local druid = require("druid.druid") local function usual_callback() print("Usual callback") end local function long_tap_callback(self, params, button, hold_time) print("Long tap callback", hold_time) end local function hold_callback(self, params, button, hold_time) print("On hold callback", hold_time) end local function repeated_callback(self, params, button, click_in_row) print("Repeated callback", click_in_row) end local function double_tap_callback(self, params, button, click_in_row) print("Double tap callback", click_in_row) end local function check_function(self) self._some_test_value = self._some_test_value or 0 self._some_test_value = self._some_test_value + 1 return self._some_test_value % 2 == 0 end local function failure_check_callback(self) gui.set_text(gui.get_node("text_custom_result"), "Failure callback: true") end local function check_clicked_callback(self) local node = gui.get_node("text_custom_result") gui.set_text(node, "Failure callback: false") gui.set_scale(node, vmath.vector3(0.75)) gui.animate(node, gui.PROP_SCALE, 0.5, gui.EASING_OUTSINE, 0.2) end local function setup_buttons(self) self.druid:new_button("button_usual/button", usual_callback) local long_button = self.druid:new_button("button_long_tap/button", usual_callback) long_button.on_hold_callback:subscribe(hold_callback) long_button.on_long_click:subscribe(long_tap_callback) self.druid:new_button("button_repeated_tap/button", usual_callback) .on_repeated_click:subscribe(repeated_callback) self.druid:new_button("button_double_tap/button", usual_callback) .on_double_click:subscribe(double_tap_callback) local button_space = self.druid:new_button("button_key_trigger/button", usual_callback) button_space:set_key_trigger("key_space") button_space.on_long_click:subscribe(long_tap_callback) button_space.on_double_click:subscribe(double_tap_callback) -- Button with another node for animating self.druid:new_button("button_anim/button", usual_callback, nil, "anim_node_icon") self.druid:new_button("button_custom_check/button", check_clicked_callback) :set_check_function(check_function, failure_check_callback) end function init(self) self.druid = druid.new(self) setup_buttons(self) end function final(self) self.druid:final() end function update(self, dt) self.druid:update(dt) end function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end