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93 lines
1.8 KiB
Lua
93 lines
1.8 KiB
Lua
--- Druid constants
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-- @local
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-- @module DruidConst
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-- @alias druid_const
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local M = {}
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M.ACTION_TEXT = hash("text")
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M.ACTION_MARKED_TEXT = hash("marked_text")
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M.ACTION_BACKSPACE = hash("key_backspace")
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M.ACTION_ENTER = hash("key_enter")
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M.ACTION_BACK = hash("key_back")
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M.ACTION_ESC = hash("key_esc")
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M.ACTION_TOUCH = hash("touch")
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M.ACTION_SCROLL_UP = hash("scroll_up")
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M.ACTION_MULTITOUCH = hash("multitouch")
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M.ACTION_SCROLL_DOWN = hash("scroll_down")
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M.RELEASED = "released"
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M.PRESSED = "pressed"
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M.STRING = "string"
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M.TABLE = "table"
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M.ZERO = "0"
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--- Component Interests
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M.ALL = "all"
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M.ON_INPUT = hash("on_input")
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M.ON_UPDATE = hash("on_update")
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M.ON_MESSAGE = hash("on_message")
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M.ON_FOCUS_LOST = hash("on_focus_lost")
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M.ON_FOCUS_GAINED = hash("on_focus_gained")
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M.ON_LAYOUT_CHANGE = hash("layout_changed")
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M.ON_LANGUAGE_CHANGE = hash("on_language_change")
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M.PRIORITY_INPUT = 10
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M.PRIORITY_INPUT_HIGH = 20
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M.PIVOTS = {
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[gui.PIVOT_CENTER] = vmath.vector3(0),
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[gui.PIVOT_N] = vmath.vector3(0, 0.5, 0),
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[gui.PIVOT_NE] = vmath.vector3(0.5, 0.5, 0),
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[gui.PIVOT_E] = vmath.vector3(0.5, 0, 0),
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[gui.PIVOT_SE] = vmath.vector3(0.5, -0.5, 0),
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[gui.PIVOT_S] = vmath.vector3(0, -0.5, 0),
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[gui.PIVOT_SW] = vmath.vector3(-0.5, -0.5, 0),
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[gui.PIVOT_W] = vmath.vector3(-0.5, 0, 0),
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[gui.PIVOT_NW] = vmath.vector3(-0.5, 0.5, 0),
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}
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M.OS = {
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ANDROID = "Android",
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IOS = "iPhone OS",
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MAC = "Darwin",
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LINUX = "Linux",
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WINDOWS = "Windows",
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BROWSER = "HTML5",
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}
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M.SIDE = {
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X = "x",
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Y = "y"
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}
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M.SWIPE = {
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UP = "up",
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DOWN = "down",
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LEFT = "left",
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RIGHT = "right",
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}
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M.ERRORS = {
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GRID_DYNAMIC_ANCHOR = "The pivot of dynamic grid node should be West, East, South or North"
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}
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M.EMPTY_FUNCTION = function() end
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M.EMPTY_STRING = ""
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M.SPACE_STRING = " "
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M.EMPTY_TABLE = {}
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return M
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