local M = {} local ui_animate = require "druid.help_modules.druid_animate" --- Bounce image function M.bounce(instance) gui.set_scale(instance.node, instance.scale_from) ui_animate.bounce(nil, instance.node, instance.scale_to) end --- Set image anim -- @param set_to - index of animation or animation name function M.set_to(instance, set_to) instance.last_value = set_to gui.play_flipbook(instance.node, instance.anim_table and instance.anim_table[set_to] or set_to) end --- Set position to the image -- @param pos - set position of the image function M.set_pos(instance, pos) instance.last_pos = pos gui.set_position(instance.node, pos) end --- Set tint to the image -- @param color - set color of the image function M.set_color(instance, color) instance.last_color = color gui.set_color(instance.node, color) end --- Called when layout updated (rotate for example) function M.on_layout_updated(instance) if instance.last_value then M.set_to(instance, instance.last_value) end if instance.last_pos then M.set_pos(instance, instance.last_pos) end if instance.last_color then M.set_color(instance, instance.last_color) end end return M