{ "ui_examples": "示例", "ui_properties_panel": "属性", "ui_output": "输出", "ui_view_code": "查看代码", "ui_profiler": "分析器", "ui_profiler_memory": "内存", "ui_profiler_fps": "FPS", "ui_profiler_components": "组件", "ui_profiler_events": "事件", "ui_confirm": "确认", "ui_cancel": "取消", "ui_value": "值", "ui_scroll": "滚动", "ui_clipping": "裁剪", "ui_no_properties": "此示例没有属性", "ui_padding": "填充", "ui_margin_x": "边距 X", "ui_margin_y": "边距 Y", "ui_justify": "对齐", "ui_pivot_next": "下一个支点", "ui_type_next": "下一个类型", "ui_adjust_next": "下一个调整", "ui_enabled": "启用", "ui_examples_basic": "基础", "ui_examples_data_list": "数据列表", "ui_examples_gamepad": "游戏手柄", "ui_examples_window": "窗口", "ui_examples_panthera": "美洲豹", "ui_example_intro": "介绍", "ui_example_intro_description": "这里将有所选示例的简要说明。", "ui_example_basic_button": "按钮", "ui_example_basic_button_description": "Druid 的基本按钮示例", "ui_example_basic_button_double_click": "双击", "ui_example_basic_button_double_click_description": "如何向按钮添加双击功能。", "ui_example_basic_button_hold": "长按按钮", "ui_example_basic_button_hold_description": "如何为按钮创建长按和触发功能。", "ui_example_basic_text": "文本", "ui_example_basic_text_description": "检查文本如何通过不同的属性进行调整。", "ui_example_basic_multiline_text": "多行文本", "ui_example_basic_multiline_text_description": "检查多行文本如何通过不同的属性进行调整。", "ui_example_basic_hover": "悬停", "ui_example_basic_hover_description": "悬停有两个悬停事件。一个用于鼠标,一个用于触摸。请使用 mouse_callback 处理鼠标事件。", "ui_example_basic_drag": "拖动", "ui_example_basic_drag_description": "如何创建简单的拖动节点。", "ui_example_basic_drag_to_node": "拖动到节点", "ui_example_basic_drag_to_node_description": "如何将节点拖动到另一个节点并获取回调。", "ui_example_basic_slider": "滑块", "ui_example_basic_slider_description": "如何创建简单的滑块。", "ui_example_basic_slider_vertical": "垂直滑块", "ui_example_basic_slider_vertical_description": "如何创建简单的垂直滑块。", "ui_example_basic_slider_stepped": "分步滑块", "ui_example_basic_slider_stepped_description": "滑块可以有一个 \"步骤\" 属性,使其分步。", "ui_example_basic_progress_bar": "进度条", "ui_example_basic_progress_bar_description": "如何创建简单的进度条。", "ui_example_basic_progress_bar_slice9": "进度条 Slice9", "ui_example_basic_progress_bar_slice9_description": "进度组件可以处理 slice9 属性,使其从一开始就可缩放。", "ui_example_basic_timer": "计时器", "ui_example_basic_timer_description": "计时器组件用于显示带有回调的秒表。", "ui_example_basic_hotkey": "快捷键", "ui_example_basic_hotkey_description": "如何为回调创建快捷键。", "ui_example_basic_scroll": "滚动", "ui_example_basic_scroll_description": "如何创建简单的滚动。", "ui_elastic_scroll": "弹性滚动", "ui_example_basic_scroll_slider": "带滑块的滚动", "ui_example_basic_scroll_slider_description": "如何将滑块控件添加到滚动中并使用它们。", "ui_example_basic_grid": "静态网格", "ui_example_basic_grid_description": "如何将节点放置在网格中。", "ui_grid_in_row": "行中的元素", "ui_add_element": "添加元素", "ui_remove_element": "移除元素", "ui_clear_elements": "清除元素", "ui_example_basic_scroll_bind_grid": "滚动绑定网格", "ui_example_basic_scroll_bind_grid_description": "滚动与网格和预定义大小搭配使用良好,这是滚动绑定网格的示例。", "ui_example_basic_scroll_bind_grid_horizontal": "水平滚动绑定网格", "ui_example_basic_scroll_bind_grid_horizontal_description": "滚动与网格和预定义大小搭配使用良好,这是水平滚动绑定网格的示例。", "ui_example_basic_input": "输入", "ui_example_basic_input_description": "如何在 Druid 中创建最简单的输入。", "ui_example_input_password": "密码输入", "ui_example_input_password_description": "密码输入如何工作。", "ui_example_basic_rich_input": "富输入", "ui_example_basic_rich_input_description": "如何在 Druid 中创建富输入。", "ui_example_basic_rich_text": "富文本", "ui_example_basic_rich_text_description": "如何在 Druid 中创建富文本。", "ui_example_rich_text_tags": "富文本标签", "ui_example_rich_text_tags_description": "这是一个带有标签的富文本简单示例\n - 颜色\n - 字体\n - 大小\n - br\n - img", "ui_example_basic_swipe": "滑动", "ui_example_basic_swipe_description": "如何在滑动事件上添加回调。", "ui_example_data_list_basic": "基本数据列表", "ui_example_data_list_basic_description": "如何创建简单的数据列表。", "ui_example_data_list_horizontal_basic": "基本水平数据列表", "ui_example_data_list_horizontal_basic_description": "如何创建简单的水平数据列表。", "ui_example_data_list_add_remove_clear": "数据列表添加、删除、清除", "ui_example_data_list_add_remove_clear_description": "数据列表中的添加、删除和清除功能如何工作。", "ui_example_data_list_cache_with_component": "缓存版本数据列表", "ui_example_data_list_cache_with_component_description": "缓存版本需要更多设置以添加/删除回调,但在内存上更高效。", "ui_language": "语言", "ui_example_window_language": "窗口语言", "ui_example_window_language_description": "这里是一个带有语言选择的窗口简单示例。", "ui_confirmation": "确认", "ui_example_window_confirmation": "窗口确认", "ui_confirmation_description": "确认购买一百万美元的汽车吗?", "ui_information": "信息", "ui_example_window_information": "窗口信息", "ui_example_window_information_text": "你是最好的中的最好!", "ui_example_window_information_description": "这是一个带有信息消息的窗口简单示例。", "ui_example_gamepad_tester": "游戏手柄测试器", "ui_example_gamepad_tester_description": "在这里测试你的游戏手柄以绑定按钮和轴。", "ui_example_on_screen_control": "屏幕控制", "ui_example_on_screen_control_description": "这里是一个简单的屏幕控制示例。这里的屏幕输入是一个简单的操纵杆,带有 Druid 组件的回调。", "ui_example_layout_basic": "布局", "ui_example_layout_basic_description": "此布局可以调整为与 Figma 相同。", "ui_example_panthera_basic_animation": "美洲豹基本动画", "ui_example_panthera_basic_animation_description": "这里是美洲豹基本动画的简单示例。", "ui_example_panthera_animation_blend": "美洲豹动画混合", "ui_example_panthera_animation_blend_description": "这里是美洲豹动画混合的简单示例。", "ui_example_panthera_animation_blend_hint": "将鼠标悬停在此区域。", "ui_animation_vertical": "垂直", "ui_animation_horizontal": "水平", "ui_language_en": "English", "ui_language_ru": "Русский", "ui_language_es": "Español", "ui_language_de": "Deutsch", "ui_language_fr": "Français", "ui_language_ja": "日本語", "ui_language_pt": "Português", "ui_language_it": "Italiano", "ui_language_kr": "한국어", "ui_language_zh": "中文" }