[![](media/druid_logo.png)](https://insality.github.io/druid/) **Druid** - powerful defold component UI library. Use basic **Druid** components or make your own game-specific components to make amazing GUI in your games. ## Setup ### Dependency You can use the **Druid** extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add: > [https://github.com/Insality/druid/archive/master.zip](https://github.com/Insality/druid/archive/master.zip) Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases). ### Input bindings For **Druid** to work requires next input bindings: - Mouse trigger - `Button 1` -> `touch` _For basic input components_ - Key trigger - `Backspace` -> `backspace` _For back_handler component_ - Key trigger - `Back` -> `text` _For back_handler component, Android back button_ ![](media/input_binding.png) ### Input capturing [optional] By default, **Druid** will auto-capture input focus, if any input component will be created. So you don't need to call `msg.post(".", "acquire_input_focus)"` If you not need this behaviour, you can disable it by settings `druid.no_auto_input` field in _game.project_: ``` [druid] no_auto_input = 1 ``` ### Code [optional] Adjust **Druid** settings, if needed: ```lua local druid = require("druid.druid") -- Used for button component and custom components -- Callback should play sound by name druid.set_sound_function(callback) -- Used for lang_text component -- Callback should return localized string by locale id druid.set_text_function(callback) -- Used for change default druid style druid.set_default_style(your_style) ``` ## Components **Druid** provides next basic components: - **Button** - Basic game button - **Text** - Wrap on text node with text size adjusting - **Blocker** - Block input in node zone - **Back Handler** - Handle back button (Android, backspace) - **Lang text** - Text component with handle localization system - **Timer** - Run timer on text node - **Progress** - Basic progress bar - **Scroll** - Basic scroll component - **Grid** - Component for manage node positions - **Slider** - Basic slider component - **Checkbox** - Basic checkbox component - **Checkbox group** - Several checkboxes in one group - **Radio group** - Several checkboxes in one group with single choice - **Hover** - Trigger component for check node hover state - **Input** - Component to process user text input Full info see on _components.md_ ## Basic usage For using **Druid**, first you should create Druid instance to spawn components. Pass to new Druid instance main engine functions: *update*, *on_message* and *on_input* All **Druid** components as arguments can apply node name string, you can don't do `gui.get_node()` before All **Druid** and component methods calling with `:` like `self.druid:new_button()` ```lua local druid = require("druid.druid") local function button_callback(self) print("Button was clicked!") end local function init(self) self.druid = druid.new(self) self.druid:new_button("button_node_name", button_callback) end function update(self, dt) self.druid:update(dt) end function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end ``` ## Druid Events Any **Druid** components as callbacks uses Druid Events. In component API ([button example](https://insality.github.io/druid/modules/druid.button.html#Events)) pointed list of component events. You can manually subscribe on this events by next API: - **event:subscribe**(callback) - **event:unsubscribe**(callback) - **event:clear**() Any events can handle several callbacks, if needed. ## Features - Druid input goes as stack. Last created button will checked first. So create your GUI from back - Don't forget about `return` in `on_input`: `return self.druid:on_input()`. It need, if you have more than 1 acquire inputs (several druid, other input system, etc) ## Examples See the [example folder](https://github.com/insality/druid/tree/develop/example/kenney) for examples of how to use **Druid** See the [druid-assets repository](https://github.com/insality/druid-assets) for examples of how to create custom components and styles Try the [HTML5 version](https://insality.github.io/druid/druid/) of the example app ## Documentation To learn **Druid** better, read next documentation: - [Druid components](https://insality.github.io/druid/topics/01-components.md.html) - [Create custom components](https://insality.github.io/druid/topics/02-creating_custom_components.md.html) - [Druid styles](https://insality.github.io/druid/topics/03-styles.md.html) - [Druid asset store](https://insality.github.io/druid/topics/04-druid_assets.md.html) Full **Druid** documentation you can find here: https://insality.github.io/druid/ ## Games powered by Druid _Will fill later_ ## Future plans - Basic input component - Add on_layout_change support (to keep gui data between layout change) - Add on_change_language support (call single function to update all Druid instance) - Unit tests - Better documentation and examples - Add more comfortable gamepad support for GUI (ability to select button with DPAD and other stuff) ## License Original created by [AGulev](https://github.com/AGulev) Developed and supporting by [Insality](https://github.com/Insality) Assets from [Kenney](http://www.kenney.nl/) MIT License ## Issues and suggestions If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)