local M = {} local function create_infinity_instance(self, record, index) local instance = gui.clone_tree(self.infinity_prefab) gui.set_enabled(instance["infinity_prefab"], true) gui.set_text(instance["infinity_text"], "Infinity record " .. index) local button = self.druid:new_button(instance["infinity_prefab"], function() print("Infinity click on", index) end) return instance["infinity_prefab"], button end local function create_infinity_instance_small(self, record, index) local instance = gui.clone_tree(self.infinity_prefab_small) gui.set_enabled(instance["infinity_prefab_small"], true) gui.set_text(instance["infinity_text_3"], index) local button = self.druid:new_button(instance["infinity_prefab_small"], function() print("Infinity click on", index) end) return instance["infinity_prefab_small"], button end local function create_infinity_instance_dynamic(self, record, index) local instance = gui.clone_tree(self.infinity_prefab_dynamic) gui.set_enabled(instance["infinity_prefab_dynamic"], true) gui.set_text(instance["infinity_text_dynamic"], "Dynamic record " .. index) gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(300, 60 + index * 5, 0)) local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function() print("Dynamic click on", index) end) return instance["infinity_prefab_dynamic"], button end local function setup_infinity_list(self) local data = {} for i = 1, 50 do table.insert(data, i) end self.infinity_list = self.druid:new_infinity_list(data, self.infinity_scroll, self.infinity_grid, function(record, index) -- function should return gui_node, [druid_component] return create_infinity_instance(self, record, index) end) -- scroll to some index -- local pos = self.infinity_grid:get_pos(25) -- self.infinity_scroll:scroll_to(pos, true) self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index) -- function should return gui_node, [druid_component] return create_infinity_instance_small(self, record, index) end) self.infinity_list_dynamic = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index) -- function should return gui_node, [druid_component] return create_infinity_instance_dynamic(self, record, index) end) end function M.setup_page(self) self.druid:new_scroll("infinity_page", "infinity_page_content") self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content") :set_horizontal_scroll(false) self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1) self.infinity_prefab = gui.get_node("infinity_prefab") gui.set_enabled(self.infinity_prefab, false) self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content") :set_horizontal_scroll(false) self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3) self.infinity_prefab_small = gui.get_node("infinity_prefab_small") gui.set_enabled(self.infinity_prefab_small, false) self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic") :set_horizontal_scroll(false) self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic", "infinity_prefab", 1) self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic") gui.set_enabled(self.infinity_prefab_dynamic, false) setup_infinity_list(self) end return M