local event = require("event.event") ---@class examples.checkbox: druid.widget ---@field button druid.button ---@field is_enabled boolean local M = {} function M:init() self.button = self.druid:new_button("root", self.on_checkbox_click) -- Button to handle checkbox self.icon = self:get_node("icon") -- Checkbox icon to hide/show self.selected = self:get_node("selected") -- Selected effect to show when checkbox is changed gui.set_alpha(self.selected, 0) self:set_state(false) self.on_state_changed = event.create() end function M:on_checkbox_click() self:set_state(not self.is_enabled) self.on_state_changed:trigger(self.is_enabled) end function M:set_state(is_enabled) if self.is_enabled == is_enabled then return end self.is_enabled = is_enabled gui.set_enabled(self.icon, self.is_enabled) gui.set_alpha(self.selected, 1) gui.animate(self.selected, "color.w", 0, gui.EASING_INSINE, 0.16) end function M:get_state() return self.is_enabled end ---@param output_log output_list function M:on_example_created(output_log) self.button.on_click:subscribe(function() output_log:add_log_text("Checkbox Clicked: " .. tostring(self.is_enabled)) end) end return M