### Druid 0.3.0: - `Druid:final()` now is important function for correct working - Add _swipe_ basic component - Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style. - Swipe can be triggered on action.released or while user is make swiping (in process) - Add swipe example at main Druid example. Try swipe left/right to switch example pages. - Add _input_ basic component - Input component handle user text input. Input contains from button and text components. Button needed for selecting/unselecting input field - Long click on input field for clear and select input field (clearing can be disable via styles) - Click outside of button to unselect input field - On focus lost (game minimized) input field will be unselected - You can setup max length of the text - You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation - The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now - To make work different keyboard type, make sure value in game.project Android:InputMethod set to HiddenInputField (https://defold.com/manuals/project-settings/#input-method) - Add two functions to basic component: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks now: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected - Add two new component interests: `on_focus_gain` and `on_focus_lost` - Add global druid events: - on_window_callback: call `druid.on_window_callback(event)` for on_focus_gain/lost correct work - on_language_change: call `druid.on_language_change()` (#38) for update all druid instances lang components - on_layout_change: call `druid.on_layout_change()` (#37) for update all gui layouts (unimplemented now) - Add button `on_click_outside` event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field) - Add _start_pos_ field to button component - Changed input binding settings. Add esc, enter, text and marked_text. Backspace now is different from android back button event. Check the README setup section - Renamed _on_change_language_ -> _on_language_change_ component interest - Add several examples to druid-assets respository (see live example here): https://insality.github.io/druid-assets/) - Known issues: - Adjusting text size by height works wrong. Adjusting single line texting works fine - Space is not working in HTML5 ### Druid 0.4.0: - Add _Drag_ basic component - Drag component allow you detect dragging on GUI node - Drag will be processed even the cursor is outside of node, if drag is already started - Drag provides correct handle of several touches. Drag can switch between them (no more scroll gliches with position) - Drag have next events: - on_touch_start (self) - on_touch_end (self) - on_drag_start (self) - on_drag (self, dx, dy) - on_drag_end (self) - You can restriction side of dragging by changing _drag.can_x_ and _drag.can_y_ fields - You can setup drag deadzone to detect, when dragging is started (_by default 10 pixels_) - [Breaking changes] Druid _Scroll_ component fully reworked. Input logic moved to _Drag_ component - Update scroll documentation - Change constructor order params - Change _scroll:set_border_ to _scroll:set_size_ - Scroll now contains from view and content node - _View node_ - static node, which size determine the "camera" zone - _Content node_ - dynamic node, moving by _Scroll_ component - Scroll will be disabled only if content size equals to view size (by width or height separatly) - You can adjust start scroll size via _.gui_ scene. Just setup correct node size - Different anchoring is supported (for easier layouting) - Function _scroll_to_ now accept position relative to _content node_. It's more easier for handling. _Example:_ if you have children node of _content_node_, you can pass this node position to scroll to this. - **Resolve #52**: _Content node size_ now can be less than _view node size_. In this case, content will be scrolled only inside _view size_ (can be disabled via style field: _SMALL_CONTENT_SCROLL_) - **Fix #50**: If style.SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared - Druid _Grid_ Update - Anchor by default equals to node pivot (so, more component settings in _.gui_ settings) (#51) - Function `grid:clear` now don't delete any GUI nodes. Druid will not care about `gui.delete_node` logic anymore (#56) - Druid _Hover_ component now have two _hover_ events (#49): - _on_hover_ is usual hover event. Trigger only if touch or mouse action_id pressed on node - _on_mouse_hover_ action on node without action_id (desktop mouse over). Works only on desktop platform - Styles update: - Styles table now can be empty, every component have their default style values - Remove `component:get_style` function. Now you can only set styles - To get style values in component, add `component:on_style_change` function. It's invoked on `component:set_style` function - You can look up default values inside `component:on_style_change` function or style component API on [Druid API](https://insality.github.io/druid/index.html) - Druid update: - Now function `druid:remove` remove instance and all instance children components. No more manual deleting child components (#41) - **Fix:** Blocker component bug (blocker had very high priority, so it's block even button components, created after blocker) - **Fix #58:** Bug, when druid instance should be always named `druid` (ex: `self.druid = druid.new(self)`) - **Fix #53:** Bug with final _Druid instance_ without any components ### Druid 0.5.0: Besides a lot of fixes (thanks for feedback!) two components was add: _StaticGrid_ and _DynamicGrid_ instead of usual _Grid_ component (it is deprecated now). Add _component:set_input_enabled_ for basic component class. So you can enable/disable user input for any component. Finaly implemented _on_layout_changed_ support. Druid components now will try keep their data between layout changing! You also can use this callback in your custom components. Also check _component.template.lua_ what you can use for your own custom components! - **#77** Grid update: - The _grid_ component now is __deprecated__. Use _static_grid_ instead. Druid will show you deprecated message, if you still using _grid_ component - __[BREAKING]__ Remove the _grid:set_offset_ grid functions. To adjust the distance between nodes inside grid - setup correct node sizes - Add _static_grid_ component - The behaviour like previous _grid_ component - Have constant element size, so have ability to precalculate positions, indexes and size of content - By default, not shifting elements on removing element. Add _is_shift_ flag to _static_grid:remove_ function - This grid can spawn elements with several rows and columns - Add _dynamic_grid_ component - Can have different element size. So have no ability to precalculate stuff like _static_grid_ - This grid can't have gaps between elements. You will get the error, if spawn element far away from other elements - The grid can spawn elements only in row or in column - The grid node should have __West__, __East__, __South__ or __North__ pivot (vertical or horizontal element placement) - Able to shift nodes left or right on _grid:add_ / _grid:remove_ functions - Scroll update: - Add _scroll:set_vertical_scroll_ and _scroll:set_horizontal_scroll_ for disable scroll sides - Add _scroll:bind_grid_ function. Now is possible to bind Druid Grid component (Static or Dynamic) to the scroll for auto refresh the scroll size on grid nodes changing - **#37** Add _on_layout_change_ support. Druid will keep and restore GUI component data between changing game layout. Override function _on_layout_change_ in your custom components to do stuff you need. - **#85** Move several components from `base` folder to `extended`. In future to use them, you have to register them manually. This is done for decrease build size by excluding unused components - **Fix #61:** Button component: fix button animation node creation - **Fix #64:** Hover component: wrong mouse_hover default state - **Fix #71:** Blocker: blocker now correct block mouse hover event - **Fix #72:** Fix `return nil` in some `on_input` functions - **Fix #74:** __[BREAKING]__ Fix typo: strech -> stretch. Scroll function `set_extra_stretch_size` renamed - **Fix #76:** Add params for lang text localization component - **Fix #79:** Fix _druid:remove_ inside on_input callback - **Fix #80:** Fix _hover:set_enable_ typo function call - **Fix #88:** Add _component:set_input_enabled_ function to enable/disable input for druid component. Now you can disable input of any druid component, even complex (with other components inside) - Add `component.template.lua` as template for Druid custom component - Update the example app ### Druid 0.6.0: Desc - Input component: rename field _selected_ to _is_selected_ (according to the docs) - Add EmmyLua annotations. See how to use it FAQ - Lang text now can be initialized without default locale id - **#116** You can pass Text component in Input component instead of text node - **#124** Add _set_click_zone_ functon to Scroll component (just link to Drag:set_click_zone inside scroll component)