script: "" fonts { name: "game" font: "/example/assets/fonts/game.font" } textures { name: "kenney" texture: "/example/assets/images/kenney.atlas" } background_color { x: 0.0 y: 0.0 z: 0.0 w: 0.0 } nodes { position { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale { x: 1.0 y: 1.0 z: 1.0 w: 1.0 } size { x: 1.0 y: 1.0 z: 0.0 w: 1.0 } color { x: 1.0 y: 1.0 z: 1.0 w: 1.0 } type: TYPE_BOX blend_mode: BLEND_MODE_ALPHA texture: "kenney/empty" id: "root" xanchor: XANCHOR_NONE yanchor: YANCHOR_NONE pivot: PIVOT_CENTER adjust_mode: ADJUST_MODE_FIT layer: "" inherit_alpha: true slice9 { x: 0.0 y: 0.0 z: 0.0 w: 0.0 } clipping_mode: CLIPPING_MODE_NONE clipping_visible: true clipping_inverted: false alpha: 1.0 template_node_child: false size_mode: SIZE_MODE_AUTO } nodes { position { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale { x: 2.0 y: 2.0 z: 1.0 w: 1.0 } size { x: 36.0 y: 36.0 z: 0.0 w: 1.0 } color { x: 1.0 y: 1.0 z: 1.0 w: 1.0 } type: TYPE_BOX blend_mode: BLEND_MODE_ALPHA texture: "kenney/slider_move" id: "pin" xanchor: XANCHOR_NONE yanchor: YANCHOR_NONE pivot: PIVOT_CENTER adjust_mode: ADJUST_MODE_FIT parent: "root" layer: "" inherit_alpha: true slice9 { x: 0.0 y: 0.0 z: 0.0 w: 0.0 } clipping_mode: CLIPPING_MODE_NONE clipping_visible: true clipping_inverted: false alpha: 1.0 template_node_child: false size_mode: SIZE_MODE_AUTO } nodes { position { x: 0.0 y: 13.5 z: 0.0 w: 1.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale { x: 0.2 y: 1.0 z: 1.0 w: 1.0 } size { x: 17.0 y: 17.0 z: 0.0 w: 1.0 } color { x: 0.101960786 y: 0.101960786 z: 0.101960786 w: 1.0 } type: TYPE_BOX blend_mode: BLEND_MODE_ALPHA texture: "kenney/tick" id: "notch" xanchor: XANCHOR_NONE yanchor: YANCHOR_NONE pivot: PIVOT_CENTER adjust_mode: ADJUST_MODE_FIT parent: "pin" layer: "" inherit_alpha: true slice9 { x: 0.0 y: 0.0 z: 0.0 w: 0.0 } clipping_mode: CLIPPING_MODE_NONE clipping_visible: true clipping_inverted: false alpha: 1.0 template_node_child: false size_mode: SIZE_MODE_AUTO } material: "/builtins/materials/gui.material" adjust_reference: ADJUST_REFERENCE_PARENT max_nodes: 512