()
self.on_input_empty = Event()
self.on_input_full = Event()
self.on_input_wrong = Event()
end
function Input.on_input(self, action_id, action)
if self.is_selected then
local input_text = nil
if action_id == const.ACTION_TEXT then
-- ignore return key
if action.text == "\n" or action.text == "\r" then
return true
end
local hex = string.gsub(action.text,"(.)", function (c)
return string.format("%02X%s",string.byte(c), "")
end)
-- ignore arrow keys
if not utf8.match(hex, "EF9C8[0-3]") then
if not self.allowed_characters or utf8.match(action.text, self.allowed_characters) then
input_text = self.value .. action.text
if self.max_length then
input_text = utf8.sub(input_text, 1, self.max_length)
end
else
self.on_input_wrong:trigger(self:get_context(), action.text)
self.style.on_input_wrong(self, self.button.node)
end
self.marked_value = ""
end
end
if action_id == const.ACTION_MARKED_TEXT then
self.marked_value = action.text or ""
if self.max_length then
self.marked_value = utf8.sub(self.marked_value, 1, self.max_length)
end
end
if action_id == const.ACTION_BACKSPACE and (action.pressed or action.repeated) then
input_text = utf8.sub(self.value, 1, -2)
end
if action_id == const.ACTION_ENTER and action.released then
self:unselect()
return true
end
if action_id == const.ACTION_BACK and action.released then
self:unselect()
return true
end
if action_id == const.ACTION_ESC and action.released then
self:unselect()
return true
end
if input_text or #self.marked_value > 0 then
self:set_text(input_text)
return true
end
end
local is_consume_input = not self.style.NO_CONSUME_INPUT_WHILE_SELECTED and self.is_selected
return is_consume_input
end
function Input.on_focus_lost(self)
self:unselect()
end
function Input.on_input_interrupt(self)
-- self:unselect()
end
--- Set text for input field
-- @tparam Input self @{Input}
-- @tparam string input_text The string to apply for input field
function Input.set_text(self, input_text)
-- Case when update with marked text
if input_text then
self.value = input_text
end
-- Only update the text if it has changed
local current_value = self.value .. self.marked_value
if current_value ~= self.current_value then
self.current_value = current_value
-- mask text if password field
local masked_value, masked_marked_value
if self.keyboard_type == gui.KEYBOARD_TYPE_PASSWORD then
local mask_char = self.style.MASK_DEFAULT_CHAR or "*"
masked_value = mask_text(self.value, mask_char)
masked_marked_value = mask_text(self.marked_value, mask_char)
end
-- text + marked text
local value = masked_value or self.value
local marked_value = masked_marked_value or self.marked_value
self.is_empty = #value == 0 and #marked_value == 0
local final_text = value .. marked_value
self.text:set_to(final_text)
-- measure it
self.text_width = self.text:get_text_size(value)
self.marked_text_width = self.text:get_text_size(marked_value)
self.total_width = self.text_width + self.marked_text_width
self.on_input_text:trigger(self:get_context(), final_text)
if #final_text == 0 then
self.on_input_empty:trigger(self:get_context(), final_text)
end
if self.max_length and #final_text == self.max_length then
self.on_input_full:trigger(self:get_context(), final_text)
end
end
end
--- Select input field. It will show the keyboard and trigger on_select events
-- @tparam Input self @{Input}
function Input.select(self)
gui.reset_keyboard()
self.marked_value = ""
if not self.is_selected then
self:set_input_priority(const.PRIORITY_INPUT_MAX, true)
self.button:set_input_priority(const.PRIORITY_INPUT_MAX, true)
self.previous_value = self.value
self.is_selected = true
gui.show_keyboard(self.keyboard_type, false)
self.on_input_select:trigger(self:get_context())
self.style.on_select(self, self.button.node)
else
if self.style.IS_UNSELECT_ON_RESELECT then
self:unselect(self)
end
end
end
--- Remove selection from input. It will hide the keyboard and trigger on_unselect events
-- @tparam Input self @{Input}
function Input.unselect(self)
gui.reset_keyboard()
self.marked_value = ""
if self.is_selected then
self:reset_input_priority()
self.button:reset_input_priority()
self.is_selected = false
gui.hide_keyboard()
self.on_input_unselect:trigger(self:get_context(), self:get_text())
self.style.on_unselect(self, self.button.node)
end
end
--- Return current input field text
-- @tparam Input self @{Input}
-- @treturn string The current input field text
function Input.get_text(self)
return self.value .. self.marked_value
end
--- Set maximum length for input field.
-- Pass nil to make input field unliminted (by default)
-- @tparam Input self @{Input}
-- @tparam number max_length Maximum length for input text field
-- @treturn druid.input Current input instance
function Input.set_max_length(self, max_length)
self.max_length = max_length
return self
end
--- Set allowed charaters for input field.
-- See: https://defold.com/ref/stable/string/
-- ex: [%a%d] for alpha and numeric
-- @tparam Input self @{Input}
-- @tparam string characters Regulax exp. for validate user input
-- @treturn druid.input Current input instance
function Input.set_allowed_characters(self, characters)
self.allowed_characters = characters
return self
end
--- Reset current input selection and return previous value
-- @tparam Input self @{Input}
function Input.reset_changes(self)
self:set_text(self.previous_value)
self:unselect()
end
return Input