local component = require("druid.component") local helper = require("druid.helper") local const = require("druid.const") local utf8_lua = require("druid.system.utf8") local utf8 = utf8 or utf8_lua ---@class druid.rich_input: druid.component ---@field root node ---@field input druid.input ---@field cursor node ---@field cursor_text node ---@field cursor_position vector3 local M = component.create("druid.rich_input") local DOUBLE_CLICK_TIME = 0.35 local function animate_cursor(self) gui.cancel_animation(self.cursor_text, "color.w") gui.set_alpha(self.cursor_text, 1) gui.animate(self.cursor_text, "color.w", 0, gui.EASING_INSINE, 0.8, 0, nil, gui.PLAYBACK_LOOP_PINGPONG) end local function set_selection_width(self, selection_width) gui.set_visible(self.cursor, selection_width > 0) local width = selection_width / self.input.text.scale.x local height = gui.get_size(self.cursor).y gui.set_size(self.cursor, vmath.vector3(width, height, 0)) local is_selection_to_right = self.input.cursor_index == self.input.end_index gui.set_pivot(self.cursor, is_selection_to_right and gui.PIVOT_E or gui.PIVOT_W) end local function update_text(self) local left_text_part = utf8.sub(self.input:get_text(), 0, self.input.cursor_index) local selected_text_part = utf8.sub(self.input:get_text(), self.input.start_index + 1, self.input.end_index) local left_part_width = self.input.text:get_text_size(left_text_part) local selected_part_width = self.input.text:get_text_size(selected_text_part) local pivot_text = gui.get_pivot(self.input.text.node) local pivot_offset = helper.get_pivot_offset(pivot_text) self.cursor_position.x = self.text_position.x - self.input.total_width * (0.5 + pivot_offset.x) + left_part_width gui.set_position(self.cursor, self.cursor_position) gui.set_scale(self.cursor, self.input.text.scale) set_selection_width(self, selected_part_width) end local function on_select(self) gui.set_enabled(self.cursor, true) gui.set_enabled(self.placeholder.node, false) gui.set_enabled(self.input.button.node, true) animate_cursor(self) self.drag:set_enabled(true) end local function on_unselect(self) gui.cancel_animation(self.cursor, gui.PROP_COLOR) gui.set_enabled(self.cursor, false) gui.set_enabled(self.input.button.node, self.is_button_input_enabled) gui.set_enabled(self.placeholder.node, true and #self.input:get_text() == 0) self.drag:set_enabled(false) end ---Update selection local function update_selection(self) update_text(self) end local TEMP_VECTOR = vmath.vector3(0) local function get_index_by_touch(self, touch) local text_node = self.input.text.node TEMP_VECTOR.x = touch.screen_x TEMP_VECTOR.y = touch.screen_y -- Distance to the text node position local scene_scale = helper.get_scene_scale(text_node) local local_pos = gui.screen_to_local(text_node, TEMP_VECTOR) local_pos.x = local_pos.x / scene_scale.x -- Offset to the left side of the text node local pivot_offset = helper.get_pivot_offset(gui.get_pivot(text_node)) local_pos.x = local_pos.x + self.input.total_width * (0.5 + pivot_offset.x) local_pos.x = local_pos.x - self.text_position.x local cursor_index = self.input.text:get_text_index_by_width(local_pos.x) return cursor_index end local function on_touch_start_callback(self, touch) local cursor_index = get_index_by_touch(self, touch) if self._last_touch_info.cursor_index == cursor_index then local time = socket.gettime() if time - self._last_touch_info.time < DOUBLE_CLICK_TIME then local len = utf8.len(self.input:get_text()) self.input:select_cursor(len, 0, len) self._last_touch_info.cursor_index = nil return end end self._last_touch_info.cursor_index = cursor_index self._last_touch_info.time = socket.gettime() if self.input.is_lshift then local start_index = self.input.start_index local end_index = self.input.end_index if cursor_index < start_index then self.input:select_cursor(cursor_index, cursor_index, end_index) elseif cursor_index > end_index then self.input:select_cursor(cursor_index, start_index, cursor_index) end else self.input:select_cursor(cursor_index) end end local function on_drag_callback(self, dx, dy, x, y, touch) if not self._last_touch_info.cursor_index then return end local index = get_index_by_touch(self, touch) if self._last_touch_info.cursor_index <= index then self.input:select_cursor(index, self._last_touch_info.cursor_index, index) else self.input:select_cursor(index, index, self._last_touch_info.cursor_index) end end ---@param template string The template string name ---@param nodes table Nodes table from gui.clone_tree function M:init(template, nodes) self.druid = self:get_druid(template, nodes) self.root = self:get_node("root") self._last_touch_info = { cursor_index = nil, time = 0, } self.is_lshift = false self.is_lctrl = false self.input = self.druid:new_input("button", "input_text") self.is_button_input_enabled = gui.is_enabled(self.input.button.node) self.cursor = self:get_node("cursor_node") self.cursor_position = gui.get_position(self.cursor) self.cursor_text = self:get_node("cursor_text") self.drag = self.druid:new_drag("button", on_drag_callback) self.drag.on_touch_start:subscribe(on_touch_start_callback) self.drag:set_input_priority(const.PRIORITY_INPUT_MAX + 1) self.drag:set_enabled(false) self.input:set_text("") self.placeholder = self.druid:new_text("placeholder_text") self.text_position = gui.get_position(self.input.text.node) self.input.on_input_text:subscribe(update_text) self.input.on_input_select:subscribe(on_select) self.input.on_input_unselect:subscribe(on_unselect) self.input.on_select_cursor_change:subscribe(update_selection) on_unselect(self) update_text(self) end function M:on_input(action_id, action) if action_id == const.ACTION_LSHIFT then if action.pressed then self.is_lshift = true elseif action.released then self.is_lshift = false end end if action_id == const.ACTION_LCTRL or action_id == const.ACTION_LCMD then if action.pressed then self.is_lctrl = true elseif action.released then self.is_lctrl = false end end if self.input.is_selected then if action_id == const.ACTION_LEFT and (action.pressed or action.repeated) then self.input:move_selection(-1, self.is_lshift, self.is_lctrl) return true end if action_id == const.ACTION_RIGHT and (action.pressed or action.repeated) then self.input:move_selection(1, self.is_lshift, self.is_lctrl) return true end end end ---Set placeholder text ---@param placeholder_text string The placeholder text function M:set_placeholder(placeholder_text) self.placeholder:set_text(placeholder_text) return self end ---Select input field function M:select() self.input:select() end ---Set input field text ---@param text string The input text ---@return druid.rich_input self Current instance function M:set_text(text) self.input:set_text(text) gui.set_enabled(self.placeholder.node, true and #self.input:get_text() == 0) return self end ---Set input field font ---@param font hash The font hash ---@return druid.rich_input self Current instance function M:set_font(font) gui.set_font(self.input.text.node, font) gui.set_font(self.placeholder.node, font) return self end ---Set input field text function M:get_text() return self.input:get_text() end ---Set allowed charaters for input field. -- See: https://defold.com/ref/stable/string/ -- ex: [%a%d] for alpha and numeric ---@param characters string Regulax exp. for validate user input ---@return druid.rich_input Current instance function M:set_allowed_characters(characters) self.input:set_allowed_characters(characters) return self end return M