--- Component to handle hover node interaction -- @module druid.hover --- Component events -- @table Events -- @tfield druid_event on_hover On hover callback local Event = require("druid.event") local const = require("druid.const") local helper = require("druid.helper") local component = require("druid.component") local M = component.create("hover", { const.ON_INPUT }) --- Component init function -- @function hover:init -- @tparam node node Gui node -- @tparam function on_hover_callback Hover callback function M.init(self, node, on_hover_callback) self.style = self:get_style() self.node = self:get_node(node) self._is_hovered = false self.on_hover = Event(on_hover_callback) end function M.on_input(self, action_id, action) if action_id ~= const.ACTION_TOUCH then return end if not helper.is_enabled(self.node) then return false end local is_pick = gui.pick_node(self.node, action.x, action.y) if self.click_zone then is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y) end if not is_pick then M.set_hover(self, false) return false end if action.released then M.set_hover(self, false) else M.set_hover(self, true) end end function M.on_input_interrupt(self) M.set_hover(self, false) end --- Set hover state -- @function hover:set_hover -- @tparam bool state The hover state function M.set_hover(self, state) if self._is_hovered ~= state then self._is_hovered = state self.on_hover:trigger(self:get_context(), state) end end --- Strict hover click area. Useful for -- no click events outside stencil node -- @function hover:set_click_zone -- @tparam node zone Gui node function M.set_click_zone(self, zone) self.click_zone = self:get_node(zone) end return M