Extension-Druid/druid/system/druid_instance.lua

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--- Druid main class. Create instance of this
-- to start creating components
-- @module druid_instance
-- @see druid.button
-- @see druid.blocker
-- @see druid.back_handler
-- @see druid.input
-- @see druid.text
-- @see druid.lang_text
-- @see druid.timer
-- @see druid.progress
-- @see druid.grid
-- @see druid.scroll
-- @see druid.slider
-- @see druid.checkbox
-- @see druid.checkbox_group
-- @see druid.radio_group
local const = require("druid.const")
local druid_input = require("druid.helper.druid_input")
local settings = require("druid.system.settings")
local class = require("druid.system.middleclass")
local button = require("druid.base.button")
local blocker = require("druid.base.blocker")
local back_handler = require("druid.base.back_handler")
local hover = require("druid.base.hover")
local text = require("druid.base.text")
local lang_text = require("druid.base.lang_text")
local timer = require("druid.base.timer")
local progress = require("druid.base.progress")
local grid = require("druid.base.grid")
local scroll = require("druid.base.scroll")
local slider = require("druid.base.slider")
local checkbox = require("druid.base.checkbox")
local checkbox_group = require("druid.base.checkbox_group")
local radio_group = require("druid.base.radio_group")
local input = require("druid.base.input")
-- local infinity_scroll = require("druid.base.infinity_scroll")
-- @classmod Druid
local Druid = class("druid.druid_instance")
local function input_init(self)
-- TODO: To custom settings
if not settings.auto_focus_gain then
return
end
if not self.input_inited then
self.input_inited = true
druid_input.focus()
end
end
-- Create the component itself
local function create(self, instance_class)
local instance = instance_class()
instance:setup_component(self._context, self._style)
self.components[const.ALL] = self.components[const.ALL] or {}
table.insert(self.components[const.ALL], instance)
local register_to = instance:get_interests()
if register_to then
for i = 1, #register_to do
local interest = register_to[i]
if not self.components[interest] then
self.components[interest] = {}
end
table.insert(self.components[interest], instance)
if const.UI_INPUT[interest] then
input_init(self)
end
end
end
return instance
end
local function notify_input_on_swipe(self)
if self.components[const.ON_INPUT] then
local len = #self.components[const.ON_INPUT]
for i = len, 1, -1 do
local comp = self.components[const.ON_INPUT][i]
if comp.on_swipe then
comp:on_swipe()
end
end
end
end
--- Druid class constructor
-- @function druid:initialize
-- @tparam context table Druid context. Usually it is self of script
-- @tparam style table Druid style module
function Druid.initialize(self, context, style)
self._context = context
self._style = style or settings.default_style
self.components = {}
end
--- Create new druid component
-- @function druid:create
-- @tparam Component component Component module
-- @tparam args ... Other component params to pass it to component:init function
function Druid.create(self, component, ...)
local instance = create(self, component)
if instance.init then
instance:init(...)
end
return instance
end
--- Remove component from druid instance.
-- Component `on_remove` function will be invoked, if exist.
-- @function druid:remove
-- @tparam Component component Component instance
function Druid.remove(self, component)
local all_components = self.components[const.ALL]
for i = #all_components, 1, -1 do
if all_components[i] == component then
if component.on_remove then
component:on_remove()
end
table.remove(self, i)
end
end
local interests = component:get_interests()
if interests then
for i = 1, #interests do
local interest = interests[i]
local components = self.components[interest]
for j = #components, 1, -1 do
if components[j] == component then
table.remove(components, j)
end
end
end
end
end
--- Druid update function
-- @function druid:update
-- @tparam number dt Delta time
function Druid.update(self, dt)
local components = self.components[const.ON_UPDATE]
if components then
for i = 1, #components do
components[i]:update(dt)
end
end
end
--- Druid on_input function
-- @function druid:on_input
-- @tparam hash action_id Action_id from on_input
-- @tparam table action Action from on_input
function Druid.on_input(self, action_id, action)
-- TODO: расписать отличия ON_SWIPE и ON_INPUT
-- Почему-то некоторые используют ON_SWIPE, а логичнее ON_INPUT? (blocker, slider)
local components = self.components[const.ON_SWIPE]
if components then
local result
for i = #components, 1, -1 do
local v = components[i]
result = result or v:on_input(action_id, action)
end
if result then
notify_input_on_swipe(self)
return true
end
end
components = self.components[const.ON_INPUT]
if components then
for i = #components, 1, -1 do
local v = components[i]
if v:on_input(action_id, action) then
return true
end
end
return false
end
return false
end
--- Druid on_message function
-- @function druid:on_message
-- @tparam hash message_id Message_id from on_message
-- @tparam table message Message from on_message
-- @tparam hash sender Sender from on_message
function Druid.on_message(self, message_id, message, sender)
local specific_ui_message = const.SPECIFIC_UI_MESSAGES[message_id]
if specific_ui_message then
local components = self.components[message_id]
if components then
for i = 1, #components do
local component = components[i]
component[specific_ui_message](component, message, sender)
end
end
else
local components = self.components[const.ON_MESSAGE] or const.EMPTY_TABLE
for i = 1, #components do
components[i]:on_message(message_id, message, sender)
end
end
end
--- Create button basic component
-- @function druid:new_button
-- @tparam args ... button init args
-- @treturn Component button component
function Druid.new_button(self, ...)
return Druid.create(self, button, ...)
end
--- Create blocker basic component
-- @function druid:new_blocker
-- @tparam args ... blocker init args
-- @treturn Component blocker component
function Druid.new_blocker(self, ...)
return Druid.create(self, blocker, ...)
end
--- Create back_handler basic component
-- @function druid:new_back_handler
-- @tparam args ... back_handler init args
-- @treturn Component back_handler component
function Druid.new_back_handler(self, ...)
return Druid.create(self, back_handler, ...)
end
--- Create hover basic component
-- @function druid:new_hover
-- @tparam args ... hover init args
-- @treturn Component hover component
function Druid.new_hover(self, ...)
return Druid.create(self, hover, ...)
end
--- Create text basic component
-- @function druid:new_text
-- @tparam args ... text init args
-- @treturn Component text component
function Druid.new_text(self, ...)
return Druid.create(self, text, ...)
end
--- Create lang_text basic component
-- @function druid:new_lang_text
-- @tparam args ... lang_text init args
-- @treturn Component lang_text component
function Druid.new_lang_text(self, ...)
return Druid.create(self, lang_text, ...)
end
--- Create timer basic component
-- @function druid:new_timer
-- @tparam args ... timer init args
-- @treturn Component timer component
function Druid.new_timer(self, ...)
return Druid.create(self, timer, ...)
end
--- Create progress basic component
-- @function druid:new_progress
-- @tparam args ... progress init args
-- @treturn Component progress component
function Druid.new_progress(self, ...)
return Druid.create(self, progress, ...)
end
--- Create grid basic component
-- @function druid:new_grid
-- @tparam args ... grid init args
-- @treturn Component grid component
function Druid.new_grid(self, ...)
return Druid.create(self, grid, ...)
end
--- Create scroll basic component
-- @function druid:new_scroll
-- @tparam args ... scroll init args
-- @treturn Component scroll component
function Druid.new_scroll(self, ...)
return Druid.create(self, scroll, ...)
end
--- Create slider basic component
-- @function druid:new_slider
-- @tparam args ... slider init args
-- @treturn Component slider component
function Druid.new_slider(self, ...)
return Druid.create(self, slider, ...)
end
--- Create checkbox basic component
-- @function druid:new_checkbox
-- @tparam args ... checkbox init args
-- @treturn Component checkbox component
function Druid.new_checkbox(self, ...)
return Druid.create(self, checkbox, ...)
end
--- Create input basic component
-- @function druid:new_input
-- @tparam args ... input init args
-- @treturn Component input component
function Druid.new_input(self, ...)
return Druid.create(self, input, ...)
end
--- Create checkbox_group basic component
-- @function druid:new_checkbox_group
-- @tparam args ... checkbox_group init args
-- @treturn Component checkbox_group component
function Druid.new_checkbox_group(self, ...)
return Druid.create(self, checkbox_group, ...)
end
--- Create radio_group basic component
-- @function druid:new_radio_group
-- @tparam args ... radio_group init args
-- @treturn Component radio_group component
function Druid.new_radio_group(self, ...)
return Druid.create(self, radio_group, ...)
end
return Druid