local M = {} local function on_checkbox_click(self, index) if self.is_radio_mode then for i = 1, #self.checkboxes do self.checkboxes[i]:set_state(i == index, true) end end end function M.set_state(self, indexes) for i = 1, #indexes do if self.checkboxes[i] then self.checkboxes[i]:set_state(indexes[i], true) end end end function M.get_state(self) local result = {} for i = 1, #self.checkboxes do table.insert(result, self.checkboxes[i]:get_state()) end return result end function M.init(self, nodes, callback, is_radio_mode, anim_nodes) self.is_radio_mode = is_radio_mode self.checkboxes = {} for i = 1, #nodes do local anim_node = anim_nodes and anim_nodes[i] or nil local checkbox = self.parent:new_checkbox(nodes[i], function() on_checkbox_click(self, i) end, anim_node) table.insert(self.checkboxes, checkbox) end end return M