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35 lines
995 B
GLSL
35 lines
995 B
GLSL
#version 140
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// positions are in world space
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in highp vec4 position;
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in mediump vec2 texcoord0;
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in mediump vec4 sdf_params;
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in mediump vec4 face_color;
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in mediump vec4 outline_color;
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in mediump vec4 shadow_color;
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in mediump vec3 layer_mask;
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out mediump vec2 var_texcoord0;
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out mediump vec4 var_face_color;
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out mediump vec4 var_outline_color;
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out mediump vec4 var_shadow_color;
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out mediump vec4 var_sdf_params;
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out mediump vec4 var_layer_mask;
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uniform vs_uniforms
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{
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highp mat4 view_proj;
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};
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void main()
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{
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var_texcoord0 = texcoord0;
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var_face_color = vec4(face_color.xyz * face_color.w, face_color.w);
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var_outline_color = vec4(outline_color.xyz * outline_color.w, outline_color.w);
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var_shadow_color = vec4(shadow_color.xyz * shadow_color.w, shadow_color.w);
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var_sdf_params = sdf_params;
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var_layer_mask.rgb = layer_mask;
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var_layer_mask.a = layer_mask.r * layer_mask.g * layer_mask.b;
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gl_Position = view_proj * vec4(position.x, position.y, position.z, 1.0);
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}
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