local druid = require("druid.druid") local empty_style = require("druid.styles.empty.style") local default_style = require("druid.styles.default.style") local main_page = require("example.kenney.page.main") local text_page = require("example.kenney.page.texts") local button_page = require("example.kenney.page.button") local scroll_page = require("example.kenney.page.scroll") local pages = { "main_page", "texts_page", "button_page", "scroll_page", } local function on_control_button(self, delta) self.page = self.page + delta if self.page < 1 then self.page = #pages end if self.page > #pages then self.page = 1 end self.header:translate(pages[self.page]) local node = gui.get_node("C_Anchor") gui.animate(node, "position.x", (self.page-1) * -600, gui.EASING_OUTSINE, 0.2) end local function init_top_panel(self) self.druid:new_button("button_left/button", on_control_button, -1) self.druid:new_button("button_right/button", on_control_button, 1) self.header = self.druid:new_lang_text("text_header", "main_page") end function init(self) druid.set_default_style(default_style) self.druid = druid.new(self) init_top_panel(self) self.page = 3 main_page.setup_page(self) text_page.setup_page(self) button_page.setup_page(self) scroll_page.setup_page(self) -- Refresh state on_control_button(self, 0) end function update(self, dt) self.druid:update(dt) end function on_message(self, message_id, message, sender) self.druid:on_message(message_id, message, sender) end function on_input(self, action_id, action) self.druid:on_input(action_id, action) end