local M = {} local function create_infinity_instance(self, record, index) local instance = gui.clone_tree(self.infinity_prefab) gui.set_enabled(instance["infinity_prefab"], true) gui.set_text(instance["infinity_text"], "Infinity record " .. index) local button = self.druid:new_button(instance["infinity_prefab"], function() print("Infinity click on", index) end) return instance["infinity_prefab"], button end local function setup_infinity_list(self) local data = {} for i = 1, 2500 do table.insert(data, i) end self.infinity_list = self.druid:new_infinity_list(data, self.infinity_scroll, self.infinity_grid, function(record, index) -- function should return gui_node, [druid_component] return create_infinity_instance(self, record, index) end) -- scroll to some index local pos = self.infinity_grid:get_pos(950) self.infinity_scroll:scroll_to(pos, true) end function M.setup_page(self) self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content") self.infinity_grid = self.druid:new_grid("infinity_scroll_content", "infinity_prefab", 1) self.infinity_grid:set_offset(vmath.vector3(0, 8, 0)) self.infinity_prefab = gui.get_node("infinity_prefab") gui.set_enabled(self.infinity_prefab, false) setup_infinity_list(self) end return M