Update docs

This commit is contained in:
Insality
2023-06-10 19:18:12 +03:00
parent 7bf479e6c0
commit fb5508b083
6 changed files with 148 additions and 73 deletions

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@@ -1,11 +1,20 @@
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Basic class for all Druid components.
-- To create you custom component, use `component.create`
-- To create you custom component, use static function `component.create`
-- @usage
-- -- Create your component:
-- local component = require("druid.component")
--
-- local AwesomeComponent = component.create("awesome_component")
--
-- function AwesomeComponent:init(template, nodes)
-- self:set_template(template)
-- self:set_nodes(nodes)
-- self.druid = self:get_druid()
-- end
--
-- return AwesomeComponent
-- @module BaseComponent
-- @alias druid.base_component
@@ -15,11 +24,10 @@ local helper = require("druid.helper")
local BaseComponent = class("druid.component")
local INTERESTS = {} -- Cache interests by component class in runtime
local INTERESTS = {} -- Cache interests per component class in runtime
local IS_AUTO_TEMPLATE = not (sys.get_config("druid.no_auto_template") == "1")
--- Component Interests
-- Component Interests
BaseComponent.ON_INPUT = const.ON_INPUT
BaseComponent.ON_UPDATE = const.ON_UPDATE
BaseComponent.ON_MESSAGE = const.ON_MESSAGE
@@ -31,7 +39,6 @@ BaseComponent.ON_MESSAGE_INPUT = const.ON_MESSAGE_INPUT
BaseComponent.ON_WINDOW_RESIZED = const.ON_WINDOW_RESIZED
BaseComponent.ON_LANGUAGE_CHANGE = const.ON_LANGUAGE_CHANGE
BaseComponent.ALL_INTERESTS = {
BaseComponent.ON_INPUT,
BaseComponent.ON_UPDATE,
@@ -45,7 +52,6 @@ BaseComponent.ALL_INTERESTS = {
BaseComponent.ON_LANGUAGE_CHANGE,
}
-- Mapping from on_message method to specific method name
BaseComponent.SPECIFIC_UI_MESSAGES = {
[hash("layout_changed")] = BaseComponent.ON_LAYOUT_CHANGE, -- The message_id from Defold
@@ -64,23 +70,31 @@ function BaseComponent.static.get_uid()
end
--- Set current component style table (protected).
-- Invoke `on_style_change` on component, if exist. BaseComponent should handle
--- Set current component style table.
--
-- Invoke `on_style_change` on component, if exist. Component should handle
-- their style changing and store all style params
-- @function component:set_style
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam table druid_style Druid style module
-- @treturn BaseComponent @{BaseComponent}
function BaseComponent.set_style(self, druid_style)
self._meta.style = druid_style or const.EMPTY_TABLE
local component_style = self._meta.style[self._component.name] or const.EMPTY_TABLE
self._meta.style = druid_style or {}
local component_style = self._meta.style[self._component.name] or {}
if self.on_style_change then
self:on_style_change(component_style)
end
return self
end
--- Set current component template name (protected)
-- It will check parent template name to build full template name
--- Set component template name.
--
-- Use on all your custom components with GUI layouts used as templates.
-- It will check parent template name to build full template name in self:get_node()
-- @function component:set_template
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam string template BaseComponent template name
-- @treturn BaseComponent @{BaseComponent}
@@ -103,7 +117,8 @@ function BaseComponent.set_template(self, template)
end
--- Get current component template name (protected)
--- Get current component template name.
-- @function component:get_template
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn string Component full template name
function BaseComponent.get_template(self)
@@ -111,10 +126,17 @@ function BaseComponent.get_template(self)
end
--- Set current component nodes (protected)
--- Set current component nodes
--
-- Used if your component nodes was cloned with `gui.clone_tree`
-- @function component:set_nodes
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam table nodes BaseComponent nodes table
-- @treturn BaseComponent @{BaseComponent}
-- @usage
-- local nodes = gui.clone_tree(self.prefab)
-- ... In your component:
-- self:set_nodes(nodes)
function BaseComponent.set_nodes(self, nodes)
self._meta.nodes = nodes
@@ -131,7 +153,10 @@ function BaseComponent.set_nodes(self, nodes)
end
--- Get current component context (protected)
--- Context used as first arg in all Druid events
--
-- Context is usually self of gui_script.
-- @function component:get_context
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn table BaseComponent context
function BaseComponent.get_context(self)
@@ -139,7 +164,8 @@ function BaseComponent.get_context(self)
end
--- Increase input priority in current input stack
--- Increase input priority in input stack
-- @function component:increase_input_priority
-- @tparam BaseComponent self @{BaseComponent}
-- @local
function BaseComponent.increase_input_priority(self)
@@ -147,15 +173,22 @@ function BaseComponent.increase_input_priority(self)
end
--- Get node for component by name.
--- Get component node by name.
--
-- If component has nodes, node_or_name should be string
-- It auto pick node by template name or from nodes by clone_tree
-- It autopick node by template name or from nodes by gui.clone_tree
-- if they was setup via component:set_nodes, component:set_template.
-- If node is not found, the exception will fired
-- @function component:get_node
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam string|node node_or_name Node name or node itself
-- @treturn node Gui node
function BaseComponent.get_node(self, node_or_name)
if type(node_or_name) ~= const.STRING then
-- Assume it's already node from gui.get_node
return node_or_name
end
local template_name = self:get_template()
local nodes = self:__get_nodes()
@@ -164,15 +197,10 @@ function BaseComponent.get_node(self, node_or_name)
end
local node
if type(node_or_name) == const.STRING then
if nodes then
node = nodes[template_name .. node_or_name]
else
node = gui.get_node(template_name .. node_or_name)
end
if nodes then
node = nodes[template_name .. node_or_name]
else
-- Assume it's already node from gui.get_node
node = node_or_name
node = gui.get_node(template_name .. node_or_name)
end
if not node then
@@ -183,8 +211,8 @@ function BaseComponent.get_node(self, node_or_name)
end
--- Return druid with context of calling component (protected).
-- Use it to create component inside of other components.
--- Get Druid instance for inner component creation.
-- @function component:get_druid
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn Druid Druid instance with component context
function BaseComponent.get_druid(self)
@@ -194,6 +222,7 @@ end
--- Return component name
-- @function component:get_name
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn string The component name
function BaseComponent.get_name(self)
@@ -202,6 +231,7 @@ end
--- Return parent component name
-- @function component:get_parent_name
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn string|nil The parent component name if exist or bil
function BaseComponent.get_parent_name(self)
@@ -211,6 +241,7 @@ end
--- Return component input priority
-- @function component:get_input_priority
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn number The component input priority
function BaseComponent.get_input_priority(self)
@@ -219,6 +250,9 @@ end
--- Set component input priority
--
-- Default value: 10
-- @function component:set_input_priority
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam number value The new input priority value
-- @tparam boolean is_temporary If true, the reset input priority will return to previous value
@@ -226,18 +260,20 @@ end
function BaseComponent.set_input_priority(self, value, is_temporary)
assert(value)
if self._component.input_priority ~= value then
self._component.input_priority = value
self._component._is_input_priority_changed = true
if self._component.input_priority == value then
return self
end
if not is_temporary then
self._component.default_input_priority = value
end
self._component.input_priority = value
self._component._is_input_priority_changed = true
local children = self:get_childrens()
for i = 1, #children do
children[i]:set_input_priority(value, is_temporary)
end
if not is_temporary then
self._component.default_input_priority = value
end
local children = self:get_childrens()
for i = 1, #children do
children[i]:set_input_priority(value, is_temporary)
end
return self
@@ -245,6 +281,7 @@ end
--- Reset component input priority to default value
-- @function component:reset_input_priority
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn number The component input priority
function BaseComponent.reset_input_priority(self)
@@ -253,8 +290,10 @@ function BaseComponent.reset_input_priority(self)
end
--- Return component uid (protected).
--- UID generated in component creation order
--- Return component UID.
--
-- UID generated in component creation order.
-- @function component:get_uid
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn number The component uid
function BaseComponent.get_uid(self)
@@ -263,7 +302,9 @@ end
--- Set component input state. By default it enabled
-- You can disable any input of component by this function
--
-- If input is disabled, the component will not receive input events
-- @function component:set_input_enabled
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam bool state The component input state
-- @treturn BaseComponent BaseComponent itself
@@ -278,7 +319,8 @@ function BaseComponent.set_input_enabled(self, state)
end
--- Return the parent for current component (protected)
--- Return the parent component if exist
-- @function component:get_parent_component
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn BaseComponent|nil The druid component instance or nil
function BaseComponent.get_parent_component(self)
@@ -287,6 +329,7 @@ end
--- Setup component context and his style table
-- @function component:setup_component
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam table druid_instance The parent druid instance
-- @tparam table context Druid context. Usually it is self of script
@@ -320,6 +363,7 @@ end
--- Basic constructor of component. It will call automaticaly
-- by `BaseComponent.static.create`
-- @function component:initialize
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam string name BaseComponent name
-- @tparam[opt=DEFAULT] number input_priority The input priority. The bigger number processed first
@@ -336,10 +380,12 @@ function BaseComponent.initialize(self, name, input_priority)
end
--- Print log information if debug mode is enabled (protected)
--- Print log information if debug mode is enabled
-- @function component:log_message
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam string message
-- @tparam table context
-- @local
function BaseComponent.log_message(self, message, context)
if not self._component.is_debug then
return
@@ -349,14 +395,17 @@ end
--- Set debug logs for component enabled or disabled
-- @function component:set_debug
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam bool is_debug
-- @local
function BaseComponent.set_debug(self, is_debug)
self._component.is_debug = is_debug
end
--- Return true, if input priority was changed
-- @function component:_is_input_priority_changed
-- @tparam BaseComponent self @{BaseComponent}
-- @local
function BaseComponent._is_input_priority_changed(self)
@@ -365,6 +414,7 @@ end
--- Reset is_input_priority_changed field
-- @function component:_reset_input_priority_changed
-- @tparam BaseComponent self @{BaseComponent}
-- @local
function BaseComponent._reset_input_priority_changed(self)
@@ -378,6 +428,7 @@ end
--- Get current component interests
-- @function component:__get_interests
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn table List of component interests
-- @local
@@ -401,6 +452,7 @@ end
--- Get current component nodes
-- @function component:__get_nodes
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn table BaseComponent nodes table
-- @local
@@ -415,6 +467,7 @@ end
--- Add child to component children list
-- @function component:__add_children
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam component children The druid component instance
-- @local
@@ -424,6 +477,7 @@ end
--- Remove child from component children list
-- @function component:__remove_children
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam component children The druid component instance
-- @local
@@ -436,7 +490,8 @@ function BaseComponent.__remove_children(self, children)
end
--- Return all children components, recursive (protected)
--- Return all children components, recursive
-- @function component:get_childrens
-- @tparam BaseComponent self @{BaseComponent}
-- @treturn table Array of childrens if the Druid component instance
function BaseComponent.get_childrens(self)
@@ -456,8 +511,8 @@ function BaseComponent.get_childrens(self)
end
--- Create new component. It will inheritance from basic
-- druid component.
--- Create new component. It will inheritance from basic Druid component.
-- @function BaseComponent.static.create
-- @tparam string name BaseComponent name
-- @tparam[opt=DEFAULT] number input_priority The input priority. The bigger number processed first
-- @local