-- Copyright (c) 2021 Maksim Tuprikov . This code is licensed under MIT license local const = require("druid.const") local settings = require("druid.system.settings") local anims = require("druid.styles.default.anims") local M = {} M["button"] = { HOVER_SCALE = vmath.vector3(0.02, 0.02, 1), HOVER_MOUSE_SCALE = vmath.vector3(0.01, 0.01, 1), HOVER_TIME = 0.04, SCALE_CHANGE = vmath.vector3(0.035, 0.035, 1), BTN_SOUND = "click", BTN_SOUND_DISABLED = "click", DISABLED_COLOR = vmath.vector4(0, 0, 0, 1), ENABLED_COLOR = vmath.vector4(1), LONGTAP_TIME = 0.4, AUTOHOLD_TRIGGER = 0.8, DOUBLETAP_TIME = 0.4, on_hover = function(self, node, state) local scale_to = self.start_scale + M.button.HOVER_SCALE local target_scale = state and scale_to or self.start_scale anims.hover_scale(self, target_scale, M.button.HOVER_TIME) end, on_mouse_hover = function(self, node, state) local scale_to = self.start_scale + M.button.HOVER_MOUSE_SCALE local target_scale = state and scale_to or self.start_scale anims.hover_scale(self, target_scale, M.button.HOVER_TIME) end, on_click = function(self, node) local scale_to = self.start_scale + M.button.SCALE_CHANGE anims.tap_scale_animation(self, node, scale_to) settings.play_sound(M.button.BTN_SOUND) end, on_click_disabled = function(self, node) settings.play_sound(M.button.BTN_SOUND_DISABLED) end, on_set_enabled = function(self, node, state) if state then gui.set_color(node, M.button.ENABLED_COLOR) else gui.set_color(node, M.button.DISABLED_COLOR) end end } M["drag"] = { DRAG_DEADZONE = 10, -- Size in pixels of drag deadzone } M["static_grid"] = { IS_DYNAMIC_NODE_POSES = false, -- Always align by content size with node anchor IS_ALIGN_LAST_ROW = true, -- Align the last row of grid } M["scroll"] = { ANIM_SPEED = 0.2, -- gui.animation speed to point BACK_SPEED = 0.35, -- Lerp speed of return to soft position FRICT = 0.93, -- mult for free inert FRICT_HOLD = 0.79, -- mult. for inert, while touching INERT_THRESHOLD = 2.5, -- speed to stop inertion INERT_SPEED = 30, -- koef. of inert speed EXTRA_STRETCH_SIZE = 100, -- extra size in pixels outside of scroll (stretch effect) POINTS_DEADZONE = 20, -- Speed to check points of interests in no_inertion mode WHEEL_SCROLL_SPEED = 0, -- Amount of pixels to scroll by one wheel event (0 to disable) WHEEL_SCROLL_INVERTED = false, -- Boolean to invert wheel scroll side WHEEL_SCROLL_BY_INERTION = false, -- If true, wheel will add inertion to scroll. Direct set position otherwise. SMALL_CONTENT_SCROLL = true, -- If true, content node with size less than view node size can be scrolled } M["progress"] = { SPEED = 5, -- progress bar fill rate, more faster MIN_DELTA = 0.005 } M["checkbox"] = { on_change_state = function(self, node, state, is_instant) local target = state and 1 or 0 if not is_instant then gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1) else local color = gui.get_color(node) color.w = target gui.set_color(node, color) end end } M["swipe"] = { SWIPE_THRESHOLD = 50, SWIPE_TIME = 0.4, SWIPE_TRIGGER_ON_MOVE = true } M["input"] = { IS_LONGTAP_ERASE = true, BUTTON_SELECT_INCREASE = 1.06, MASK_DEFAULT_CHAR = "*", IS_UNSELECT_ON_RESELECT = false, on_select = function(self, button_node) local target_scale = self.button.start_scale gui.animate(button_node, "scale", target_scale * M.input.BUTTON_SELECT_INCREASE, gui.EASING_OUTSINE, 0.15) end, on_unselect = function(self, button_node) local start_scale = self.button.start_scale gui.animate(button_node, "scale", start_scale, gui.EASING_OUTSINE, 0.15) end, on_input_wrong = function(self, button_node) local start_pos = self.button.start_pos gui.animate(button_node, "position.x", start_pos.x - 3, gui.EASING_OUTSINE, 0.05, 0, function() gui.animate(button_node, "position.x", start_pos.x + 3, gui.EASING_OUTSINE, 0.1, 0, function() gui.animate(button_node, "position.x", start_pos.x, gui.EASING_OUTSINE, 0.05) end) end) end, button = { LONGTAP_TIME = 0.4, AUTOHOLD_TRIGGER = 0.8, DOUBLETAP_TIME = 0.4, } } M["text"] = { TRIM_POSTFIX = "...", DEFAULT_ADJUST = const.TEXT_ADJUST.DOWNSCALE } return M