mirror of
https://github.com/Insality/druid.git
synced 2025-06-27 10:27:47 +02:00
195 lines
4.6 KiB
Lua
195 lines
4.6 KiB
Lua
local PALETTE_DATA = {}
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local COLOR_WHITE = vmath.vector4(1, 1, 1, 1)
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local COLOR_X = hash("color.x")
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local COLOR_Y = hash("color.y")
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local COLOR_Z = hash("color.z")
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local M = {}
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---Get color by string (hex or from palette)
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---@param color_id string|vector4 Color id from palette or hex color
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---@return vector4
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function M.get_color(color_id)
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if type(color_id) == "vector4" then
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return color_id
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end
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if PALETTE_DATA[color_id] then
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return PALETTE_DATA[color_id]
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end
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-- Check is it hex: starts with "#" or contains only 3 or 6 hex symbols
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if type(color_id) == "string" then
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if string.sub(color_id, 1, 1) == "#" or string.match(color_id, "^[0-9a-fA-F]+$") then
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return M.hex2vector4(color_id)
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end
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end
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return COLOR_WHITE
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end
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---Add palette to palette data
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---@param palette_data table<string, vector4>
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function M.add_palette(palette_data)
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for color_id, color in pairs(palette_data) do
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if type(color) == "string" then
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PALETTE_DATA[color_id] = M.hex2vector4(color)
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else
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PALETTE_DATA[color_id] = color
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end
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end
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end
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function M.get_palette()
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return PALETTE_DATA
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end
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---Set color of gui node without changing alpha
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---@param gui_node node
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---@param color vector4|vector3|string Color in vector4, vector3 or color id from palette
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function M.set_color(gui_node, color)
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if type(color) == "string" then
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color = M.get_color(color)
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end
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gui.set(gui_node, COLOR_X, color.x)
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gui.set(gui_node, COLOR_Y, color.y)
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gui.set(gui_node, COLOR_Z, color.z)
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end
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---Lerp colors via color HSB values
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---@param t number Lerp value. 0 - color1, 1 - color2
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---@param color1 vector4 Color 1
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---@param color2 vector4 Color 2
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---@return vector4 result Color between color1 and color2
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function M.lerp(t, color1, color2)
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local h1, s1, v1 = M.rgb2hsb(color1.x, color1.y, color1.z)
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local h2, s2, v2 = M.rgb2hsb(color2.x, color2.y, color2.z)
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local h = h1 + (h2 - h1) * t
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local s = s1 + (s2 - s1) * t
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local v = v1 + (v2 - v1) * t
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local r, g, b, a = M.hsb2rgb(h, s, v)
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a = a or 1
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return vmath.vector4(r, g, b, a)
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end
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---Convert hex color to rgb values.
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---@param hex string Hex color. #00BBAA or 00BBAA or #0BA or 0BA
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---@return number, number, number
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function M.hex2rgb(hex)
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if not hex or #hex < 3 then
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return 0, 0, 0
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end
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hex = hex:gsub("^#", "")
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if #hex == 3 then
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hex = hex:gsub("(.)", "%1%1")
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end
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return tonumber("0x" .. hex:sub(1,2)) / 255,
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tonumber("0x" .. hex:sub(3,4)) / 255,
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tonumber("0x" .. hex:sub(5,6)) / 255
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end
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---Convert hex color to vector4.
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---@param hex string Hex color. #00BBAA or 00BBAA or #0BA or 0BA
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---@param alpha number|nil Alpha value. Default is 1
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---@return vector4
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function M.hex2vector4(hex, alpha)
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local r, g, b = M.hex2rgb(hex)
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return vmath.vector4(r, g, b, alpha or 1)
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end
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---Convert hsb color to rgb colo
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---@param r number Red value
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---@param g number Green value
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---@param b number Blue value
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---@param alpha number|nil Alpha value. Default is 1
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function M.rgb2hsb(r, g, b, alpha)
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alpha = alpha or 1
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local min, max = math.min(r, g, b), math.max(r, g, b)
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local delta = max - min
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local h, s, v = 0, max, max
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s = max ~= 0 and delta / max or 0
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if delta ~= 0 then
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if r == max then
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h = (g - b) / delta
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elseif g == max then
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h = 2 + (b - r) / delta
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else
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h = 4 + (r - g) / delta
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end
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h = (h / 6) % 1
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end
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alpha = alpha > 1 and alpha / 100 or alpha
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return h, s, v, alpha
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end
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---Convert hsb color to rgb color
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---@param h number Hue
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---@param s number Saturation
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---@param v number Value
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---@param alpha number|nil Alpha value. Default is 1
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function M.hsb2rgb(h, s, v, alpha)
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local r, g, b
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local i = math.floor(h * 6)
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local f = h * 6 - i
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local p = v * (1 - s)
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local q = v * (1 - f * s)
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local t = v * (1 - (1 - f) * s)
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i = i % 6
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if i == 0 then r, g, b = v, t, p
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elseif i == 1 then r, g, b = q, v, p
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elseif i == 2 then r, g, b = p, v, t
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elseif i == 3 then r, g, b = p, q, v
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elseif i == 4 then r, g, b = t, p, v
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elseif i == 5 then r, g, b = v, p, q
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end
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return r, g, b, alpha
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end
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---Convert rgb color to hex color
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---@param red number Red value
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---@param green number Green value
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---@param blue number Blue value
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function M.rgb2hex(red, green, blue)
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local r = string.format("%x", math.floor(red * 255))
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local g = string.format("%x", math.floor(green * 255))
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local b = string.format("%x", math.floor(blue * 255))
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return string.upper((#r == 1 and "0" or "") .. r .. (#g == 1 and "0" or "") .. g .. (#b == 1 and "0" or "") .. b)
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end
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local DEFAULT_PALETTE_PATH = sys.get_config_string("druid.palette_path")
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if DEFAULT_PALETTE_PATH then
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local loaded_palette = sys.load_resource(DEFAULT_PALETTE_PATH)
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local data = loaded_palette and json.decode(loaded_palette)
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if not data then
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return
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end
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M.add_palette(data)
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end
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return M
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