local const = require("druid.const") local druid_input = require("druid.helper.druid_input") local settings = require("druid.system.settings") local class = require("druid.system.middleclass") local Druid = class("druid.druid_instance") local function input_init(self) -- TODO: To custom settings if not settings.auto_focus_gain then return end if not self.input_inited then self.input_inited = true druid_input.focus() end end -- Create the component local function create(self, instance_class) ---@class component local instance = instance_class() -- Component context, self from component creation instance:setup_component(self._context, self._style) self.components[const.ALL] = self.components[const.ALL] or {} table.insert(self.components[const.ALL], instance) local register_to = instance:get_interests() if register_to then for i = 1, #register_to do local interest = register_to[i] if not self.components[interest] then self.components[interest] = {} end table.insert(self.components[interest], instance) if const.UI_INPUT[interest] then input_init(self) end end end return instance end local function notify_input_on_swipe(self) if self.components[const.ON_INPUT] then local len = #self.components[const.ON_INPUT] for i = len, 1, -1 do local comp = self.components[const.ON_INPUT][i] if comp.on_swipe then comp:on_swipe() end end end end local function match_event(action_id, events) if type(events) == const.TABLE then for i = 1, #events do if action_id == events[i] then return true end end else return action_id == events end end --- Druid constructor function Druid.initialize(self, context, style) self._context = context self._style = style or settings.default_style self.components = {} end --- Create new component inside druid instance function Druid.create(self, instance_class, ...) local instance = create(self, instance_class) if instance.init then instance:init(...) end return instance end --- Remove component from druid instance -- It will call on_remove on component, if exist function Druid.remove(self, component) local all_components = self.components[const.ALL] for i = #all_components, 1, -1 do if all_components[i] == component then if component.on_remove then component:on_remove() end table.remove(self, i) end end local interests = component:get_interests() if interests then for i = 1, #interests do local interest = interests[i] local components = self.components[interest] for j = #components, 1, -1 do if components[j] == component then table.remove(components, j) end end end end end --- Druid instance update function -- @function druid:update(dt) function Druid.update(self, dt) local components = self.components[const.ON_UPDATE] if components then for i = 1, #components do components[i]:update(dt) end end end --- Druid instance on_input function -- @function druid:on_input(action_id, action) function Druid.on_input(self, action_id, action) -- TODO: расписать отличия ON_SWIPE и ON_INPUT -- Почему-то некоторые используют ON_SWIPE, а логичнее ON_INPUT? (blocker, slider) local components = self.components[const.ON_SWIPE] if components then local result for i = #components, 1, -1 do local v = components[i] result = result or v:on_input(action_id, action) end if result then notify_input_on_swipe(self) return true end end components = self.components[const.ON_INPUT] if components then for i = #components, 1, -1 do local v = components[i] if match_event(action_id, v.event) and v:on_input(action_id, action) then return true end end return false end return false end --- Druid instance on_message function -- @function druid:on_message(message_id, message, sender) function Druid.on_message(self, message_id, message, sender) local specific_ui_message = const.SPECIFIC_UI_MESSAGES[message_id] if specific_ui_message then local components = self.components[message_id] if components then for i = 1, #components do local component = components[i] component[specific_ui_message](component, message, sender) end end else local components = self.components[const.ON_MESSAGE] or const.EMPTY_TABLE for i = 1, #components do components[i]:on_message(message_id, message, sender) end end end return Druid