2025-03-13 23:39:43 +02:00

21 lines
360 B
GLSL

#version 140
in mediump vec3 position;
in mediump vec2 texcoord0;
in mediump vec4 color;
out mediump vec2 var_texcoord0;
out mediump vec4 var_color;
uniform vs_uniforms
{
mediump mat4 view_proj;
};
void main()
{
var_texcoord0 = texcoord0;
var_color = vec4(color.rgb * color.a, color.a);
gl_Position = view_proj * vec4(position.xyz, 1.0);
}