Druid 0.3.0: - `Druid:final` now is important function for correct working - Add _swipe_ basic component - Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style. - Swipe can be triggered on action.released or while user is make swiping (in process) - Add swipe example at main Druid example. Try swipe left/right to switch example pages. - Add _input_ basic component - Input component handle user text input. Input contains from button and text components. Button needed for selecting/unselecting input field - Long click on input field for clear and select input field (clearing can be disable via styles) - Click outside of button to unselect input field - On focus lost (game minimized) input field will be unselected - You can setup max length of the text - You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation - The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now - To make work different keyboard type, make sure value in game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method) - Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field). - Add start_pos to button component - Changed input binding settings. Add backspace, enter, text and marked_text. Backspace now is different from android back button. - Renamed on_change_language -> on_language_change component interest - Add basic component two functions: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected - Add two new component interests: `on_focus_gain` and `on_focus_lost` - Add global druid events: - on_window_callback: call `druid.on_window_callback(event)` for on_focus_gain/lost correct work - on_language_change: call `druid.on_language_change()` (#38) for update all druid instances lang components - on_layout_change: call `druid.on_layout_change()` (#37) for update all gui layouts (unimplemented now) - Add several examples to druid-assets respository - Known issues: - Adjusting text size by height works wrong. Adjusting single line texting works fine