[![](media/druid_logo.png)](https://insality.github.io/druid/) [![GitHub release (latest by date)](https://img.shields.io/github/v/tag/insality/druid?style=for-the-badge&label=Release)](https://github.com/Insality/druid/tags) [![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/insality/druid/ci-workflow.yml?branch=master&style=for-the-badge)](https://github.com/Insality/druid/actions) [![codecov](https://img.shields.io/codecov/c/github/Insality/druid?style=for-the-badge)](https://codecov.io/gh/Insality/druid) [![Github-sponsors](https://img.shields.io/badge/sponsor-30363D?style=for-the-badge&logo=GitHub-Sponsors&logoColor=#EA4AAA)](https://github.com/sponsors/insality) [![Ko-Fi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/insality) [![BuyMeACoffee](https://img.shields.io/badge/Buy%20Me%20a%20Coffee-ffdd00?style=for-the-badge&logo=buy-me-a-coffee&logoColor=black)](https://www.buymeacoffee.com/insality) **Druid** - a powerful, flexible and easy to use **Defold** component UI framework. Contains a wide range of components and features to create stunning and customizable GUIs. Provides a powerful way to create, compose and manage your custom components and scenes. ## Druid Example Check the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Druid** example app. In this example you can inspect a variety of **Druid** components and see how they work. Each example page provides a direct link to the corresponding example code, making it easier for you to understand how to use **Druid**. ## Setup ### [Dependency](https://defold.com/manuals/libraries/#setting-up-library-dependencies) Open your `game.project` file and add the following lines to the dependencies field under the project section: **[Druid](https://github.com/Insality/druid/)** ``` https://github.com/Insality/druid/archive/refs/tags/1.0.zip ``` **[Defold Event](https://github.com/Insality/defold-event)** ``` https://github.com/Insality/defold-event/archive/refs/tags/10.zip ``` After that, select `Project ▸ Fetch Libraries` to update [library dependencies]((https://defold.com/manuals/libraries/#setting-up-library-dependencies)). This happens automatically whenever you open a project so you will only need to do this if the dependencies change without re-opening the project. Here is a list of [all releases](https://github.com/Insality/druid/releases). ### Library Size > **Note:** The library size is calculated based on the build report per platform. | Platform | Library Size | | ---------------- | ------------- | | HTML5 | **84.52 KB** | | Desktop / Mobile | **141.03 KB** | ### Input Bindings **Druid** utilizes the `/builtins/input/all.input_binding` input bindings. Either use this file for your project by setting the `Runtime -> Input -> Game Binding` field in the `game.project` input section to `/builtins/input/all.input_binding`, or add the specific bindings you need to your game's input binding file. For custom input bindings, refer to the Input Binding section in the [Advanced Setup](https://github.com/Insality/druid/blob/master/docs_md/advanced-setup.md#input-bindings). ## Usage ### Basic usage To utilize **Druid**, begin by creating a **Druid** instance to instantiate components and include the main functions of **Druid**: *update*, *final*, *on_message*, and *on_input*. When using **Druid** components, provide a node name string as an argument. If you don't have the node name available in some cases, you can pass `gui.get_node()` instead. All **Druid** and component methods are invoked using the `:` operator, such as `self.druid:new_button()`. ```lua local druid = require("druid.druid") -- All component callbacks pass "self" as first argument -- This "self" is a context data passed in `druid.new(context)` local function on_button_callback(self) print("The button clicked!") end function init(self) self.druid = druid.new(self) self.button = self.druid:new_button("button_node_name", on_button_callback) end -- "final" is a required function for the correct Druid workflow function final(self) self.druid:final() end -- "update" is used in progress bar, scroll, and timer basic components function update(self, dt) self.druid:update(dt) end -- "on_message" is used for specific Druid events, like language change or layout change function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end -- "on_input" is used in almost all Druid components -- The return value from `druid:on_input` is required! function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end ``` For all **Druid** instance functions, [see here](https://insality.github.io/druid/modules/DruidInstance.html). ### Default GUI Script Put the following code in your GUI script to start using **Druid**. ```lua local druid = require("druid.druid") function init(self) self.druid = druid.new(self) end function final(self) self.druid:final() end function update(self, dt) self.druid:update(dt) end function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end ``` ### Default Widget Template Create a new lua file to create a new widget class. This widget can be created with `self.druid:new_widget(widget_class, [template], [nodes])` Usually this widget lua file is placed nearby with the `GUI` file it belong to and have the same name. ```lua ---@class your_widget_class: druid.widget local M = {} function M:init() self.root = self:get_node("root") self.button = self.druid:new_button("button", self.on_click) end function M:on_click() print("Button clicked!") end return M ``` ### API Documentation Best start is from the [Quick API Reference](api/quick_api_reference.md) With next quick links: - [Druid Instance](api/druid_instance_api.md) - **Druid** instance returned from `druid.new(self)` - [Helper](api/helper_api.md) - A lot of useful functions - [Widgets](wiki/widgets.md) - All widgets with examples ## Druid Components Here is full **Druid** components list. ### Basic Components | Name | Description | Example |
Preview
| |------|-------------|---------|---------| | **[Button](https://insality.github.io/druid/modules/Button.html)** | Logic over GUI Node. Handle the user click interactions: click, long click, double click, etc. | [Button Example](https://insality.github.io/druid/druid/?example=ui_example_basic_button) | | | **[Text](https://insality.github.io/druid/modules/Text.html)** | Logic over GUI Text. By default Text component fit the text inside text node size area with different adjust modes. | [Text Example](https://insality.github.io/druid/druid/?example=ui_example_basic_text) | | | **[Scroll](https://insality.github.io/druid/modules/Scroll.html)** | Logic over two GUI Nodes: input and content. Provides basic behaviour for scrollable content. | [Scroll Example](https://insality.github.io/druid/druid/?example=ui_example_basic_scroll) | | | **[Blocker](https://insality.github.io/druid/modules/Blocker.html)** | Logic over GUI Node. Don't pass any user input below node area size. | [Blocker Example](https://insality.github.io/druid/druid/?example=ui_example_basic_blocker) | | | **[Back Handler](https://insality.github.io/druid/modules/BackHandler.html)** | Call callback on user "Back" action. It's a Android back button or keyboard backspace key | [Back Handler Example](https://insality.github.io/druid/druid/?example=ui_example_basic_back_handler) | | | **[Static Grid](https://insality.github.io/druid/modules/StaticGrid.html)** | Logic over GUI Node. Component to manage node positions with all equal node sizes. | [Static Gid Example](https://insality.github.io/druid/druid/?example=ui_example_basic_grid) | | | **[Hover](https://insality.github.io/druid/modules/Hover.html)** | Logic over GUI Node. Handle hover action over node. For both: mobile touch and mouse cursor. | [Hover Example](https://insality.github.io/druid/druid/?example=ui_example_basic_hover) | | | **[Swipe](https://insality.github.io/druid/modules/Swipe.html)** | Logic over GUI Node. Handle swipe gestures over node. | [Swipe Example](https://insality.github.io/druid/druid/?example=ui_example_basic_swipe) | | | **[Drag](https://insality.github.io/druid/modules/Drag.html)** | Logic over GUI Node. Handle drag input actions. Can be useful to make on screen controlls. | [Drag Example](https://insality.github.io/druid/druid/?example=ui_example_basic_drag) | | | **[Data List](https://insality.github.io/druid/modules/DataList.html)** | Logic over Scroll and Grid components. Create only visible GUI nodes or components to make "infinity" scroll befaviour | [Data List Example](https://insality.github.io/druid/druid/?example=ui_example_data_list_basic) | | | **[Input](https://insality.github.io/druid/modules/Input.html)** | Logic over GUI Node and GUI Text (or Text component). Provides basic user text input. | [Input Example](https://insality.github.io/druid/druid/?example=ui_example_basic_input) | | | **[Lang text](https://insality.github.io/druid/modules/LangText.html)** | Logic over Text component to handle localization. Can be translated in real-time with `druid.on_language_change` | [Lang Text Example](https://insality.github.io/druid/druid/?example=ui_example_window_language) | | | **[Progress](https://insality.github.io/druid/modules/Progress.html)** | Logic over GUI Node. Handle node size and scale to handle progress node size. | [Progress Example](https://insality.github.io/druid/druid/?example=ui_example_basic_progress_bar) | | | **[Slider](https://insality.github.io/druid/modules/Slider.html)** | Logic over GUI Node. Handle draggable node with position restrictions. | [Slider Example](https://insality.github.io/druid/druid/?example=ui_example_basic_slider) | | | **[Timer](https://insality.github.io/druid/modules/Timer.html)** | Logic over GUI Text. Handle basic timer functions. | [Timer Example](https://insality.github.io/druid/druid/?example=ui_example_basic_timer) | | | **[Hotkey](https://insality.github.io/druid/modules/Hotkey.html)** | Allow to set callbacks for keyboard hotkeys with key modificators. | [Hotkey Example](https://insality.github.io/druid/druid/?example=ui_example_basic_hotkey) | | | **[Layout](https://insality.github.io/druid/modules/Layout.html)** | Logic over GUI Node. Arrange nodes inside layout node with margin/paddings settings. | [Layout Example](https://insality.github.io/druid/druid/?example=ui_example_layout_basic) | | | **[Rich Input](https://insality.github.io/druid/modules/RichInput.html)** | Logic over GUI Node and GUI Text (or Text component). Provides rich text input with different styles and text formatting. | [Rich Input Example](https://insality.github.io/druid/druid/?example=ui_example_basic_rich_input) | | | **[Rich Text](https://insality.github.io/druid/modules/RichText.html)** | Logic over GUI Text. Provides rich text formatting with different styles and text formatting. | [Rich Text Example](https://insality.github.io/druid/druid/?example=ui_example_basic_rich_text) | | For a complete overview, see: **_[components.md](docs_md/01-components.md)_**. ## Druid Events All **Druid** components using [Defold Event](https://github.com/Insality/defold-event) for components callbacks. In component API ([button example](https://insality.github.io/druid/modules/Button.html#on_click)) pointed list of component events. You can manually subscribe to these events with the following API: - **event:subscribe**(callback) - **event:unsubscribe**(callback) You can subscribe several callbacks to a single event. Examples: ```lua button.on_click_event:subscribe(function(self, args) print("Button clicked!") end) scroll.on_scroll:subscribe(function(self, position) print("Scroll scrolled!") end) input.on_input_unselect:subscribe(function(self, text) print("User enter input:", text) end) ``` ## Details - **Druid** processes input in a stack-based manner. The most recently created button will be checked first. Create your input GUI components from back to front. - Remember to include `return` in the `on_input` function: `return self.druid:on_input()`. This is necessary if you have multiple input sources (multiple Druid instances, other input systems, etc.). - Druid automatically calls `acquire_input_focus` if you have input components. Therefore, manual calling of `acquire_input_focus` is not required. - When deleting a **Druid** component node, make sure to remove it using `druid:remove(component)`. ## Examples Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Druid** example app. Each example page provides a direct link to the corresponding example code, making it easier for you to understand how to use **Druid**. Or refer directly to the [**example folder**](https://github.com/Insality/druid/tree/develop/example) for code examples demonstrating how to use **Druid**. ## Documentation You can find the full **Druid** functions at [Quick API Reference](api/quick_api_reference.md) To better understand **Druid**, read the following documentation: - [How To GUI in Defold](https://forum.defold.com/t/how-to-gui-in-defold/73256) - [Widgets](wiki/widgets.md) - [Druid components](docs_md/01-components.md) - [Create custom components](docs_md/02-creating_custom_components.md) - [Druid styles](docs_md/03-styles.md) ## Licenses This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details. ## Issues and suggestions If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com) ## History For a complete history of the development of **Druid**, please check the [changelog](docs_md/changelog.md). ## 👏 Contributors ## ❤️ Support project ❤️ Your donation helps me stay engaged in creating valuable projects for **Defold**. If you appreciate what I'm doing, please consider supporting me! [![Github-sponsors](https://img.shields.io/badge/sponsor-30363D?style=for-the-badge&logo=GitHub-Sponsors&logoColor=#EA4AAA)](https://github.com/sponsors/insality) [![Ko-Fi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/insality) [![BuyMeACoffee](https://img.shields.io/badge/Buy%20Me%20a%20Coffee-ffdd00?style=for-the-badge&logo=buy-me-a-coffee&logoColor=black)](https://www.buymeacoffee.com/insality)