[![](media/druid_logo.png)](https://insality.github.io/druid/) [![GitHub release (latest by date)](https://img.shields.io/github/v/tag/insality/druid?style=for-the-badge&label=Release)](https://github.com/Insality/druid/tags) [![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/insality/druid/ci-workflow.yml?branch=master&style=for-the-badge)](https://github.com/Insality/druid/actions) [![codecov](https://img.shields.io/codecov/c/github/Insality/druid?style=for-the-badge)](https://codecov.io/gh/Insality/druid) [![Github-sponsors](https://img.shields.io/badge/sponsor-30363D?style=for-the-badge&logo=GitHub-Sponsors&logoColor=#EA4AAA)](https://github.com/sponsors/insality) [![Ko-Fi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/insality) [![BuyMeACoffee](https://img.shields.io/badge/Buy%20Me%20a%20Coffee-ffdd00?style=for-the-badge&logo=buy-me-a-coffee&logoColor=black)](https://www.buymeacoffee.com/insality) **Druid** - powerful **Defold** component UI framework that empowers developers to create stunning and customizable GUIs by leveraging a wide range of embedded components or effortlessly designing their own game-specific components. Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Druid** example app. ## Setup ### Dependency To integrate the **Druid** extension into your own project, add this project as a [dependency](https://www.defold.com/manuals/libraries/) in your **Defold** game. Open your `game.project` file and add the following line to the dependencies field under the project section: **Druid v0.12.0** > [https://github.com/Insality/druid/archive/refs/tags/0.12.0.zip](https://github.com/Insality/druid/archive/refs/tags/0.12.0.zip) Here is a list of [all releases](https://github.com/Insality/druid/releases). ### Library Size > **Note:** The library size is calculated based on the build report per platform. The extended components are exlcuded, which are including only on demand. | Platform | Library Size | | ---------------- | ------------- | | HTML5 | **38.96 KB** | | Desktop / Mobile | **65.97 KB** | ### Input Bindings **Druid** utilizes the `/builtins/input/all.input_binding` input bindings. For custom input bindings, refer to the Input Binding section in the **_[Advanced Setup](docs_md/advanced-setup.md#input-bindings)_**. ## Usage ### Basic usage To utilize **Druid**, begin by creating a **Druid** instance to instantiate components and include the main functions of **Druid**: *update*, *final*, *on_message*, and *on_input*. When using **Druid** components, provide a node name string as an argument. If you don't have the node name available in some cases, you can pass `gui.get_node()` instead. All **Druid** and component methods are invoked using the `:` operator, such as `self.druid:new_button()`. ```lua local druid = require("druid.druid") -- All component callbacks pass "self" as first argument -- This "self" is a context data passed in `druid.new(context)` local function on_button_callback(self) print("The button clicked!") end function init(self) self.druid = druid.new(self) self.button = self.druid:new_button("button_node_name", on_button_callback) end -- "final" is a required function for the correct Druid workflow function final(self) self.druid:final() end -- "update" is used in progress bar, scroll, and timer basic components function update(self, dt) self.druid:update(dt) end -- "on_message" is used for specific Druid events, like language change or layout change function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end -- "on_input" is used in almost all Druid components -- The return value from `druid:on_input` is required! function on_input(self, action_id, action) return self.druid:on_input(action_id, action) end ``` For all **Druid** instance functions, [see here](https://insality.github.io/druid/modules/DruidInstance.html). ### API Documentation **Druid** offers a wide range of components and functions. To facilitate usage, **Druid** provides comprehensive API documentation with examples and annotations. Start reading the API documentation [here](https://insality.github.io/druid/modules/Druid.html). **Druid** provide the *EmmyLua* annotations to add autocomplete inside your IDE. Check [EmmyLua Setup here](docs_md/advanced-setup.md#emmylua-annotations). ### Create custom components If you want to create your own components, refer to the [Create Custom Components](docs_md/02-creating_custom_components.md) section in the documentation. Custom components are one of the most powerful features of **Druid**. They allow you to create your own components effortlessly and utilize them in your game. ## Druid Components Here is full **Druid** components list. ### Basic Components > Basic components always included in the build and available for use. | Name | Description | Example |
Preview
| |------|-------------|---------|---------| | **[Button](https://insality.github.io/druid/modules/Button.html)** | Logic over GUI Node. Handle the user click interactions: click, long click, double click, etc. | [Button Example](https://insality.github.io/druid/druid/?example=general_buttons) | | | **[Text](https://insality.github.io/druid/modules/Text.html)** | Logic over GUI Text. By default Text component fit the text inside text node size area with different adjust modes. | [Text Example](https://insality.github.io/druid/druid/?example=texts_general) | | | **[Scroll](https://insality.github.io/druid/modules/Scroll.html)** | Logic over two GUI Nodes: input and content. Provides basic behaviour for scrollable content. | [Scroll Example](https://insality.github.io/druid/druid/?example=general_scroll) | | | **[Blocker](https://insality.github.io/druid/modules/Blocker.html)** | Logic over GUI Node. Don't pass any user input below node area size. | ❌ | | | **[Back Handler](https://insality.github.io/druid/modules/BackHandler.html)** | Call callback on user "Back" action. It's a Android back button or keyboard backspace key | ❌ | | | **[Static Grid](https://insality.github.io/druid/modules/StaticGrid.html)** | Logic over GUI Node. Component to manage node positions with all equal node sizes. | [Static Gid Example](https://insality.github.io/druid/druid/?example=general_grid) | | | **[Hover](https://insality.github.io/druid/modules/Hover.html)** | Logic over GUI Node. Handle hover action over node. For both: mobile touch and mouse cursor. | ❌ | | | **[Swipe](https://insality.github.io/druid/modules/Swipe.html)** | Logic over GUI Node. Handle swipe gestures over node. | [Swipe Example](https://insality.github.io/druid/druid/?example=general_swipe) | | | **[Drag](https://insality.github.io/druid/modules/Drag.html)** | Logic over GUI Node. Handle drag input actions. Can be useful to make on screen controlls. | [Drag Example](https://insality.github.io/druid/druid/?example=general_drag) | | ### Extended components > Extended components before usage should be registered in **Druid** with [`druid.register()`](https://insality.github.io/druid/modules/Druid.html#druid.register) function. > On usage of unregistered **Druid** component the next log will be shown in the console. ``` local data_list = require("druid.extended.data_list") druid.register("data_list", data_list) ``` | Name | Description | Example |
Preview
| |------|-------------|---------|---------| | **[Checkbox](https://insality.github.io/druid/modules/Checkbox.html)** | Switch node state on click event. | [Checkbox Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | | | **[Checkbox group](https://insality.github.io/druid/modules/CheckboxGroup.html)** | Group of checkbox components. | [Checkbox group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | | | **[Radio group](https://insality.github.io/druid/modules/RadioGroup.html)** | Like checkbox group but with single choise only. | [Radio Group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | | | **[Dynamic Grid](https://insality.github.io/druid/modules/DynamicGrid.html)** | Logic over GUI Node. Component to manage node positions with all different node sizes. Only one direction: horizontal or vertical. | [Dynamic Grid Example](https://insality.github.io/druid/druid/?example=general_grid) | | | **[Data List](https://insality.github.io/druid/modules/DataList.html)** | Logic over Scroll and Grid components. Create only visible GUI nodes or components to make "infinity" scroll befaviour | [Data List Example](https://insality.github.io/druid/druid/?example=general_data_list) | | | **[Input](https://insality.github.io/druid/modules/Input.html)** | Logic over GUI Node and GUI Text (or Text component). Provides basic user text input. | [Input Example](https://insality.github.io/druid/druid/?example=general_input) | | | **[Lang text](https://insality.github.io/druid/modules/LangText.html)** | Logic over Text component to handle localization. Can be translated in real-time with `druid.on_language_change` | ❌ | | | **[Progress](https://insality.github.io/druid/modules/Progress.html)** | Logic over GUI Node. Handle node size and scale to handle progress node size. | [Progress Example](https://insality.github.io/druid/druid/?example=general_progress_bar) | | | **[Slider](https://insality.github.io/druid/modules/Slider.html)** | Logic over GUI Node. Handle draggable node with position restrictions. | [Slider Example](https://insality.github.io/druid/druid/?example=general_sliders) | | | **[Timer](https://insality.github.io/druid/modules/Timer.html)** | Logic over GUI Text. Handle basic timer functions. | ❌ | | | **[Hotkey](https://insality.github.io/druid/modules/Hotkey.html)** | Allow to set callbacks for keyboard hotkeys with key modificators. | [Hotkey Example](https://insality.github.io/druid/druid/?example=general_hotkey) | | | **[Layout](https://insality.github.io/druid/modules/Layout.html)** | Logic over GUI Node. Handle node size depends on layout mode and screen aspect ratio. Contains helpers to build more complex UI layout. | [Layout Example](https://insality.github.io/druid/druid/?example=general_layout) | | For a complete overview, see: **_[components.md](docs_md/01-components.md)_**. ## Druid Events Any **Druid** components as callbacks use [Druid Events](https://insality.github.io/druid/modules/DruidEvent.html). In component API ([button example](https://insality.github.io/druid/modules/Button.html#on_click)) pointed list of component events. You can manually subscribe to these events with the following API: - **event:subscribe**(callback) - **event:unsubscribe**(callback) - **event:clear**() You can subscribe several callbacks to a single event. ## Details - **Druid** processes input in a stack-based manner. The most recently created button will be checked first. Create your input GUI components from back to front. - Remember to include `return` in the `on_input` function: `return self.druid:on_input()`. This is necessary if you have multiple input sources (multiple Druid instances, other input systems, etc.). - Druid automatically calls `acquire_input_focus` if you have input components. Therefore, manual calling of `acquire_input_focus` is not required. - When deleting a **Druid** component node, make sure to remove it using `druid:remove(component)`. ## Examples Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Druid** example app. Each example page provides a direct link to the corresponding example code, making it easier for you to understand how to use **Druid**. Or refer directly to the [**example folder**](https://github.com/Insality/druid/tree/develop/example) for code examples demonstrating how to use **Druid**. ## Documentation To better understand **Druid**, read the following documentation: - [How To GUI in Defold](https://forum.defold.com/t/how-to-gui-in-defold/73256) - [Druid components](docs_md/01-components.md) - [Create custom components](docs_md/02-creating_custom_components.md) - [See FAQ article](docs_md/FAQ.md) - [Druid styles](docs_md/03-styles.md) You can find the full **Druid** [documentation here](https://insality.github.io/druid/modules/Druid.html). ## Licenses - Developed and supported by [Insality](https://github.com/Insality) - Original idea by [AGulev](https://github.com/AGulev) - Assets from [Kenney](http://www.kenney.nl/) ## Issues and suggestions If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com) ## History For a complete history of the development of **Druid**, please check the [changelog](docs_md/changelog.md). ## 👏 Contributors ## ❤️ Support project ❤️ Your donation helps me stay engaged in creating valuable projects for **Defold**. If you appreciate what I'm doing, please consider supporting me! [![Github-sponsors](https://img.shields.io/badge/sponsor-30363D?style=for-the-badge&logo=GitHub-Sponsors&logoColor=#EA4AAA)](https://github.com/sponsors/insality) [![Ko-Fi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/insality) [![BuyMeACoffee](https://img.shields.io/badge/Buy%20Me%20a%20Coffee-ffdd00?style=for-the-badge&logo=buy-me-a-coffee&logoColor=black)](https://www.buymeacoffee.com/insality)