return function() describe("Text Component", function() local mock_time local mock_input local druid_system local druid local context before(function() mock_time = require("deftest.mock.time") mock_input = require("test.helper.mock_input") druid_system = require("druid.druid") mock_time.mock() mock_time.set(0) context = vmath.vector3() druid = druid_system.new(context) end) after(function() mock_time.unmock() druid:final() druid = nil end) it("Should create text component and set text", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text") gui.set_font(text_node, "druid_text_bold") local text = druid:new_text(text_node, "New Text") assert(text ~= nil) assert(text.node == text_node) assert(gui.get_text(text_node) == "New Text") assert(text:get_text() == "New Text") -- Test that text setter works text:set_text("Updated Text") assert(gui.get_text(text_node) == "Updated Text") assert(text:get_text() == "Updated Text") druid:remove(text) gui.delete_node(text_node) end) it("Should fire on_set_text event", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text") gui.set_font(text_node, "druid_text_bold") local text = druid:new_text(text_node) local on_set_text_calls = 0 local last_text = nil text.on_set_text:subscribe(function(_, new_text) on_set_text_calls = on_set_text_calls + 1 last_text = new_text end) text:set_text("Event Test") assert(on_set_text_calls == 1) assert(last_text == "Event Test") druid:remove(text) gui.delete_node(text_node) end) it("Should change color and alpha", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Color Test") gui.set_font(text_node, "druid_text_bold") local text = druid:new_text(text_node) local initial_color = gui.get_color(text_node) local new_color = vmath.vector4(1, 0, 0, 1) text:set_color(new_color) assert(gui.get_color(text_node).x == new_color.x) assert(gui.get_color(text_node).y == new_color.y) assert(gui.get_color(text_node).z == new_color.z) text:set_alpha(0.5) assert(gui.get_color(text_node).w == 0.5) druid:remove(text) gui.delete_node(text_node) end) it("Should set scale", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Test") gui.set_font(text_node, "druid_text_bold") local text = druid:new_text(text_node) local new_scale = vmath.vector3(2, 2, 1) text:set_scale(new_scale) local current_scale = gui.get_scale(text_node) assert(current_scale.x == new_scale.x) assert(current_scale.y == new_scale.y) druid:remove(text) gui.delete_node(text_node) end) it("Should set pivot and fire event", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Pivot Test") gui.set_font(text_node, "druid_text_bold") local text = druid:new_text(text_node) local on_set_pivot_calls = 0 local last_pivot = nil text.on_set_pivot:subscribe(function(_, pivot) on_set_pivot_calls = on_set_pivot_calls + 1 last_pivot = pivot end) text:set_pivot(gui.PIVOT_CENTER) assert(on_set_pivot_calls == 1) assert(last_pivot == gui.PIVOT_CENTER) assert(gui.get_pivot(text_node) == gui.PIVOT_CENTER) druid:remove(text) gui.delete_node(text_node) end) it("Should set text size", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Size Test") gui.set_font(text_node, "druid_text_bold") local text = druid:new_text(text_node) local initial_size = gui.get_size(text_node) local new_size = vmath.vector3(200, 100, 0) text:set_size(new_size) -- Since setting size triggers adjust mechanisms, we can't directly check node size -- but we can check that the internal size was updated assert(text.start_size.x == new_size.x) assert(text.start_size.y == new_size.y) druid:remove(text) gui.delete_node(text_node) end) it("Should handle different adjust types", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Adjust Test") gui.set_font(text_node, "druid_text_bold") gui.set_size(text_node, vmath.vector3(100, 50, 0)) local text = druid:new_text(text_node, "This is a very long text that should be adjusted") -- Test default adjust (downscale) local initial_adjust = text:get_text_adjust() assert(initial_adjust == "downscale") -- Test no_adjust text:set_text_adjust("no_adjust") assert(text:get_text_adjust() == "no_adjust") -- Test trim text:set_text_adjust("trim") assert(text:get_text_adjust() == "trim") -- Test with minimal scale text:set_text_adjust("downscale_limited", 0.5) assert(text:get_text_adjust() == "downscale_limited") druid:remove(text) gui.delete_node(text_node) end) it("Should get text size", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text Size Test") gui.set_font(text_node, "druid_text_bold") local text = druid:new_text(text_node) local width, height = text:get_text_size() assert(width > 0) assert(height > 0) druid:remove(text) gui.delete_node(text_node) end) it("Should check if text is multiline", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Single line") gui.set_font(text_node, "druid_text_bold") gui.set_line_break(text_node, false) local text = druid:new_text(text_node) assert(text:is_multiline() == false) -- Change to multiline gui.set_line_break(text_node, true) assert(text:is_multiline() == true) druid:remove(text) gui.delete_node(text_node) end) it("Should fire on_update_text_scale event", function() local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Event Test") gui.set_font(text_node, "druid_text_bold") gui.set_size(text_node, vmath.vector3(100, 50, 0)) local text = druid:new_text(text_node) local on_update_text_scale_calls = 0 local last_scale = nil text.on_update_text_scale:subscribe(function(_, scale) on_update_text_scale_calls = on_update_text_scale_calls + 1 last_scale = scale end) -- Trigger scale update text:set_text("This text is long enough to trigger scaling") assert(on_update_text_scale_calls >= 1) assert(last_scale ~= nil) druid:remove(text) gui.delete_node(text_node) end) end) end