[![](media/druid_logo.png)](https://insality.github.io/druid/) **Druid** - powerful defold component UI library. Use basic druid components or make your own game-specific components to make amazing GUI in your games. ## Setup ### Dependency You can use the druid extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add: > [https://github.com/Insality/druid/archive/master.zip](https://github.com/Insality/druid/archive/master.zip) Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases). ### Code Adjust druid settings, if needed: ```lua local druid = require("druid.druid") -- Used for button component and custom components druid.set_sound_function(callback) -- Used for lang_text component druid.set_text_function(callback) -- Used for change default druid style druid.set_default_style(your_style) ``` ## Components Druid provides next basic components: - **Button** - Basic game button - **Text** - Wrap on text node with text size adjusting - **Blocker** - Block input in node zone - **Back Handler** - Handle back button (Android, backspace) - **Lang text** - Text component with handle localization system - **Timer** - Run timer on text node - **Progress** - Basic progress bar - **Scroll** - Basic scroll component - **Grid** - Component for manage node positions - **Slider** - Basic slider component - **Checkbox** - Basic checkbox component - **Checkbox group** - Several checkboxes in one group - **Radio group** - Several checkboxes in one group with single choice - **Hover** - Trigger component for check node hover state - **Input** - Component to process user text input Full info see on _components.md_ ## Creating components Any components creating via druid: ```lua local druid = require("druid.druid") local function init(self) self.druid = druid.new(self) local button = self.druid:new_button(node_name, callback) local text = self.druid:new_text(node_text_name) end function update(self, dt) self.druid:update(dt) end function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end function on_input(self, action_id, action) self.druid:on_input(action_id, action) end ``` ## Examples See the [example folder](https://github.com/insality/druid/tree/develop/example/kenney) for examples of how to use Druid See the [druid-assets repository](https://github.com/insality/druid-assets) for examples of how to create custom components and styles Try the [HTML5 version](https://insality.github.io/druid/druid/) of the example app ## Documentation To learn druid better, read next documentation: - Druid components - Create custom components - Druid asset store - Druid Styles Full druid documentation you can find here: https://insality.github.io/druid/ ## Games powered by Druid _Will fill later_ ## Future plans - Basic input component - Add on_layout_change support (to keep gui data between layout change) - Add on_change_language support (call single function to update all druid instance) - Better documentation and examples - Add more comfortable gamepad support for GUI (ability to select button with DPAD and other stuff) ## License Original created by [AGulev](https://github.com/AGulev) Developed and supporting by [Insality](https://github.com/Insality) MIT License ## Issues and suggestions If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)