---@class examples.hover: druid.widget ---@field hover druid.hover ---@field hover_pressed druid.hover local M = {} ---Color: #E6DF9F local HOVERED_COLOR = vmath.vector4(230/255, 223/255, 159/255, 1.0) function M:init() -- Default hover callback is `on_hover`, designed for mobile devices -- It's only hover if touch action is above the node self.hover_default = self.druid:new_hover("button_mobile_hover/root", self.on_hover) -- If you wan't to use mouse hover, you can use `on_mouse_hover` callback -- It's checks the `action_id` == nil (mouse events) self.hover = self.druid:new_hover("button_mouse_hover/root", nil, self.on_hover) self.default_color = gui.get_color(self.hover.node) end function M:on_hover(is_hover, hover_instance) gui.animate(hover_instance.node, "color", is_hover and HOVERED_COLOR or self.default_color, gui.EASING_LINEAR, 0.2) end return M