Scroll polishing

This commit is contained in:
Insality 2020-05-03 20:46:01 +03:00
parent 99781f333d
commit facfe39269
4 changed files with 51 additions and 70 deletions

View File

@ -27,7 +27,6 @@ local function on_scroll_drag(self, dx, dy)
local t = self.target_pos local t = self.target_pos
local b = self.available_pos local b = self.available_pos
local eb = self.available_pos_extra local eb = self.available_pos_extra
local extra_size = self.style.EXTRA_STRECH_SIZE
-- Handle soft zones -- Handle soft zones
-- Percent - multiplier for delta. Less if outside of scroll zone -- Percent - multiplier for delta. Less if outside of scroll zone
@ -52,7 +51,7 @@ local function on_scroll_drag(self, dx, dy)
y_perc = inverse_lerp(eb.y, b.y, t.y) y_perc = inverse_lerp(eb.y, b.y, t.y)
end end
-- Bot border (maximum y) -- Bot border (maximum y)
if t.y > b.w and dy > 0 and extra_size > 0 then if t.y > b.w and dy > 0 then
y_perc = inverse_lerp(eb.w, b.w, t.y) y_perc = inverse_lerp(eb.w, b.w, t.y)
end end
if not self.can_y then if not self.can_y then
@ -141,15 +140,16 @@ local function check_points(self)
local index = false local index = false
local index_on_inert = false local index_on_inert = false
local pos = self.current_pos local pos = self.current_pos
for i = 1, #self.points do for i = 1, #self.points do
local p = self.points[i] local p = self.points[i]
local dist = helper.distance(pos.x, pos.y, p.x, p.y) local dist = helper.distance(pos.x, pos.y, -p.x, -p.y)
local on_inert = true local on_inert = true
-- If inert ~= 0, scroll only by move direction -- If inert ~= 0, scroll only by move direction
if inert.x ~= 0 and helper.sign(inert.x) ~= helper.sign(p.x - pos.x) then if inert.x ~= 0 and helper.sign(inert.x) ~= helper.sign(-p.x - pos.x) then
on_inert = false on_inert = false
end end
if inert.y ~= 0 and helper.sign(inert.y) ~= helper.sign(p.y - pos.y) then if inert.y ~= 0 and helper.sign(inert.y) ~= helper.sign(-p.y - pos.y) then
on_inert = false on_inert = false
end end
@ -179,10 +179,7 @@ local function check_threshold(self)
self.inertion.y = 0 self.inertion.y = 0
end end
if is_stopped or not self.inert then if is_stopped or not self.is_inert then
if self.points then
print("check points free inert?")
end
check_points(self) check_points(self)
end end
end end
@ -231,12 +228,7 @@ local function update_size(self)
--== AVAILABLE POSITION --== AVAILABLE POSITION
-- (min_x, min_y, max_x, max_y) -- (min_x, min_y, max_x, max_y)
self.available_pos = vmath.vector4( self.available_pos = self.view_border - self.content_border
self.view_border.x - self.content_border.x,
self.view_border.y - self.content_border.y,
self.view_border.z - self.content_border.z,
self.view_border.w - self.content_border.w
)
if self.available_pos.x > self.available_pos.z then if self.available_pos.x > self.available_pos.z then
self.available_pos.x, self.available_pos.z = self.available_pos.z, self.available_pos.x self.available_pos.x, self.available_pos.z = self.available_pos.z, self.available_pos.x
@ -261,14 +253,14 @@ local function update_size(self)
self.content_size_extra = helper.get_border(self.content_node) self.content_size_extra = helper.get_border(self.content_node)
if self.can_x then if self.can_x then
local sign = self.content_size.x > self.view_size.x and 1 or -1 local sign = self.content_size.x > self.view_size.x and 1 or -1
self.content_size_extra.x = self.content_size_extra.x - self.style.EXTRA_STRECH_SIZE * sign self.content_size_extra.x = self.content_size_extra.x - self.extra_stretch_size * sign
self.content_size_extra.z = self.content_size_extra.z + self.style.EXTRA_STRECH_SIZE * sign self.content_size_extra.z = self.content_size_extra.z + self.extra_stretch_size * sign
end end
if self.can_y then if self.can_y then
local sign = self.content_size.y > self.view_size.y and 1 or -1 local sign = self.content_size.y > self.view_size.y and 1 or -1
self.content_size_extra.y = self.content_size_extra.y + self.style.EXTRA_STRECH_SIZE * sign self.content_size_extra.y = self.content_size_extra.y + self.extra_stretch_size * sign
self.content_size_extra.w = self.content_size_extra.w - self.style.EXTRA_STRECH_SIZE * sign self.content_size_extra.w = self.content_size_extra.w - self.extra_stretch_size * sign
end end
self.available_pos_extra = vmath.vector4( self.available_pos_extra = vmath.vector4(
@ -288,19 +280,6 @@ local function update_size(self)
self.available_pos_extra.z - self.available_pos_extra.x, self.available_pos_extra.z - self.available_pos_extra.x,
self.available_pos_extra.w - self.available_pos_extra.y, self.available_pos_extra.w - self.available_pos_extra.y,
0) 0)
--== END CONTENT EXTRA
-- print("VIEW BORDER", self.view_border)
-- print("CONTENT BORDER", self.content_border)
-- print("AVAILABLE POS", self.available_pos)
-- print("CURRENT POS", self.current_pos)
-- print("VIEW_SIZE", self.view_size)
-- print("CONTENT_SIZE", self.content_size)
-- print("AVAILABLE_SIZE", self.available_size)
-- print("CONTENT SIZE EXTRA", self.content_size_extra)
-- print("AVAILABLE POS EXTRA", self.available_pos_extra)
-- print("")
end end
@ -330,6 +309,7 @@ function M.init(self, view_zone, content_zone)
self.current_pos = gui.get_position(self.content_node) self.current_pos = gui.get_position(self.content_node)
self.target_pos = vmath.vector3(self.current_pos) self.target_pos = vmath.vector3(self.current_pos)
self.inertion = vmath.vector3(0) self.inertion = vmath.vector3(0)
self.extra_stretch_size = self.style.EXTRA_STRECH_SIZE
self.drag = self.druid:new_drag(view_zone, on_scroll_drag) self.drag = self.druid:new_drag(view_zone, on_scroll_drag)
self.drag.on_touch_start:subscribe(on_touch_start) self.drag.on_touch_start:subscribe(on_touch_start)
@ -368,9 +348,9 @@ end
-- @usage scroll:scroll_to(vmath.vector3(0), true) -- @usage scroll:scroll_to(vmath.vector3(0), true)
function M.scroll_to(self, point, is_instant) function M.scroll_to(self, point, is_instant)
local b = self.available_pos local b = self.available_pos
local target = vmath.vector3(point) local target = vmath.vector3(-point.x, -point.y, 0)
target.x = helper.clamp(point.x, b.x, b.z) target.x = helper.clamp(target.x, b.x, b.z)
target.y = helper.clamp(point.y, b.y, b.w) target.y = helper.clamp(target.y, b.y, b.w)
cancel_animate(self) cancel_animate(self)
@ -414,30 +394,19 @@ end
function M.scroll_to_percent(self, percent, is_instant) function M.scroll_to_percent(self, percent, is_instant)
local border = self.available_pos local border = self.available_pos
local size_x = math.abs(border.z - border.x)
if size_x == 0 then
size_x = 1
end
local size_y = math.abs(border.w - border.y)
if size_y == 0 then
size_y = 1
end
local pos = vmath.vector3( local pos = vmath.vector3(
-size_x * percent.x + border.x, -helper.lerp(border.x, border.z, 1 - percent.x),
-size_y * percent.y + border.y, -helper.lerp(border.w, border.y, 1 - percent.y),
0) 0
)
M.scroll_to(self, pos, is_instant) M.scroll_to(self, pos, is_instant)
end end
function M.get_percent(self) function M.get_percent(self)
local y_dist = self.available_size.y local x_perc = 1 - inverse_lerp(self.available_pos.x, self.available_pos.z, self.current_pos.x)
local y_perc = y_dist ~= 0 and (self.current_pos.y - self.available_pos.w) / y_dist or 1 local y_perc = inverse_lerp(self.available_pos.w, self.available_pos.y, self.current_pos.y)
local x_dist = self.available_size.x
local x_perc = x_dist ~= 0 and (self.current_pos.x - self.available_pos.z) / x_dist or 1
return vmath.vector3(x_perc, y_perc, 0) return vmath.vector3(x_perc, y_perc, 0)
end end
@ -454,17 +423,20 @@ function M.set_inert(self, state)
end end
function M.set_extra_strech_size(self, stretch_size)
self.extra_stretch_size = stretch_size or self.style.EXTRA_STRECH_SIZE
update_size(self)
return self
end
--- Set points of interest. --- Set points of interest.
-- Scroll will always centered on closer points -- Scroll will always centered on closer points
-- @function scroll:set_points -- @function scroll:set_points
-- @tparam table points Array of vector3 points -- @tparam table points Array of vector3 points
function M.set_points(self, points) function M.set_points(self, points)
self.points = points self.points = points
-- cause of parent move in other side by y
for i = 1, #self.points do
self.points[i].x = -self.points[i].x
self.points[i].y = -self.points[i].y
end
table.sort(self.points, function(a, b) table.sort(self.points, function(a, b)
return a.x > b.x or a.y < b.y return a.x > b.x or a.y < b.y
@ -472,8 +444,6 @@ function M.set_points(self, points)
check_threshold(self) check_threshold(self)
pprint(self.points)
return self return self
end end

View File

@ -126,6 +126,11 @@ function M.round(num, numDecimalPlaces)
end end
function M.lerp(a, b, t)
return a + (b - a) * t
end
--- Check if node is enabled in gui hierarchy. --- Check if node is enabled in gui hierarchy.
-- Return false, if node or any his parent is disabled -- Return false, if node or any his parent is disabled
-- @function helper.is_enabled -- @function helper.is_enabled

View File

@ -49,13 +49,13 @@ M["drag"] = {
M["scroll"] = { M["scroll"] = {
ANIM_SPEED = 0.3, -- gui.animation speed to point ANIM_SPEED = 0.2, -- gui.animation speed to point
SCROLL_WHEEL_SPEED = 10, SCROLL_WHEEL_SPEED = 10,
DEADZONE = 20, DEADZONE = 20,
FRICT = 0.94, -- mult for free inert FRICT = 0.94, -- mult for free inert
FRICT_HOLD = 0.75, -- mult. for inert, while touching FRICT_HOLD = 0.75, -- mult. for inert, while touching
INERT_THRESHOLD = 2, -- speed to stop inertion INERT_THRESHOLD = 2.5, -- speed to stop inertion
INERT_SPEED = 27, -- koef. of inert speed INERT_SPEED = 27, -- koef. of inert speed
BACK_SPEED = 0.35, -- Lerp speed of return to soft position BACK_SPEED = 0.35, -- Lerp speed of return to soft position

View File

@ -1,7 +1,7 @@
local M = {} local M = {}
local function init_grid(self) local function init_scroll_with_grid(self)
local prefab = gui.get_node("grid_prefab") local prefab = gui.get_node("grid_prefab")
local grid_scroll = self.druid:new_scroll("scroll_with_grid_size", "grid_content") local grid_scroll = self.druid:new_scroll("scroll_with_grid_size", "grid_content")
@ -15,7 +15,6 @@ local function init_grid(self)
local button = self.druid:new_button(clone_prefab["grid_button"], function() local button = self.druid:new_button(clone_prefab["grid_button"], function()
local position = gui.get_position(clone_prefab["grid_prefab"]) local position = gui.get_position(clone_prefab["grid_prefab"])
position.x = -position.x
grid_scroll:scroll_to(position) grid_scroll:scroll_to(position)
end) end)
button:set_click_zone(gui.get_node("scroll_with_grid_size")) button:set_click_zone(gui.get_node("scroll_with_grid_size"))
@ -26,7 +25,7 @@ local function init_grid(self)
grid_scroll:set_size(grid:get_size()) grid_scroll:set_size(grid:get_size())
local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value) local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value)
-- grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true) grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
end) end)
grid_scroll.on_scroll:subscribe(function(_, point) grid_scroll.on_scroll:subscribe(function(_, point)
@ -36,19 +35,28 @@ end
function M.setup_page(self) function M.setup_page(self)
-- Usual scroll for whole page
self.druid:new_scroll("scroll_page", "scroll_page_content") self.druid:new_scroll("scroll_page", "scroll_page_content")
-- Simple scroll with no adjust
self.druid:new_scroll("simple_scroll_input", "simple_scroll_content") self.druid:new_scroll("simple_scroll_input", "simple_scroll_content")
-- scroll contain scrolls: -- Scroll with grid example
-- parent first init_scroll_with_grid(self)
-- Scroll contain children scrolls:
-- Parent scroll
self.druid:new_scroll("children_scroll", "children_scroll_content") self.druid:new_scroll("children_scroll", "children_scroll_content")
-- chilren next -- Childre scrolls
self.druid:new_scroll("children_scroll_1", "children_scroll_content_1") self.druid:new_scroll("children_scroll_1", "children_scroll_content_1")
self.druid:new_scroll("children_scroll_2", "children_scroll_content_2") self.druid:new_scroll("children_scroll_2", "children_scroll_content_2")
self.druid:new_scroll("children_scroll_3", "children_scroll_content_3") self.druid:new_scroll("children_scroll_3", "children_scroll_content_3")
-- Content with less size than view
self.druid:new_scroll("scroll_smaller_view", "scroll_smaller_content") self.druid:new_scroll("scroll_smaller_view", "scroll_smaller_content")
:set_extra_strech_size(0)
-- Scroll with points of interests
self.druid:new_scroll("scroll_with_points", "scroll_with_points_content") self.druid:new_scroll("scroll_with_points", "scroll_with_points_content")
:set_points({ :set_points({
vmath.vector3(300, 0, 0), vmath.vector3(300, 0, 0),
@ -56,8 +64,6 @@ function M.setup_page(self)
vmath.vector3(1500, 0, 0), vmath.vector3(1500, 0, 0),
vmath.vector3(2100, 0, 0), vmath.vector3(2100, 0, 0),
}) })
init_grid(self)
end end