2025-03-18 21:23:30 +02:00

484 lines
14 KiB
Lua
Executable File

local event = require("event.event")
local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component")
local utf8_lua = require("druid.system.utf8")
local utf8 = utf8 or utf8_lua
---@class druid.input.style
---@field MASK_DEFAULT_CHAR string Default character mask for password input
---@field IS_LONGTAP_ERASE boolean Is long tap will erase current input data
---@field IS_UNSELECT_ON_RESELECT boolean If true, call unselect on select selected input
---@field on_select fun(self: druid.input, button_node: node) Callback on input field selecting
---@field on_unselect fun(self: druid.input, button_node: node) Callback on input field unselecting
---@field on_input_wrong fun(self: druid.input, button_node: node) Callback on wrong user input
---The component used for managing input fields in basic way
---@class druid.input: druid.component
---@field on_input_select event fun(self: druid.input, input: druid.input) The event triggered when the input field is selected
---@field on_input_unselect event fun(self: druid.input, text: string, input: druid.input) The event triggered when the input field is unselected
---@field on_input_text event fun(self: druid.input) The event triggered when the input field is changed
---@field on_input_empty event fun(self: druid.input) The event triggered when the input field is empty
---@field on_input_full event fun(self: druid.input) The event triggered when the input field is full
---@field on_input_wrong event fun(self: druid.input) The event triggered when the input field is wrong
---@field on_select_cursor_change event fun(self: druid.input, cursor_index: number, start_index: number, end_index: number) The event triggered when the cursor index is changed
---@field style druid.input.style The style of the input component
---@field text druid.text The text component
local M = component.create("input")
M.ALLOWED_ACTIONS = {
[const.ACTION_TOUCH] = true,
[const.ACTION_TEXT] = true,
[const.ACTION_MARKED_TEXT] = true,
[const.ACTION_BACKSPACE] = true,
[const.ACTION_ENTER] = true,
[const.ACTION_ESC] = true,
}
---Mask text by replacing every character with a mask character
---@param text string
---@param mask string
---@return string Masked text
local function mask_text(text, mask)
mask = mask or "*"
local masked_text = ""
for uchar in utf8.gmatch(text, ".") do
masked_text = masked_text .. mask
end
return masked_text
end
local function clear_and_select(self)
if self.style.IS_LONGTAP_ERASE then
self:set_text("")
end
self:select()
end
---@param click_node node Node to enabled input component
---@param text_node node|druid.text Text node what will be changed on user input. You can pass text component instead of text node name Text
---@param keyboard_type number|nil Gui keyboard type for input field
function M:init(click_node, text_node, keyboard_type)
self.druid = self:get_druid()
if type(text_node) == "table" then
self.text = text_node
else
self.text = self.druid:new_text(text_node)
end
self.is_selected = false
self.value = self.text.last_value
self.previous_value = self.text.last_value
self.current_value = self.text.last_value
self.marked_value = ""
self.is_empty = true
self.text_width = 0
self.market_text_width = 0
self.total_width = 0
self.cursor_index = utf8.len(self.value)
self.start_index = self.cursor_index
self.end_index = self.cursor_index
self.max_length = nil
self.allowed_characters = nil
self.keyboard_type = keyboard_type or gui.KEYBOARD_TYPE_DEFAULT
self.button = self.druid:new_button(click_node, self.select)
self.button.on_click_outside:subscribe(self.unselect)
self.button.on_long_click:subscribe(clear_and_select)
if defos then
self.button.hover.style.ON_HOVER_CURSOR = defos.CURSOR_IBEAM
self.button.hover.style.ON_MOUSE_HOVER_CURSOR = defos.CURSOR_IBEAM
end
if html5 then
self.button:set_web_user_interaction(true)
end
self.on_input_select = event.create()
self.on_input_unselect = event.create()
self.on_input_text = event.create()
self.on_input_empty = event.create()
self.on_input_full = event.create()
self.on_input_wrong = event.create()
self.on_select_cursor_change = event.create()
end
---@param style druid.input.style
function M:on_style_change(style)
self.style = {
IS_LONGTAP_ERASE = style.IS_LONGTAP_ERASE or false,
MASK_DEFAULT_CHAR = style.MASK_DEFAULT_CHAR or "*",
IS_UNSELECT_ON_RESELECT = style.IS_UNSELECT_ON_RESELECT or false,
on_select = style.on_select or function(_, button_node) end,
on_unselect = style.on_unselect or function(_, button_node) end,
on_input_wrong = style.on_input_wrong or function(_, button_node) end,
}
end
---@param action_id hash|nil The action id
---@param action action The action
---@return boolean is_consume True if the action is consumed
function M:on_input(action_id, action)
if not (action_id == nil or M.ALLOWED_ACTIONS[action_id]) then
return false
end
if self.is_selected then
local input_text = nil
local is_marked_text_changed = false
local cursor_shift_indexes = nil
if action_id == const.ACTION_TEXT then
-- ignore return key
if action.text == "\n" or action.text == "\r" then
return true
end
local hex = string.gsub(action.text, "(.)", function(c)
return string.format("%02X%s",string.byte(c), "")
end)
-- ignore arrow keys
if not utf8.match(hex, "EF9C8[0-3]") then
if not self.allowed_characters or utf8.match(action.text, self.allowed_characters) then
local shift_offset = self.cursor_index - self.start_index
input_text = self:get_text_selected_replaced(action.text)
cursor_shift_indexes = utf8.len(action.text) - shift_offset
else
self.on_input_wrong:trigger(self:get_context(), action.text)
self.style.on_input_wrong(self, self.button.node)
end
self.marked_value = ""
end
end
if action_id == const.ACTION_MARKED_TEXT then
self.marked_value = action.text or ""
if self.max_length then
self.marked_value = utf8.sub(self.marked_value, 1, self.max_length)
end
is_marked_text_changed = true
end
if action_id == const.ACTION_BACKSPACE and (action.pressed or action.repeated) then
local start_index = self.start_index or utf8.len(self.value)
local end_index = self.end_index or utf8.len(self.value)
-- If start == end index, remove left of this selection letter, else delete all selection
if start_index == end_index then
local left_part = utf8.sub(self.value, 1, math.max(0, start_index - 1))
local right_part = utf8.sub(self.value, end_index + 1, utf8.len(self.value))
input_text = left_part .. right_part
cursor_shift_indexes = -1
else
local left_part = utf8.sub(self.value, 1, start_index)
local right_part = utf8.sub(self.value, end_index + 1, utf8.len(self.value))
input_text = left_part .. right_part
-- Calculate offsets from cursor pos to start index
cursor_shift_indexes = start_index - self.cursor_index
end
end
if action_id == const.ACTION_ENTER and action.released then
self:unselect()
return true
end
if action_id == const.ACTION_BACK and action.released then
self:unselect()
return true
end
if action_id == const.ACTION_ESC and action.released then
self:unselect()
return true
end
if input_text or is_marked_text_changed then
self:set_text(input_text)
if cursor_shift_indexes then
self:select_cursor(self.cursor_index + cursor_shift_indexes)
end
return true
end
end
local is_mouse_action = action_id == const.ACTION_TOUCH or not action_id
if is_mouse_action then
return false
end
return self.is_selected
end
function M:on_focus_lost()
self:unselect()
end
function M:on_input_interrupt()
--self:unselect()
end
function M:get_text_selected()
if self.start_index == self.end_index then
return self.value
end
return utf8.sub(self.value, self.start_index + 1, self.end_index)
end
---Replace selected text with new text
---@param text string The text to replace selected text
---@return string new_text New input text
function M:get_text_selected_replaced(text)
local left_part = utf8.sub(self.value, 1, self.start_index)
local right_part = utf8.sub(self.value, self.end_index + 1, utf8.len(self.value))
local result = left_part .. text .. right_part
if self.max_length then
result = utf8.sub(result, 1, self.max_length)
end
return result
end
---Set text for input field
---@param input_text string The string to apply for input field
function M:set_text(input_text)
input_text = tostring(input_text or "")
-- Case when update with marked text
if input_text then
self.value = input_text
end
-- Only update the text if it has changed
local current_value = self.value .. self.marked_value
if current_value ~= self.current_value then
self.current_value = current_value
-- mask text if password field
local masked_value, masked_marked_value
if self.keyboard_type == gui.KEYBOARD_TYPE_PASSWORD then
local mask_char = self.style.MASK_DEFAULT_CHAR or "*"
masked_value = mask_text(self.value, mask_char)
masked_marked_value = mask_text(self.marked_value, mask_char)
end
-- text + marked text
local value = masked_value or self.value
local marked_value = masked_marked_value or self.marked_value
self.is_empty = #value == 0 and #marked_value == 0
local final_text = value .. marked_value
self.text:set_text(final_text)
-- measure it
self.text_width = self.text:get_text_size(value)
self.marked_text_width = self.text:get_text_size(marked_value)
self.total_width = self.text_width + self.marked_text_width
self.on_input_text:trigger(self:get_context(), final_text)
if #final_text == 0 then
self.on_input_empty:trigger(self:get_context(), final_text)
end
if self.max_length and #final_text == self.max_length then
self.on_input_full:trigger(self:get_context(), final_text)
end
end
end
---Select input field. It will show the keyboard and trigger on_select events
function M:select()
gui.reset_keyboard()
self.marked_value = ""
if not self.is_selected then
self:set_input_priority(const.PRIORITY_INPUT_MAX, true)
self.button:set_input_priority(const.PRIORITY_INPUT_MAX, true)
self.previous_value = self.value
self.is_selected = true
gui.show_keyboard(self.keyboard_type, false)
local len = utf8.len(self.value)
self:select_cursor(len, len, len)
self.on_input_select:trigger(self:get_context(), self)
self.style.on_select(self, self.button.node)
else
if self.style.IS_UNSELECT_ON_RESELECT then
self:unselect()
end
end
end
---Remove selection from input. It will hide the keyboard and trigger on_unselect events
function M:unselect()
gui.reset_keyboard()
self.marked_value = ""
self.value = self.current_value
if self.is_selected then
self:reset_input_priority()
self.button:reset_input_priority()
self.is_selected = false
gui.hide_keyboard()
self.on_input_unselect:trigger(self:get_context(), self:get_text(), self)
self.style.on_unselect(self, self.button.node)
end
end
---Return current input field text
---@return string text The current input field text
function M:get_text()
if self.marked_value ~= "" then
return self.value .. self.marked_value
end
return self.value
end
---Set maximum length for input field.
-- Pass nil to make input field unliminted (by default)
---@param max_length number Maximum length for input text field
---@return druid.input self Current input instance
function M:set_max_length(max_length)
self.max_length = max_length
return self
end
---Set allowed charaters for input field.
-- See: https://defold.com/ref/stable/string/
-- ex: [%a%d] for alpha and numeric
---@param characters string Regulax exp. for validate user input
---@return druid.input self Current input instance
function M:set_allowed_characters(characters)
self.allowed_characters = characters
return self
end
---Reset current input selection and return previous value
---@return druid.input self Current input instance
function M:reset_changes()
self:set_text(self.previous_value)
self:unselect()
return self
end
---Set cursor position in input field
---@param cursor_index number|nil Cursor index for cursor position, if nil - will be set to the end of the text
---@param start_index number|nil Start index for cursor position, if nil - will be set to the end of the text
---@param end_index number|nil End index for cursor position, if nil - will be set to the start_index
---@return druid.input self Current input instance
function M:select_cursor(cursor_index, start_index, end_index)
local len = utf8.len(self.value)
self.cursor_index = cursor_index or len
self.start_index = start_index or self.cursor_index
self.end_index = end_index or self.start_index
self.cursor_index = helper.clamp(self.cursor_index, 0, len)
self.start_index = helper.clamp(self.start_index, 0, len)
self.end_index = helper.clamp(self.end_index, 0, len)
self.on_select_cursor_change:trigger(self:get_context(), self.cursor_index, self.start_index, self.end_index)
return self
end
---Change cursor position by delta
---@param delta number side for cursor position, -1 for left, 1 for right
---@param is_add_to_selection boolean (Shift key)
---@param is_move_to_end boolean (Ctrl key)
---@return druid.input self Current input instance
function M:move_selection(delta, is_add_to_selection, is_move_to_end)
local len = utf8.len(self.value)
local cursor_index = self.cursor_index
local start_index, end_index -- if nil, the selection will be 0 at cursor position
local is_right = delta > 0
local target_index = cursor_index + delta
if is_move_to_end then
target_index = is_right and len or 0
end
-- The Shift is not pressed
if not is_add_to_selection then
cursor_index = target_index
if self.start_index ~= self.end_index then
-- Reset selection without moving cursor
cursor_index = self.cursor_index
end
end
-- The Shift is pressed
if is_add_to_selection then
cursor_index = target_index
start_index = self.start_index
end_index = self.end_index
local is_cursor_extends_selection = (self.cursor_index == (is_right and end_index or start_index))
if is_cursor_extends_selection then
if is_right then
end_index = cursor_index
else
start_index = cursor_index
end
else
if is_right then
start_index = cursor_index
if is_move_to_end then
start_index = end_index
end_index = cursor_index
end
else
end_index = cursor_index
if is_move_to_end then
end_index = start_index
start_index = cursor_index
end
end
end
end
self:select_cursor(cursor_index, start_index, end_index)
end
return M