---@class druid ---@field helper druid.helper Submodule ---@field new fun(context:table, style:table):druid_instance Create Druid instance. ---@field on_language_change fun() Druid on language change. ---@field on_language_change fun() Callback on global language change event. ---@field on_layout_change fun() Callback on global layout change event. ---@field on_window_callback fun(event:string) Callback on global window event. ---@field register fun(name:string, module:table) Register external druid component. ---@field set_default_style fun(style:table) Set new default style. ---@field set_sound_function fun(callback:function) Set sound function. ---@field set_text_function fun(callback:function) Set text function Druid locale component will call this function to get translated text. ---@class druid.back_handler : druid.base_component ---@field on_back druid_event On back handler callback(self, params) ---@field init fun(self:druid.back_handler, callback:callback, params:any) Component init function ---@field on_input fun(self:druid.back_handler, action_id:string, action:table) Input handler for component ---@class druid.base_component ---@field get_context fun(self:druid.base_component):table Get current component context ---@field get_druid fun(self:druid.base_component):Druid Return druid with context of calling component. ---@field get_name fun(self:druid.base_component):string Return component name ---@field get_node fun(self:druid.base_component, node_or_name:string|node):node Get node for component by name. ---@field get_parent_component fun(self:druid.base_component):druid.base_component|nil Return the parent for current component ---@field increase_input_priority fun(self:druid.base_component) Increase input priority in current input stack ---@field reset_input_priority fun(self:druid.base_component) Reset input priority in current input stack ---@field set_input_enabled fun(self:druid.base_component, state:bool):druid.base_component Set component input state. ---@field set_nodes fun(self:druid.base_component, nodes:table) Set current component nodes ---@field set_style fun(self:druid.base_component, druid_style:table) Set current component style table. ---@field set_template fun(self:druid.base_component, template:string) Set current component template name ---@field setup_component fun(self:druid.base_component, druid_instance:table, context:table, style:table):component Setup component context and his style table ---@class druid.blocker : druid.base_component ---@field init fun(self:druid.blocker, node:node) Component init function ---@field is_enabled fun(self:druid.blocker):bool Return blocked enabled state ---@field set_enabled fun(self:druid.blocker, state:bool) Set enabled blocker component state ---@class druid.button : druid.base_component ---@field anim_node node Animation node ---@field hover druid.hover Druid hover logic component ---@field node node Trigger node ---@field on_click druid_event On release button callback(self, params, button_instance) ---@field on_click_outside druid_event On click outside of button(self, params, button_instance) ---@field on_double_click druid_event On double tap button callback(self, params, button_instance, click_amount) ---@field on_hold_callback druid_event On button hold before long_click callback(self, params, button_instance, time) ---@field on_long_click druid_event On long tap button callback(self, params, button_instance, time) ---@field on_repeated_click druid_event On repeated action button callback(self, params, button_instance, click_amount) ---@field params any Params to click callbacks ---@field pos vector3 Initial pos of anim_node ---@field start_pos vector3 Initial pos of anim_node ---@field start_scale vector3 Initial scale of anim_node ---@field style druid.button.style Component style params. ---@field get_key_trigger fun(self:druid.button):hash Get key-code to trigger this button ---@field init fun(self:druid.button, node:node, callback:function, params:table, anim_node:node) Component init function ---@field is_enabled fun(self:druid.button):bool Return button enabled state ---@field set_click_zone fun(self:druid.button, zone:node):druid.button Strict button click area. ---@field set_enabled fun(self:druid.button, state:bool):druid.button Set enabled button component state ---@field set_key_trigger fun(self:druid.button, key:hash):druid.button Set key-code to trigger this button ---@class druid.button.style ---@field AUTOHOLD_TRIGGER field Maximum hold time to trigger button release while holding ---@field DOUBLETAP_TIME field Time between double taps ---@field LONGTAP_TIME field Minimum time to trigger on_hold_callback ---@field on_click field (self, node) ---@field on_click_disabled field (self, node) ---@field on_hover field (self, node, hover_state) ---@field on_mouse_hover field (self, node, hover_state) ---@field on_set_enabled field (self, node, enabled_state) ---@class druid.checkbox : druid.base_component ---@field click_node node Button trigger node ---@field node node Visual node ---@field on_change_state druid_event On change state callback(self, state) ---@field style druid.checkbox.style Component style params. ---@field get_state fun(self:druid.checkbox):bool Return checkbox state ---@field init fun(self:druid.checkbox, node:node, callback:function, click_node:node) Component init function ---@field set_state fun(self:druid.checkbox, state:bool, is_silent:bool) Set checkbox state ---@class druid.checkbox.style ---@field on_change_state field (self, node, state) ---@class druid.checkbox_group : druid.base_component ---@field on_checkbox_click druid_event On any checkbox click callback(self, index) ---@field get_state fun(self:druid.checkbox_group):bool[] Return checkbox group state ---@field init fun(self:druid.checkbox_group, nodes:node[], callback:function, click_nodes:node[]) Component init function ---@field set_state fun(self:druid.checkbox_group, indexes:bool[]) Set checkbox group state ---@class druid.drag : druid.base_component ---@field can_x bool Is drag component process vertical dragging. ---@field can_y bool Is drag component process horizontal. ---@field is_drag bool Is component now dragging ---@field is_touch bool Is component now touching ---@field on_drag druid_event on drag progress callback(self, dx, dy) ---@field on_drag_end druid_event Event on drag end callback(self) ---@field on_drag_start druid_event Event on drag start callback(self) ---@field on_touch_end druid_event Event on touch end callback(self) ---@field on_touch_start druid_event Event on touch start callback(self) ---@field style druid.drag.style Component style params. ---@field x number Current touch x position ---@field y number Current touch y position ---@field init fun(self:druid.drag, node:node, on_drag_callback:function) Drag component constructor ---@field set_click_zone fun(self:druid.drag, zone:node) Strict drag click area. ---@class druid.drag.style ---@field DRAG_DEADZONE field Distance in pixels to start dragging ---@class druid.dynamic_grid : druid.base_component ---@field first_index number The first index of node in grid ---@field last_index number The last index of node in grid ---@field node_size vector3 Item size ---@field nodes node[] List of all grid nodes ---@field on_add_item druid_event On item add callback(self, node, index) ---@field on_change_items druid_event On item add or remove callback(self, index) ---@field on_clear druid_event On grid clear callback(self) ---@field on_remove_item druid_event On item remove callback(self, index) ---@field on_update_positions druid_event On update item positions callback(self) ---@field parent node Parent gui node ---@field _get_side_vector fun(self:unknown, side:unknown, is_forward:unknown) Return side vector to correct node shifting ---@field add fun(self:druid.dynamic_grid, node:node, index:number, is_shift_left:bool) Add new node to the grid ---@field clear fun(self:druid.dynamic_grid):druid.dynamic_grid Clear grid nodes array. ---@field get_all_pos fun(self:druid.dynamic_grid):vector3[] Return array of all node positions ---@field get_index_by_node fun(self:druid.dynamic_grid, node:node):number Return grid index by node ---@field get_pos fun(self:druid.dynamic_grid, index:number, node:node, origin_index:number):vector3 Return pos for grid node index ---@field get_size fun(self:druid.dynamic_grid, border:vector3):vector3 Return grid content size ---@field init fun(self:druid.dynamic_grid, parent:node) Component init function ---@field remove fun(self:druid.dynamic_grid, index:number, is_shift_left:bool) Remove the item from the grid. ---@field set_position_function fun(self:druid.dynamic_grid, callback:function):druid.dynamic_grid Change set position function for grid nodes. ---@class druid.helper ---@field centrate_icon_with_text fun(icon_node:box, text_node:text, margin:number) Center two nodes. ---@field centrate_text_with_icon fun(text_node:text, icon_node:box, margin:number) Center two nodes. ---@field deprecated fun(message:string) Show deprecated message. ---@field get_border fun(): Distance from node to size border ---@field get_pivot_offset fun(pivot:gui.pivot):vector3 Get node offset for given gui pivot ---@field is_enabled fun(node:node):bool Check if node is enabled in gui hierarchy. ---@field is_web fun() Check if device is HTML5 ---@class druid.hover : druid.base_component ---@field on_hover druid_event On hover callback(self, state) ---@field init fun(self:druid.hover, node:node, on_hover_callback:function) Component init function ---@field is_enabled fun(self:druid.hover):bool Return current hover enabled state ---@field set_click_zone fun(self:druid.hover, zone:node) Strict hover click area. ---@field set_enabled fun(self:druid.hover, state:bool) Set enable state of hover component. ---@field set_hover fun(self:druid.hover, state:bool) Set hover state ---@field set_mouse_hover fun(self:druid.hover, state:bool) Set mouse hover state ---@class druid.input : druid.base_component ---@field allowerd_characters string Pattern matching for user input ---@field button druid.button Button component ---@field is_empty bool Is current input is empty now ---@field is_selected bool Is current input selected now ---@field max_length number Max length for input text ---@field on_input_empty druid_event On input field text change to empty string callback(self, input_text) ---@field on_input_full druid_event On input field text change to max length string callback(self, input_text) ---@field on_input_select druid_event On input field select callback(self, button_node) ---@field on_input_text druid_event On input field text change callback(self, input_text) ---@field on_input_unselect druid_event On input field unselect callback(self, button_node) ---@field on_input_wrong druid_event On trying user input with not allowed character callback(self, params, button_instance) ---@field style druid.input.style Component style params. ---@field text druid.text Text component ---@field get_text fun(self:druid.input):string Return current input field text ---@field reset_changes fun(self:druid.input) Reset current input selection and return previous value ---@field set_allowed_characters fun(self:druid.input, characters:string):druid.input Set allowed charaters for input field. ---@field set_max_length fun(self:druid.input, max_length:number):druid.input Set maximum length for input field. ---@field set_text fun(self:druid.input, input_text:string) Set text for input field ---@class druid.input.style ---@field IS_LONGTAP_ERASE field Is long tap will erase current input data ---@field MASK_DEFAULT_CHAR field Default character mask for password input ---@field button_style field Custom button style for input node ---@field on_input_wrong field (self, button_node) Callback on wrong user input ---@field on_select field (self, button_node) Callback on input field selecting ---@field on_unselect field (self, button_node) Callback on input field unselecting ---@class druid.lang_text : druid.base_component ---@field on_change druid_event On change text callback ---@field init fun(self:druid.lang_text, node:node, locale_id:string, no_adjust:bool) Component init function ---@field set_to fun(self:druid.lang_text, text:string) Setup raw text to lang_text component ---@field translate fun(self:druid.lang_text, locale_id:string) Translate the text by locale_id ---@class druid.progress : druid.base_component ---@field key string The progress bar direction ---@field max_size number Maximum size of progress bar ---@field node node Progress bar fill node ---@field on_change druid_event On progress bar change callback(self, new_value) ---@field scale vector3 Current progress bar scale ---@field size vector3 Current progress bar size ---@field style druid.progress.style Component style params. ---@field empty fun(self:druid.progress) Empty a progress bar ---@field fill fun(self:druid.progress) Fill a progress bar and stop progress animation ---@field get fun(self:druid.progress) Return current progress bar value ---@field init fun(self:druid.progress, node:string|node, key:string, init_value:number) Component init function ---@field set_steps fun(self:druid.progress, steps:number[], callback:function) Set points on progress bar to fire the callback ---@field set_to fun(self:druid.progress, to:number) Instant fill progress bar to value ---@field to fun(self:druid.progress, to:number, callback:function) Start animation of a progress bar ---@class druid.progress.style ---@field MIN_DELTA field Minimum step to fill progress bar ---@field SPEED field Progress bas fill rate. More -> faster ---@class druid.radio_group : druid.base_component ---@field on_radio_click druid_event On any checkbox click ---@field get_state fun(self:druid.radio_group):number Return radio group state ---@field init fun(self:druid.radio_group, nodes:node[], callback:function, click_nodes:node[]) Component init function ---@field set_state fun(self:druid.radio_group, index:number) Set radio group state ---@class druid.scroll : druid.base_component ---@field available_pos vector4 Available position for content node: (min_x, max_y, max_x, min_y) ---@field available_size vector3 Size of available positions: (width, height, 0) ---@field content_node node Scroll content node ---@field drag Drag Drag Druid component ---@field inertion vector3 Current inert speed ---@field is_inert bool Flag, if scroll now moving by inertion ---@field on_point_scroll druid_event On scroll_to_index function callback(self, index, point) ---@field on_scroll druid_event On scroll move callback(self, position) ---@field on_scroll_to druid_event On scroll_to function callback(self, target, is_instant) ---@field position vector3 Current scroll posisition ---@field selected number Current index of points of interests ---@field style druid.scroll.style Component style params. ---@field target_position vector3 Current scroll target position ---@field view_node node Scroll view node ---@field _cancel_animate fun(self:unknown) Cancel animation on other animation or input touch ---@field bind_grid fun(self:druid.scroll, grid:StaticGrid|DynamicGrid):druid.scroll Bind the grid component (Static or Dynamic) to recalculate scroll size on grid changes ---@field get_percent fun(self:druid.scroll):vector3 Return current scroll progress status. ---@field get_scroll_size fun(self:druid.scroll):vector3 Return vector of scroll size with width and height. ---@field init fun(self:druid.scroll, view_node:node, content_node:node) Scroll constructor ---@field is_inert fun(self:druid.scroll):bool Return if scroll have inertion. ---@field scroll_to fun(self:druid.scroll, point:vector3, is_instant:bool) Start scroll to target point. ---@field scroll_to_index fun(self:druid.scroll, index:number, skip_cb:bool) Scroll to item in scroll by point index. ---@field scroll_to_percent fun(self:druid.scroll, percent:vector3, is_instant:bool) Start scroll to target scroll percent ---@field set_extra_stretch_size fun(self:druid.scroll, stretch_size:number):druid.scroll Set extra size for scroll stretching. ---@field set_horizontal_scroll fun(self:druid.scroll, state:bool):druid.scroll Lock or unlock horizontal scroll ---@field set_inert fun(self:druid.scroll, state:bool):druid.scroll Enable or disable scroll inert. ---@field set_points fun(self:druid.scroll, points:table):druid.scroll Set points of interest. ---@field set_size fun(self:druid.scroll, size:vector3):druid.scroll Set scroll content size. ---@field set_vertical_scroll fun(self:druid.scroll, state:bool):druid.scroll Lock or unlock vertical scroll ---@class druid.scroll.style ---@field ANIM_SPEED field Scroll gui.animation speed for scroll_to function ---@field BACK_SPEED field Scroll back returning lerp speed ---@field EXTRA_STRETCH_SIZE field extra size in pixels outside of scroll (stretch effect) ---@field FRICT field Multiplier for free inertion ---@field FRICT_HOLD field Multiplier for inertion, while touching ---@field INERT_SPEED field Multiplier for inertion speed ---@field INERT_THRESHOLD field Scroll speed to stop inertion ---@field POINTS_DEADZONE field Speed to check points of interests in no_inertion mode ---@field SMALL_CONTENT_SCROLL field If true, content node with size less than view node size can be scrolled ---@class druid.slider : druid.base_component ---@field dist number Length between start and end position ---@field end_pos vector3 End pin node position ---@field is_drag bool Current drag state ---@field node node Slider pin node ---@field on_change_value druid_event On change value callback(self, value) ---@field pos vector3 Current pin node position ---@field start_pos vector3 Start pin node position ---@field target_pos vector3 Targer pin node position ---@field init fun(self:druid.slider, node:node, end_pos:vector3, callback:function) Component init function ---@field set fun(self:druid.slider, value:number, is_silent:bool) Set value for slider ---@field set_steps fun(self:druid.slider, steps:number[]) Set slider steps. ---@class druid.static_grid : druid.base_component ---@field anchor vector3 Item anchor ---@field first_index number The first index of node in grid ---@field last_index number The last index of node in grid ---@field node_size vector3 Item size ---@field nodes node[] List of all grid nodes ---@field on_add_item druid_event On item add callback(self, node, index) ---@field on_change_items druid_event On item add or remove callback(self, index) ---@field on_clear druid_event On grid clear callback(self) ---@field on_remove_item druid_event On item remove callback(self, index) ---@field on_update_positions druid_event On update item positions callback(self) ---@field parent node Parent gui node ---@field add fun(self:druid.static_grid, item:node, index:number) Add new item to the grid ---@field clear fun(self:druid.static_grid):druid.static_grid Clear grid nodes array. ---@field get_all_pos fun(self:druid.static_grid):vector3[] Return array of all node positions ---@field get_index fun(self:druid.static_grid, pos:vector3):number Return index for grid pos ---@field get_index_by_node fun(self:druid.static_grid, node:node):number Return grid index by node ---@field get_pos fun(self:druid.static_grid, index:number):vector3 Return pos for grid node index ---@field get_size fun(self:druid.static_grid):vector3 Return grid content size ---@field init fun(self:druid.static_grid, parent:node, element:node, in_row:number) Component init function ---@field remove fun(self:druid.static_grid, index:number, is_shift_nodes:bool) Remove the item from the grid. ---@field set_anchor fun(self:druid.static_grid, anchor:vector3) Set grid anchor. ---@field set_position_function fun(self:druid.static_grid, callback:function):druid.static_grid Change set position function for grid nodes. ---@class druid.swipe : druid.base_component ---@field click_zone node Restriction zone ---@field node node Swipe node ---@field style druid.swipe.style Component style params. ---@field init fun(self:druid.swipe, node:node, on_swipe_callback:function) Component init function ---@field set_click_zone fun(self:druid.swipe, zone:node) Strict swipe click area. ---@class druid.swipe.style ---@field SWIPE_THRESHOLD field Minimum distance for swipe trigger ---@field SWIPE_TIME field Maximum time for swipe trigger ---@field SWIPE_TRIGGER_ON_MOVE field If true, trigger on swipe moving, not only release action ---@class druid.text : druid.base_component ---@field is_no_adjust bool Current text size adjust settings ---@field node node Text node ---@field on_set_pivot druid_event On change pivot callback(self, pivot) ---@field on_set_text druid_event On set text callback(self, text) ---@field on_update_text_scale druid_event On adjust text size callback(self, new_scale) ---@field pos vector3 Current text position ---@field scale vector3 Current text node scale ---@field start_scale vector3 Initial text node scale ---@field start_size vector3 Initial text node size ---@field text_area vector3 Current text node available are ---@field get_text_width fun(self:druid.text, text:string) Calculate text width with font with respect to trailing space ---@field init fun(self:druid.text, node:node, value:string, no_adjust:bool) Component init function ---@field is_multiline fun(self:druid.text):bool Return true, if text with line break ---@field set_alpha fun(self:druid.text, alpha:number) Set alpha ---@field set_color fun(self:druid.text, color:vector4) Set color ---@field set_pivot fun(self:druid.text, pivot:gui.pivot) Set text pivot. ---@field set_scale fun(self:druid.text, scale:vector3) Set scale ---@field set_to fun(self:druid.text, set_to:string) Set text to text field ---@class druid.timer : druid.base_component ---@field from number Initial timer value ---@field node node Trigger node ---@field on_set_enabled druid_event On timer change enabled state callback(self, is_enabled) ---@field on_tick druid_event On timer tick. ---@field on_timer_end druid_event On timer end callback ---@field target number Target timer value ---@field init fun(self:druid.timer, node:node, seconds_from:number, seconds_to:number, callback:function) Component init function ---@field set_interval fun(self:druid.timer, from:number, to:number) Set time interval ---@field set_state fun(self:druid.timer, is_on:bool) Called when update ---@field set_to fun(self:druid.timer, set_to:number) Set text to text field ---@class druid_event ---@field clear fun(self:druid_event) Clear the all event handlers ---@field initialize fun(self:druid_event, initial_callback:function) Event constructur ---@field is_exist fun(self:druid_event):bool Return true, if event have at lease one handler ---@field subscribe fun(self:druid_event, callback:function) Subscribe callback on event ---@field trigger fun(self:druid_event, ...:any) Trigger the event and call all subscribed callbacks ---@field unsubscribe fun(self:druid_event, callback:function) Unsubscribe callback on event ---@class druid_instance ---@field create fun(self:druid_instance, component:Component, ...:args) Create new druid component ---@field final fun(self:druid_instance) Call on final function on gui_script. ---@field initialize fun(self:druid_instance, context:table, style:table) Druid class constructor ---@field new_back_handler fun(self:druid_instance, ...:args):Component Create back_handler basic component ---@field new_blocker fun(self:druid_instance, ...:args):Component Create blocker basic component ---@field new_button fun(self:druid_instance, ...:args):Component Create button basic component ---@field new_checkbox fun(self:druid_instance, ...:args):Component Create checkbox component ---@field new_checkbox_group fun(self:druid_instance, ...:args):Component Create checkbox_group component ---@field new_drag fun(self:druid_instance, ...:args):Componetn Create drag basic component ---@field new_dynamic_grid fun(self:druid_instance, ...:args):Component Create dynamic grid component ---@field new_grid fun(self:druid_instance, ...:args):Component Create grid basic component Deprecated ---@field new_hover fun(self:druid_instance, ...:args):Component Create hover basic component ---@field new_input fun(self:druid_instance, ...:args):Component Create input component ---@field new_lang_text fun(self:druid_instance, ...:args):Component Create lang_text component ---@field new_progress fun(self:druid_instance, ...:args):Component Create progress component ---@field new_radio_group fun(self:druid_instance, ...:args):Component Create radio_group component ---@field new_scroll fun(self:druid_instance, ...:args):Component Create scroll basic component ---@field new_slider fun(self:druid_instance, ...:args):Component Create slider component ---@field new_static_grid fun(self:druid_instance, ...:args):Component Create static grid basic component ---@field new_swipe fun(self:druid_instance, ...:args):Component Create swipe basic component ---@field new_text fun(self:druid_instance, ...:args):Component Create text basic component ---@field new_timer fun(self:druid_instance, ...:args):Component Create timer component ---@field on_focus_gained fun(self:druid_instance) Druid on focus gained interest function. ---@field on_focus_lost fun(self:druid_instance) Druid on focus lost interest function. ---@field on_input fun(self:druid_instance, action_id:hash, action:table) Druid on_input function ---@field on_layout_change fun(self:druid_instance) Druid on layout change function. ---@field on_message fun(self:druid_instance, message_id:hash, message:table, sender:hash) Druid on_message function ---@field remove fun(self:druid_instance, component:Component) Remove component from druid instance. ---@field update fun(self:druid_instance, dt:number) Druid update function ---@class helper ---@field is_mobile fun() Check if device is mobile (Android or iOS)