# druid.hover API > at /druid/base/hover.lua The component for handling hover events on a node ## Functions - [init](#init) - [set_hover](#set_hover) - [is_hovered](#is_hovered) - [set_mouse_hover](#set_mouse_hover) - [is_mouse_hovered](#is_mouse_hovered) - [set_click_zone](#set_click_zone) - [set_enabled](#set_enabled) - [is_enabled](#is_enabled) ## Fields - [node](#node) - [on_hover](#on_hover) - [on_mouse_hover](#on_mouse_hover) - [style](#style) - [click_zone](#click_zone) ### init --- ```lua hover:init(node, on_hover_callback, on_mouse_hover) ``` The constructor for the hover component - **Parameters:** - `node` *(node)*: Gui node - `on_hover_callback` *(function)*: Hover callback - `on_mouse_hover` *(function)*: On mouse hover callback ### set_hover --- ```lua hover:set_hover([state]) ``` Set hover state - **Parameters:** - `[state]` *(boolean|nil)*: The hover state ### is_hovered --- ```lua hover:is_hovered() ``` Return current hover state. True if touch action was on the node at current time - **Returns:** - `is_hovered` *(boolean)*: The current hovered state ### set_mouse_hover --- ```lua hover:set_mouse_hover([state]) ``` Set mouse hover state - **Parameters:** - `[state]` *(boolean|nil)*: The mouse hover state ### is_mouse_hovered --- ```lua hover:is_mouse_hovered() ``` Return current hover state. True if nil action_id (usually desktop mouse) was on the node at current time - **Returns:** - `The` *(boolean)*: current hovered state ### set_click_zone --- ```lua hover:set_click_zone([zone]) ``` Strict hover click area. Useful for no click events outside stencil node - **Parameters:** - `[zone]` *(string|node|nil)*: Gui node ### set_enabled --- ```lua hover:set_enabled([state]) ``` Set enable state of hover component. If hover is not enabled, it will not generate any hover events - **Parameters:** - `[state]` *(boolean|nil)*: The hover enabled state ### is_enabled --- ```lua hover:is_enabled() ``` Return current hover enabled state - **Returns:** - `The` *(boolean)*: hover enabled state ## Fields - **node** (_node_): Gui node - **on_hover** (_event_): fun(self: druid.hover, is_hover: boolean) Hover event - **on_mouse_hover** (_event_): fun(self: druid.hover, is_hover: boolean) Mouse hover event - **style** (_druid.hover.style_): Style of the hover component - **click_zone** (_node_): Click zone of the hover component