2022-07-17 18:23:07 +03:00

135 lines
3.7 KiB
Lua

-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Layout management on node
-- @module Layout
-- @within BaseComponent
-- @alias druid.layout
---
local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component")
local Event = require("druid.event")
---@class layout : druid.base_component
local Layout = component.create("layout")
function Layout:init(node, mode, on_size_changed_callback)
self.node = self:get_node(node)
self._min_size = nil
self._max_size = nil
self._inited = false
self.gui_size = vmath.vector3(gui.get_width(), gui.get_height(), 0)
self.mode = mode or const.LAYOUT_MODE.FIT
self.on_size_changed = Event(on_size_changed_callback)
end
function Layout:on_late_init()
self._inited = true
self.origin_size = self.origin_size or gui.get_size(self.node)
self.fit_size = self.fit_size or vmath.vector3(self.origin_size)
self.pivot = helper.get_pivot_offset(gui.get_pivot(self.node))
self.origin_position = gui.get_position(self.node)
self.position = vmath.vector3(self.origin_position)
gui.set_size_mode(self.node, gui.SIZE_MODE_MANUAL)
gui.set_adjust_mode(self.node, gui.ADJUST_FIT)
self:on_window_resized()
end
function Layout:on_window_resized()
if not self._inited then
return
end
local window_x, window_y = window.get_size()
local stretch_x = window_x / self.gui_size.x
local stretch_y = window_y / self.gui_size.y
local x_koef = self.fit_size.x / self.origin_size.x * stretch_x / math.min(stretch_x, stretch_y)
local y_koef = self.fit_size.y / self.origin_size.y * stretch_y / math.min(stretch_x, stretch_y)
local new_size = vmath.vector3(self.origin_size)
if self.mode == const.LAYOUT_MODE.STRETCH_X or self.mode == const.LAYOUT_MODE.STRETCH then
new_size.x = new_size.x * x_koef
end
if self.mode == const.LAYOUT_MODE.STRETCH_Y or self.mode == const.LAYOUT_MODE.STRETCH then
new_size.y = new_size.y * y_koef
end
-- Fit to the stretched container (node size or other defined)
if self.mode == const.LAYOUT_MODE.ZOOM_MIN then
new_size = new_size * math.min(x_koef, y_koef)
end
if self.mode == const.LAYOUT_MODE.ZOOM_MAX then
new_size = new_size * math.max(x_koef, y_koef)
end
if self._min_size then
new_size.x = math.max(new_size.x, self._min_size.x)
new_size.y = math.max(new_size.y, self._min_size.y)
end
if self._max_size then
new_size.x = math.min(new_size.x, self._max_size.x)
new_size.y = math.min(new_size.y, self._max_size.y)
end
gui.set_size(self.node, new_size)
self.position.x = self.origin_position.x + self.origin_position.x * (x_koef - 1)
self.position.y = self.origin_position.y + self.origin_position.y * (y_koef - 1)
gui.set_position(self.node, self.position)
self.on_size_changed:trigger(self:get_context(), new_size)
end
function Layout:set_min_size(min_size)
self._min_size = min_size
return self
end
function Layout:set_max_size(max_size)
self._max_size = max_size
return self
end
function Layout:set_origin_position(new_origin_position)
self.origin_position = new_origin_position or self.origin_position
return self
end
function Layout:set_origin_size(new_origin_size)
self.origin_size = new_origin_size or self.origin_size
self:on_window_resized()
return self
end
function Layout:fit_into_size(target_size)
self.fit_size = target_size
self:on_window_resized()
return self
end
function Layout:fit_into_window()
return self:fit_into_size(vmath.vector3(
gui.get_width(),
gui.get_height(),
0))
end
return Layout