diff --git a/LICENSE b/LICENSE
index da6215f..3ecc9b3 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,6 +1,6 @@
MIT License
-Copyright (c) 2021 Maxim Tuprikov
+Copyright (c) 2025 Maxim Tuprikov
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/README.md b/README.md
index c8f4669..f59de4d 100644
--- a/README.md
+++ b/README.md
@@ -23,6 +23,12 @@ In this example you can inspect a variety of **Druid** components and see how th
- **Input Handling** - Handles input in a stack-based manner and manage input priority
- **Event Based** - Uses [Defold Event](https://github.com/Insality/defold-event) for components callbacks and communication between components
+## Quick Links
+
+- [Basic Usage](wiki/basic_usage.md)
+- [Quick API Reference](api/quick_api_reference.md)
+- [List of Components](#druid-components)
+- [Contributors](#contributors)
## Setup
### [Dependency](https://defold.com/manuals/libraries/#setting-up-library-dependencies)
@@ -121,7 +127,7 @@ Here is full **Druid** components list.
| **[Back Handler](/api/components/base/back_handler_api.md)** | Call callback on user "Back" action. It's a Android back button or keyboard backspace key | [Back Handler Example](https://insality.github.io/druid/?example=ui_example_basic_back_handler) |
|
| **[Static Grid](/api/components/base/static_grid_api.md)** | Logic over GUI Node. Component to manage node positions with all equal node sizes. | [Static Gid Example](https://insality.github.io/druid/?example=ui_example_basic_grid) |
|
| **[Hover](/api/components/base/hover_api.md)** | Logic over GUI Node. Handle hover action over node. For both: mobile touch and mouse cursor. | [Hover Example](https://insality.github.io/druid/?example=ui_example_basic_hover) |
|
-| **[Swipe](/api/components/base/swipe_api.md)** | Logic over GUI Node. Handle swipe gestures over node. | [Swipe Example](https://insality.github.io/druid/?example=ui_example_basic_swipe) |
|
+| **[Swipe](/api/components/extended/swipe_api.md)** | Logic over GUI Node. Handle swipe gestures over node. | [Swipe Example](https://insality.github.io/druid/?example=ui_example_basic_swipe) |
|
| **[Drag](/api/components/base/drag_api.md)** | Logic over GUI Node. Handle drag input actions. Can be useful to make on screen controlls. | [Drag Example](https://insality.github.io/druid/?example=ui_example_basic_drag) |
|
| **[Data List](/api/components/extended/data_list_api.md)** | Logic over Scroll and Grid components. Create only visible GUI nodes or components to make "infinity" scroll befaviour | [Data List Example](https://insality.github.io/druid/?example=ui_example_data_list_basic) |
|
| **[Input](/api/components/extended/input_api.md)** | Logic over GUI Node and GUI Text (or Text component). Provides basic user text input. | [Input Example](https://insality.github.io/druid/?example=ui_example_basic_input) |
|
@@ -137,7 +143,7 @@ Here is full **Druid** components list.
## Druid Events
-All **Druid** components using [Defold Event](https://github.com/Insality/defold-event) for components callbacks. In component API ([button example](https://insality.github.io/druid/modules/Button.html#on_click)) pointed list of component events. You can manually subscribe to these events with the following API:
+All **Druid** components using [Defold Event](https://github.com/Insality/defold-event) for components callbacks. In component API ([button example](/api/components/base/button_api.md#fields)) pointed list of component events. You can manually subscribe to these events with the following API:
- **event:subscribe**(callback)
@@ -187,8 +193,10 @@ To better understand **Druid**, read the following documentation:
- [How To GUI in Defold](https://forum.defold.com/t/how-to-gui-in-defold/73256)
- [Widgets](wiki/widgets.md)
-- [Create custom components](wiki/creating_custom_components.md)
- [Druid styles](wiki/styles.md)
+- [Advanced Setup](wiki/advanced-setup.md)
+- [Optimize Druid Size](wiki/optimize_druid_size.md)
+- [Changelog](wiki/changelog.md)
## Licenses
@@ -198,16 +206,16 @@ This project is licensed under the MIT License - see the [LICENSE](LICENSE) file
## Issues and suggestions
-If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)
+If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues)
## History
For a complete history of the development of **Druid**, please check the [changelog](docs_md/changelog.md).
-## 👏 Contributors
+## Contributors
-Original idea by [AGulev](https://github.com/AGulev)
+Original Druid idea by [AGulev](https://github.com/AGulev)
Special thanks to all the contributors who have helped make **Druid** better!
diff --git a/test/helper/mock_input.lua b/test/helper/mock_input.lua
index 27e575c..4c64010 100644
--- a/test/helper/mock_input.lua
+++ b/test/helper/mock_input.lua
@@ -58,5 +58,11 @@ function M.input_empty_action_nil(x, y)
end
+function M.input_text(text)
+ return hash("text"), {
+ text = text,
+ }
+end
+
return M
diff --git a/test/helper/test_helper.lua b/test/helper/test_helper.lua
deleted file mode 100644
index 11b027e..0000000
--- a/test/helper/test_helper.lua
+++ /dev/null
@@ -1,20 +0,0 @@
-local mock = require("deftest.mock.mock")
-
-local M = {}
-
--- Userdata type instead of script self
----@return vector
-function M.get_context()
- return vmath.vector({})
-end
-
-
--- Callback for return value from function
-function M.get_function(callback)
- local listener = {}
- listener.callback = function(...) if callback then return callback(...) end end
- mock.mock(listener)
- return function(...) return listener.callback(...) end, listener.callback
-end
-
-return M
diff --git a/test/tests/test_druid_instance.lua b/test/tests/test_druid_instance.lua
index ebe1e02..62c8039 100644
--- a/test/tests/test_druid_instance.lua
+++ b/test/tests/test_druid_instance.lua
@@ -1,306 +1,306 @@
return function()
- describe("Druid Instance", function()
- local druid
- local druid_instance ---@type druid.instance
- local context
+ describe("Druid Instance", function()
+ local druid
+ local druid_instance ---@type druid.instance
+ local context
local mock_input = require("test.helper.mock_input")
- before(function()
- context = vmath.vector3()
- druid = require("druid.druid")
- druid_instance = druid.new(context)
- end)
+ before(function()
+ context = vmath.vector3()
+ druid = require("druid.druid")
+ druid_instance = druid.new(context)
+ end)
- after(function()
- -- Clean up druid instance
- if druid_instance then
- druid_instance:final()
- druid_instance = nil
- end
- end)
+ after(function()
+ -- Clean up druid instance
+ if druid_instance then
+ druid_instance:final()
+ druid_instance = nil
+ end
+ end)
- it("Should create button component", function()
- local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
+ it("Should create button component", function()
+ local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
- local on_click_calls = 0
- local function on_click()
- on_click_calls = on_click_calls + 1
- end
+ local on_click_calls = 0
+ local function on_click()
+ on_click_calls = on_click_calls + 1
+ end
- local button = druid_instance:new_button(button_node, on_click)
+ local button = druid_instance:new_button(button_node, on_click)
- assert(button ~= nil)
- assert(button.node == button_node)
+ assert(button ~= nil)
+ assert(button.node == button_node)
- -- Test that button click works
- druid_instance:on_input(mock_input.click_pressed(50, 25))
- druid_instance:on_input(mock_input.click_released(50, 25))
+ -- Test that button click works
+ druid_instance:on_input(mock_input.click_pressed(50, 25))
+ druid_instance:on_input(mock_input.click_released(50, 25))
- assert(on_click_calls == 1)
+ assert(on_click_calls == 1)
- -- Clean up component
- druid_instance:remove(button)
- gui.delete_node(button_node)
- end)
+ -- Clean up component
+ druid_instance:remove(button)
+ gui.delete_node(button_node)
+ end)
- it("Should create blocker component", function()
- local blocker_node = gui.new_box_node(vmath.vector3(100, 50, 0), vmath.vector3(200, 100, 0))
+ it("Should create blocker component", function()
+ local blocker_node = gui.new_box_node(vmath.vector3(100, 50, 0), vmath.vector3(200, 100, 0))
- local blocker = druid_instance:new_blocker(blocker_node)
+ local blocker = druid_instance:new_blocker(blocker_node)
- assert(blocker ~= nil)
- assert(blocker.node == blocker_node)
+ assert(blocker ~= nil)
+ assert(blocker.node == blocker_node)
- -- Test that blocker blocks input
- local is_blocked = druid_instance:on_input(mock_input.click_pressed(100, 50))
+ -- Test that blocker blocks input
+ local is_blocked = druid_instance:on_input(mock_input.click_pressed(100, 50))
- assert(is_blocked)
+ assert(is_blocked)
- -- Clean up component
- druid_instance:remove(blocker)
- gui.delete_node(blocker_node)
- end)
+ -- Clean up component
+ druid_instance:remove(blocker)
+ gui.delete_node(blocker_node)
+ end)
- it("Should create back_handler component", function()
- local on_back_calls = 0
- local function on_back()
- on_back_calls = on_back_calls + 1
- end
+ it("Should create back_handler component", function()
+ local on_back_calls = 0
+ local function on_back()
+ on_back_calls = on_back_calls + 1
+ end
- local back_handler = druid_instance:new_back_handler(on_back)
+ local back_handler = druid_instance:new_back_handler(on_back)
- assert(back_handler ~= nil)
+ assert(back_handler ~= nil)
- -- Test that back handler works
- druid_instance:on_input(mock_input.key_pressed("key_back"))
- druid_instance:on_input(mock_input.key_released("key_back"))
+ -- Test that back handler works
+ druid_instance:on_input(mock_input.key_pressed("key_back"))
+ druid_instance:on_input(mock_input.key_released("key_back"))
- assert(on_back_calls == 1)
+ assert(on_back_calls == 1)
- -- Clean up component
- druid_instance:remove(back_handler)
- end)
+ -- Clean up component
+ druid_instance:remove(back_handler)
+ end)
- it("Should create hover component", function()
- local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
+ it("Should create hover component", function()
+ local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
- local on_hover_calls = 0
- local function on_hover()
- on_hover_calls = on_hover_calls + 1
- end
+ local on_hover_calls = 0
+ local function on_hover()
+ on_hover_calls = on_hover_calls + 1
+ end
- local hover = druid_instance:new_hover(button_node, on_hover)
+ local hover = druid_instance:new_hover(button_node, on_hover)
- assert(hover ~= nil)
- assert(hover.node == button_node)
+ assert(hover ~= nil)
+ assert(hover.node == button_node)
- -- Test that hover works
- druid_instance:on_input(mock_input.input_empty(50, 25))
+ -- Test that hover works
+ druid_instance:on_input(mock_input.input_empty(50, 25))
- assert(on_hover_calls == 1)
+ assert(on_hover_calls == 1)
- -- Clean up component
- druid_instance:remove(hover)
- gui.delete_node(button_node)
- end)
+ -- Clean up component
+ druid_instance:remove(hover)
+ gui.delete_node(button_node)
+ end)
- it("Should create text component", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Test Text")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should create text component", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Test Text")
+ gui.set_font(text_node, "druid_text_bold")
- local text = druid_instance:new_text(text_node, "New Text")
+ local text = druid_instance:new_text(text_node, "New Text")
- assert(text ~= nil)
- assert(text.node == text_node)
- assert(gui.get_text(text_node) == "New Text")
+ assert(text ~= nil)
+ assert(text.node == text_node)
+ assert(gui.get_text(text_node) == "New Text")
- -- Test that text setter works
- text:set_text("Updated Text")
- assert(gui.get_text(text_node) == "Updated Text")
+ -- Test that text setter works
+ text:set_text("Updated Text")
+ assert(gui.get_text(text_node) == "Updated Text")
- -- Clean up component
- druid_instance:remove(text)
- gui.delete_node(text_node)
- end)
+ -- Clean up component
+ druid_instance:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should create grid component", function()
- local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
- local template = gui.new_box_node(vmath.vector3(10, 10, 0), vmath.vector3(20, 20, 0))
+ it("Should create grid component", function()
+ local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
+ local template = gui.new_box_node(vmath.vector3(10, 10, 0), vmath.vector3(20, 20, 0))
- local grid = druid_instance:new_grid(parent_node, template, 3)
+ local grid = druid_instance:new_grid(parent_node, template, 3)
- assert(grid ~= nil)
- assert(grid.parent == parent_node)
- assert(grid.in_row == 3)
+ assert(grid ~= nil)
+ assert(grid.parent == parent_node)
+ assert(grid.in_row == 3)
- -- Add an item to the grid
- local item = gui.clone(template)
- grid:add(item)
- assert(#grid.nodes == 1)
+ -- Add an item to the grid
+ local item = gui.clone(template)
+ grid:add(item)
+ assert(#grid.nodes == 1)
- -- Clean up component
- druid_instance:remove(grid)
- gui.delete_node(parent_node)
- gui.delete_node(template)
- end)
+ -- Clean up component
+ druid_instance:remove(grid)
+ gui.delete_node(parent_node)
+ gui.delete_node(template)
+ end)
- it("Should create scroll component", function()
- local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
- local content_node = gui.new_box_node(vmath.vector3(250, 200, 0), vmath.vector3(500, 400, 0))
+ it("Should create scroll component", function()
+ local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
+ local content_node = gui.new_box_node(vmath.vector3(250, 200, 0), vmath.vector3(500, 400, 0))
- -- Setup node hierarchy for scroll
- gui.set_parent(content_node, parent_node)
+ -- Setup node hierarchy for scroll
+ gui.set_parent(content_node, parent_node)
- local scroll = druid_instance:new_scroll(parent_node, content_node)
+ local scroll = druid_instance:new_scroll(parent_node, content_node)
- assert(scroll ~= nil)
- assert(scroll.view_node == parent_node)
- assert(scroll.content_node == content_node)
+ assert(scroll ~= nil)
+ assert(scroll.view_node == parent_node)
+ assert(scroll.content_node == content_node)
- -- Test that scroll setters work
- scroll:set_horizontal_scroll(true)
+ -- Test that scroll setters work
+ scroll:set_horizontal_scroll(true)
- -- Clean up component
- druid_instance:remove(scroll)
- gui.delete_node(parent_node) -- This will also delete content_node as it's a child
- end)
+ -- Clean up component
+ druid_instance:remove(scroll)
+ gui.delete_node(parent_node) -- This will also delete content_node as it's a child
+ end)
- it("Should create drag component", function()
- local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
+ it("Should create drag component", function()
+ local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
- local on_drag_calls = 0
- local drag_dx, drag_dy
+ local on_drag_calls = 0
+ local drag_dx, drag_dy
- local function on_drag(_, dx, dy)
- on_drag_calls = on_drag_calls + 1
- drag_dx, drag_dy = dx, dy
- end
+ local function on_drag(_, dx, dy)
+ on_drag_calls = on_drag_calls + 1
+ drag_dx, drag_dy = dx, dy
+ end
- local drag = druid_instance:new_drag(button_node, on_drag)
+ local drag = druid_instance:new_drag(button_node, on_drag)
drag.style.DRAG_DEADZONE = 0
- assert(drag ~= nil)
- assert(drag.node == button_node)
+ assert(drag ~= nil)
+ assert(drag.node == button_node)
- -- Test that drag callback works
- druid_instance:on_input(mock_input.click_pressed(50, 25))
+ -- Test that drag callback works
+ druid_instance:on_input(mock_input.click_pressed(50, 25))
druid_instance:on_input(mock_input.input_empty(60, 35))
- druid_instance:on_input(mock_input.click_released(60, 35))
+ druid_instance:on_input(mock_input.click_released(60, 35))
print(drag_dx, drag_dy)
- assert(on_drag_calls == 1)
- assert(math.floor(drag_dx) == 10)
- assert(math.floor(drag_dy) == 10)
+ assert(on_drag_calls == 1)
+ assert(math.floor(drag_dx) == 10)
+ assert(math.floor(drag_dy) == 10)
- -- Clean up component
- druid_instance:remove(drag)
- gui.delete_node(button_node)
- end)
+ -- Clean up component
+ druid_instance:remove(drag)
+ gui.delete_node(button_node)
+ end)
- it("Should create swipe component", function()
- local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
+ it("Should create swipe component", function()
+ local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
- local on_swipe_calls = 0
- local function on_swipe()
- on_swipe_calls = on_swipe_calls + 1
- end
+ local on_swipe_calls = 0
+ local function on_swipe()
+ on_swipe_calls = on_swipe_calls + 1
+ end
- local swipe = druid_instance:new_swipe(button_node, on_swipe)
+ local swipe = druid_instance:new_swipe(button_node, on_swipe)
- assert(swipe ~= nil)
- assert(swipe.node == button_node)
+ assert(swipe ~= nil)
+ assert(swipe.node == button_node)
- -- Clean up component
- druid_instance:remove(swipe)
- gui.delete_node(button_node)
- end)
+ -- Clean up component
+ druid_instance:remove(swipe)
+ gui.delete_node(button_node)
+ end)
- it("Should create timer component", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Test Text")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should create timer component", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Test Text")
+ gui.set_font(text_node, "druid_text_bold")
- local on_timer_end_calls = 0
- local function on_timer_end()
- on_timer_end_calls = on_timer_end_calls + 1
- end
+ local on_timer_end_calls = 0
+ local function on_timer_end()
+ on_timer_end_calls = on_timer_end_calls + 1
+ end
- local timer = druid_instance:new_timer(text_node, 10, 0, on_timer_end)
+ local timer = druid_instance:new_timer(text_node, 10, 0, on_timer_end)
- assert(timer ~= nil)
- assert(timer.node == text_node)
+ assert(timer ~= nil)
+ assert(timer.node == text_node)
- -- Clean up component
- druid_instance:remove(timer)
- gui.delete_node(text_node)
- end)
+ -- Clean up component
+ druid_instance:remove(timer)
+ gui.delete_node(text_node)
+ end)
- it("Should create progress component", function()
- local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
+ it("Should create progress component", function()
+ local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
- local progress = druid_instance:new_progress(button_node, "x", 0.5)
+ local progress = druid_instance:new_progress(button_node, "x", 0.5)
- assert(progress ~= nil)
- assert(progress.node == button_node)
- assert(progress:get() == 0.5)
+ assert(progress ~= nil)
+ assert(progress.node == button_node)
+ assert(progress:get() == 0.5)
- -- Test that progress setter works
- progress:set_to(0.75)
- assert(progress:get() == 0.75)
+ -- Test that progress setter works
+ progress:set_to(0.75)
+ assert(progress:get() == 0.75)
- -- Clean up component
- druid_instance:remove(progress)
- gui.delete_node(button_node)
- end)
+ -- Clean up component
+ druid_instance:remove(progress)
+ gui.delete_node(button_node)
+ end)
- it("Should create layout component", function()
- local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
+ it("Should create layout component", function()
+ local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
- local layout = druid_instance:new_layout(parent_node)
+ local layout = druid_instance:new_layout(parent_node)
- assert(layout ~= nil)
- assert(layout.node == parent_node)
+ assert(layout ~= nil)
+ assert(layout.node == parent_node)
- -- Clean up component
- druid_instance:remove(layout)
- gui.delete_node(parent_node)
- end)
+ -- Clean up component
+ druid_instance:remove(layout)
+ gui.delete_node(parent_node)
+ end)
- it("Should create hotkey component", function()
- local on_hotkey_calls = 0
- local function on_hotkey()
- on_hotkey_calls = on_hotkey_calls + 1
- end
+ it("Should create hotkey component", function()
+ local on_hotkey_calls = 0
+ local function on_hotkey()
+ on_hotkey_calls = on_hotkey_calls + 1
+ end
- local hotkey = druid_instance:new_hotkey("key_f", on_hotkey)
+ local hotkey = druid_instance:new_hotkey("key_f", on_hotkey)
- assert(hotkey ~= nil)
+ assert(hotkey ~= nil)
- -- Test that hotkey works
- druid_instance:on_input(mock_input.key_pressed("key_f"))
- druid_instance:on_input(mock_input.key_released("key_f"))
+ -- Test that hotkey works
+ druid_instance:on_input(mock_input.key_pressed("key_f"))
+ druid_instance:on_input(mock_input.key_released("key_f"))
- assert(on_hotkey_calls == 1)
+ assert(on_hotkey_calls == 1)
- -- Clean up component
- druid_instance:remove(hotkey)
- end)
+ -- Clean up component
+ druid_instance:remove(hotkey)
+ end)
- it("Should create container component", function()
- local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
+ it("Should create container component", function()
+ local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
- local layout_changed_calls = 0
- local function layout_changed()
- layout_changed_calls = layout_changed_calls + 1
- end
+ local layout_changed_calls = 0
+ local function layout_changed()
+ layout_changed_calls = layout_changed_calls + 1
+ end
- -- The container component requires a node with size
- local container = druid_instance:new_container(parent_node, "fit")
+ -- The container component requires a node with size
+ local container = druid_instance:new_container(parent_node, "fit")
- assert(container ~= nil)
+ assert(container ~= nil)
- -- Clean up component
- druid_instance:remove(container)
- gui.delete_node(parent_node)
- end)
- end)
+ -- Clean up component
+ druid_instance:remove(container)
+ gui.delete_node(parent_node)
+ end)
+ end)
end
diff --git a/test/tests/test_helper.lua b/test/tests/test_helper.lua
index 60a6724..1625222 100644
--- a/test/tests/test_helper.lua
+++ b/test/tests/test_helper.lua
@@ -1,275 +1,273 @@
return function()
- describe("Helper Module", function()
- local test_helper = nil
- local helper = nil
- local const = nil
- local node1 = nil
- local node2 = nil
+ describe("Helper Module", function()
+ local helper = nil
+ local const = nil
+ local node1 = nil
+ local node2 = nil
- before(function()
- test_helper = require("test.helper.test_helper")
- helper = require("druid.helper")
- const = require("druid.const")
+ before(function()
+ helper = require("druid.helper")
+ const = require("druid.const")
- -- Create actual GUI nodes for testing
- node1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
- node2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(60, 40, 0))
- end)
+ -- Create actual GUI nodes for testing
+ node1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
+ node2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(60, 40, 0))
+ end)
- after(function()
- -- Clean up nodes
- if node1 then gui.delete_node(node1) end
- if node2 then gui.delete_node(node2) end
- end)
+ after(function()
+ -- Clean up nodes
+ if node1 then gui.delete_node(node1) end
+ if node2 then gui.delete_node(node2) end
+ end)
- it("Should clamp values correctly", function()
- assert(helper.clamp(5, 0, 10) == 5)
- assert(helper.clamp(-5, 0, 10) == 0)
- assert(helper.clamp(15, 0, 10) == 10)
- assert(helper.clamp(5, 10, 0) == 5) -- Should swap min and max
- assert(helper.clamp(5, nil, 10) == 5) -- Should handle nil min
- assert(helper.clamp(15, nil, 10) == 10) -- Should handle nil min
- assert(helper.clamp(5, 0, nil) == 5) -- Should handle nil max
- assert(helper.clamp(-5, 0, nil) == 0) -- Should handle nil max
- end)
+ it("Should clamp values correctly", function()
+ assert(helper.clamp(5, 0, 10) == 5)
+ assert(helper.clamp(-5, 0, 10) == 0)
+ assert(helper.clamp(15, 0, 10) == 10)
+ assert(helper.clamp(5, 10, 0) == 5) -- Should swap min and max
+ assert(helper.clamp(5, nil, 10) == 5) -- Should handle nil min
+ assert(helper.clamp(15, nil, 10) == 10) -- Should handle nil min
+ assert(helper.clamp(5, 0, nil) == 5) -- Should handle nil max
+ assert(helper.clamp(-5, 0, nil) == 0) -- Should handle nil max
+ end)
- it("Should calculate distance correctly", function()
- assert(helper.distance(0, 0, 3, 4) == 5)
- assert(helper.distance(1, 1, 4, 5) == 5)
- assert(helper.distance(0, 0, 0, 0) == 0)
- end)
+ it("Should calculate distance correctly", function()
+ assert(helper.distance(0, 0, 3, 4) == 5)
+ assert(helper.distance(1, 1, 4, 5) == 5)
+ assert(helper.distance(0, 0, 0, 0) == 0)
+ end)
- it("Should return sign correctly", function()
- assert(helper.sign(5) == 1)
- assert(helper.sign(-5) == -1)
- assert(helper.sign(0) == 0)
- end)
+ it("Should return sign correctly", function()
+ assert(helper.sign(5) == 1)
+ assert(helper.sign(-5) == -1)
+ assert(helper.sign(0) == 0)
+ end)
- it("Should round numbers correctly", function()
- assert(helper.round(5.5) == 6)
- assert(helper.round(5.4) == 5)
- assert(helper.round(5.55, 1) == 5.6)
- assert(helper.round(5.54, 1) == 5.5)
- end)
+ it("Should round numbers correctly", function()
+ assert(helper.round(5.5) == 6)
+ assert(helper.round(5.4) == 5)
+ assert(helper.round(5.55, 1) == 5.6)
+ assert(helper.round(5.54, 1) == 5.5)
+ end)
- it("Should lerp correctly", function()
- assert(helper.lerp(0, 10, 0) == 0)
- assert(helper.lerp(0, 10, 1) == 10)
- assert(helper.lerp(0, 10, 0.5) == 5)
- end)
+ it("Should lerp correctly", function()
+ assert(helper.lerp(0, 10, 0) == 0)
+ assert(helper.lerp(0, 10, 1) == 10)
+ assert(helper.lerp(0, 10, 0.5) == 5)
+ end)
- it("Should check if value is in array", function()
- local array = {1, 2, 3, 4, 5}
- assert(helper.contains(array, 3) == 3)
- assert(helper.contains(array, 6) == nil)
- assert(helper.contains({}, 1) == nil)
- end)
+ it("Should check if value is in array", function()
+ local array = {1, 2, 3, 4, 5}
+ assert(helper.contains(array, 3) == 3)
+ assert(helper.contains(array, 6) == nil)
+ assert(helper.contains({}, 1) == nil)
+ end)
- it("Should deep copy tables", function()
- local original = {a = 1, b = {c = 2, d = {e = 3}}}
- local copy = helper.deepcopy(original)
+ it("Should deep copy tables", function()
+ local original = {a = 1, b = {c = 2, d = {e = 3}}}
+ local copy = helper.deepcopy(original)
- -- Test that it's a deep copy
- assert(copy.a == original.a)
- assert(copy.b.c == original.b.c)
- assert(copy.b.d.e == original.b.d.e)
+ -- Test that it's a deep copy
+ assert(copy.a == original.a)
+ assert(copy.b.c == original.b.c)
+ assert(copy.b.d.e == original.b.d.e)
- -- Modify the copy and check the original remains intact
- copy.a = 100
- copy.b.c = 200
- copy.b.d.e = 300
+ -- Modify the copy and check the original remains intact
+ copy.a = 100
+ copy.b.c = 200
+ copy.b.d.e = 300
- assert(original.a == 1)
- assert(original.b.c == 2)
- assert(original.b.d.e == 3)
- end)
+ assert(original.a == 1)
+ assert(original.b.c == 2)
+ assert(original.b.d.e == 3)
+ end)
- it("Should add all elements from source array to target array", function()
- local target = {1, 2, 3}
- local source = {4, 5, 6}
+ it("Should add all elements from source array to target array", function()
+ local target = {1, 2, 3}
+ local source = {4, 5, 6}
- helper.add_array(target, source)
- assert(#target == 6)
- assert(target[4] == 4)
- assert(target[5] == 5)
- assert(target[6] == 6)
+ helper.add_array(target, source)
+ assert(#target == 6)
+ assert(target[4] == 4)
+ assert(target[5] == 5)
+ assert(target[6] == 6)
- -- Test with nil source
- local target2 = {1, 2, 3}
- helper.add_array(target2, nil)
- assert(#target2 == 3)
- end)
+ -- Test with nil source
+ local target2 = {1, 2, 3}
+ helper.add_array(target2, nil)
+ assert(#target2 == 3)
+ end)
- it("Should insert with shift policy correctly", function()
- -- Test basic functionality
- -- RIGHT shift
- local array1 = {1, 2, 3, 4, 5}
- local result1 = helper.insert_with_shift(array1, 10, 3, const.SHIFT.RIGHT)
- assert(result1 == 10) -- Should return the inserted item
- assert(#array1 == 6) -- Size should increase
- assert(array1[3] == 10) -- Item should be at the specified position
+ it("Should insert with shift policy correctly", function()
+ -- Test basic functionality
+ -- RIGHT shift
+ local array1 = {1, 2, 3, 4, 5}
+ local result1 = helper.insert_with_shift(array1, 10, 3, const.SHIFT.RIGHT)
+ assert(result1 == 10) -- Should return the inserted item
+ assert(#array1 == 6) -- Size should increase
+ assert(array1[3] == 10) -- Item should be at the specified position
- -- LEFT shift
- local array2 = {1, 2, 3, 4, 5}
- local result2 = helper.insert_with_shift(array2, 20, 3, const.SHIFT.LEFT)
- assert(result2 == 20) -- Should return the inserted item
- assert(#array2 >= 5) -- Size should be at least original size
+ -- LEFT shift
+ local array2 = {1, 2, 3, 4, 5}
+ local result2 = helper.insert_with_shift(array2, 20, 3, const.SHIFT.LEFT)
+ assert(result2 == 20) -- Should return the inserted item
+ assert(#array2 >= 5) -- Size should be at least original size
- -- NO_SHIFT
- local array3 = {1, 2, 3, 4, 5}
- local result3 = helper.insert_with_shift(array3, 30, 3, const.SHIFT.NO_SHIFT)
- assert(result3 == 30) -- Should return the inserted item
- assert(array3[3] == 30) -- Should replace the value at the specified position
- end)
+ -- NO_SHIFT
+ local array3 = {1, 2, 3, 4, 5}
+ local result3 = helper.insert_with_shift(array3, 30, 3, const.SHIFT.NO_SHIFT)
+ assert(result3 == 30) -- Should return the inserted item
+ assert(array3[3] == 30) -- Should replace the value at the specified position
+ end)
- it("Should remove with shift policy correctly", function()
- -- Test basic functionality
- -- RIGHT shift
- local array1 = {1, 2, 3, 4, 5}
- local removed1 = helper.remove_with_shift(array1, 3, const.SHIFT.RIGHT)
- assert(removed1 == 3) -- Should return the removed item
- assert(#array1 == 4) -- Size should decrease
+ it("Should remove with shift policy correctly", function()
+ -- Test basic functionality
+ -- RIGHT shift
+ local array1 = {1, 2, 3, 4, 5}
+ local removed1 = helper.remove_with_shift(array1, 3, const.SHIFT.RIGHT)
+ assert(removed1 == 3) -- Should return the removed item
+ assert(#array1 == 4) -- Size should decrease
- -- LEFT shift
- local array2 = {1, 2, 3, 4, 5}
- local removed2 = helper.remove_with_shift(array2, 3, const.SHIFT.LEFT)
- assert(removed2 == 3) -- Should return the removed item
+ -- LEFT shift
+ local array2 = {1, 2, 3, 4, 5}
+ local removed2 = helper.remove_with_shift(array2, 3, const.SHIFT.LEFT)
+ assert(removed2 == 3) -- Should return the removed item
- -- NO_SHIFT
- local array3 = {1, 2, 3, 4, 5}
- local removed3 = helper.remove_with_shift(array3, 3, const.SHIFT.NO_SHIFT)
- assert(removed3 == 3) -- Should return the removed item
- assert(array3[3] == nil) -- Position should be nil
- assert(array3[1] == 1 and array3[2] == 2 and array3[4] == 4 and array3[5] == 5) -- Other positions should be unchanged
- end)
+ -- NO_SHIFT
+ local array3 = {1, 2, 3, 4, 5}
+ local removed3 = helper.remove_with_shift(array3, 3, const.SHIFT.NO_SHIFT)
+ assert(removed3 == 3) -- Should return the removed item
+ assert(array3[3] == nil) -- Position should be nil
+ assert(array3[1] == 1 and array3[2] == 2 and array3[4] == 4 and array3[5] == 5) -- Other positions should be unchanged
+ end)
- it("Should step values correctly", function()
- assert(helper.step(0, 10, 2) == 2)
- assert(helper.step(2, 10, 2) == 4)
- assert(helper.step(9, 10, 2) == 10)
- assert(helper.step(10, 0, 2) == 8)
- assert(helper.step(2, 0, 2) == 0)
- assert(helper.step(1, 0, 2) == 0)
- end)
+ it("Should step values correctly", function()
+ assert(helper.step(0, 10, 2) == 2)
+ assert(helper.step(2, 10, 2) == 4)
+ assert(helper.step(9, 10, 2) == 10)
+ assert(helper.step(10, 0, 2) == 8)
+ assert(helper.step(2, 0, 2) == 0)
+ assert(helper.step(1, 0, 2) == 0)
+ end)
- it("Should get node correctly", function()
- -- Create a node using real GUI function
- local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
- gui.set_id(test_node, "test_node_unique_id")
+ it("Should get node correctly", function()
+ -- Create a node using real GUI function
+ local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
+ gui.set_id(test_node, "test_node_unique_id")
- -- Test with node directly
- local result1 = helper.get_node(test_node)
- assert(result1 == test_node)
+ -- Test with node directly
+ local result1 = helper.get_node(test_node)
+ assert(result1 == test_node)
- -- Note: Dynamically created nodes can't be reliably retrieved by ID in tests
- -- but we can verify the function accepts string IDs
- -- local result3 = helper.get_node("some_id")
- -- We don't assert anything about result2, just make sure the function doesn't error
+ -- Note: Dynamically created nodes can't be reliably retrieved by ID in tests
+ -- but we can verify the function accepts string IDs
+ -- local result3 = helper.get_node("some_id")
+ -- We don't assert anything about result2, just make sure the function doesn't error
- -- Test with nodes table
- local dummy_node = {}
- local nodes_table = { ["template/test_node3"] = dummy_node }
- local result4 = helper.get_node("test_node3", "template", nodes_table)
- assert(result4 == dummy_node)
+ -- Test with nodes table
+ local dummy_node = {}
+ local nodes_table = { ["template/test_node3"] = dummy_node }
+ local result4 = helper.get_node("test_node3", "template", nodes_table)
+ assert(result4 == dummy_node)
- -- Clean up
- gui.delete_node(test_node)
- end)
+ -- Clean up
+ gui.delete_node(test_node)
+ end)
- it("Should get pivot offset correctly", function()
- -- Test with pivot constant
- local center_offset = helper.get_pivot_offset(gui.PIVOT_CENTER)
- assert(center_offset.x == 0)
- assert(center_offset.y == 0)
+ it("Should get pivot offset correctly", function()
+ -- Test with pivot constant
+ local center_offset = helper.get_pivot_offset(gui.PIVOT_CENTER)
+ assert(center_offset.x == 0)
+ assert(center_offset.y == 0)
- -- Test North pivot
- local n_offset = helper.get_pivot_offset(gui.PIVOT_N)
- assert(n_offset.x == 0)
- assert(n_offset.y == 0.5)
- end)
+ -- Test North pivot
+ local n_offset = helper.get_pivot_offset(gui.PIVOT_N)
+ assert(n_offset.x == 0)
+ assert(n_offset.y == 0.5)
+ end)
- it("Should get scaled size correctly", function()
- local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
- gui.set_scale(test_node, vmath.vector3(2, 3, 1))
+ it("Should get scaled size correctly", function()
+ local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
+ gui.set_scale(test_node, vmath.vector3(2, 3, 1))
- local scaled_size = helper.get_scaled_size(test_node)
- assert(scaled_size.x == 200)
- assert(scaled_size.y == 150)
+ local scaled_size = helper.get_scaled_size(test_node)
+ assert(scaled_size.x == 200)
+ assert(scaled_size.y == 150)
- -- Clean up
- gui.delete_node(test_node)
- end)
+ -- Clean up
+ gui.delete_node(test_node)
+ end)
- it("Should get scene scale correctly", function()
- local parent_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
- gui.set_scale(parent_node, vmath.vector3(2, 2, 1))
+ it("Should get scene scale correctly", function()
+ local parent_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
+ gui.set_scale(parent_node, vmath.vector3(2, 2, 1))
- local child_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 25, 0))
- gui.set_parent(child_node, parent_node)
- gui.set_scale(child_node, vmath.vector3(1.5, 1.5, 1))
+ local child_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 25, 0))
+ gui.set_parent(child_node, parent_node)
+ gui.set_scale(child_node, vmath.vector3(1.5, 1.5, 1))
- -- Without including the passed node scale
- local scale1 = helper.get_scene_scale(child_node, false)
- assert(scale1.x == 2)
- assert(scale1.y == 2)
+ -- Without including the passed node scale
+ local scale1 = helper.get_scene_scale(child_node, false)
+ assert(scale1.x == 2)
+ assert(scale1.y == 2)
- -- Including the passed node scale
- local scale2 = helper.get_scene_scale(child_node, true)
- assert(scale2.x == 3)
- assert(scale2.y == 3)
+ -- Including the passed node scale
+ local scale2 = helper.get_scene_scale(child_node, true)
+ assert(scale2.x == 3)
+ assert(scale2.y == 3)
- -- Clean up
- gui.delete_node(child_node)
- gui.delete_node(parent_node)
- end)
+ -- Clean up
+ gui.delete_node(child_node)
+ gui.delete_node(parent_node)
+ end)
- it("Should check if value is desktop/mobile/web correctly", function()
- -- These tests depend on the current system, so we just make sure the functions exist
- local is_desktop = helper.is_desktop()
- local is_mobile = helper.is_mobile()
- local is_web = helper.is_web()
+ it("Should check if value is desktop/mobile/web correctly", function()
+ -- These tests depend on the current system, so we just make sure the functions exist
+ local is_desktop = helper.is_desktop()
+ local is_mobile = helper.is_mobile()
+ local is_web = helper.is_web()
- -- They should be boolean values
- assert(type(is_desktop) == "boolean")
- assert(type(is_mobile) == "boolean")
- assert(type(is_web) == "boolean")
- end)
+ -- They should be boolean values
+ assert(type(is_desktop) == "boolean")
+ assert(type(is_mobile) == "boolean")
+ assert(type(is_web) == "boolean")
+ end)
- it("Should get border correctly", function()
- local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
- gui.set_pivot(test_node, gui.PIVOT_CENTER)
+ it("Should get border correctly", function()
+ local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
+ gui.set_pivot(test_node, gui.PIVOT_CENTER)
- local border = helper.get_border(test_node)
- assert(border.x == -50) -- left
- assert(border.y == 25) -- top
- assert(border.z == 50) -- right
- assert(border.w == -25) -- bottom
+ local border = helper.get_border(test_node)
+ assert(border.x == -50) -- left
+ assert(border.y == 25) -- top
+ assert(border.z == 50) -- right
+ assert(border.w == -25) -- bottom
- -- Test with offset
- local offset = vmath.vector3(10, 20, 0)
- local border_with_offset = helper.get_border(test_node, offset)
- assert(border_with_offset.x == -40) -- left + offset.x
- assert(border_with_offset.y == 45) -- top + offset.y
- assert(border_with_offset.z == 60) -- right + offset.x
- assert(border_with_offset.w == -5) -- bottom + offset.y
+ -- Test with offset
+ local offset = vmath.vector3(10, 20, 0)
+ local border_with_offset = helper.get_border(test_node, offset)
+ assert(border_with_offset.x == -40) -- left + offset.x
+ assert(border_with_offset.y == 45) -- top + offset.y
+ assert(border_with_offset.z == 60) -- right + offset.x
+ assert(border_with_offset.w == -5) -- bottom + offset.y
- -- Clean up
- gui.delete_node(test_node)
- end)
+ -- Clean up
+ gui.delete_node(test_node)
+ end)
- it("Should centrate nodes correctly", function()
- local total_width = helper.centrate_nodes(10, node1, node2)
+ it("Should centrate nodes correctly", function()
+ local total_width = helper.centrate_nodes(10, node1, node2)
- -- The total width should be node1 width + node2 width + margin
- assert(total_width == 170)
+ -- The total width should be node1 width + node2 width + margin
+ assert(total_width == 170)
- -- The first node should be positioned at -total_width/2 + node1_width/2
- local pos1 = gui.get_position(node1)
- assert(pos1.x == -35) -- -170/2 + 100/2
+ -- The first node should be positioned at -total_width/2 + node1_width/2
+ local pos1 = gui.get_position(node1)
+ assert(pos1.x == -35) -- -170/2 + 100/2
- -- The second node should be positioned at pos1.x + node1_width/2 + margin + node2_width/2
- local pos2 = gui.get_position(node2)
- assert(pos2.x == 55) -- -35 + 100/2 + 10 + 60/2
- end)
- end)
+ -- The second node should be positioned at pos1.x + node1_width/2 + margin + node2_width/2
+ local pos2 = gui.get_position(node2)
+ assert(pos2.x == 55) -- -35 + 100/2 + 10 + 60/2
+ end)
+ end)
end
diff --git a/test/tests/test_input.lua b/test/tests/test_input.lua
index 25f6bed..eb164a0 100644
--- a/test/tests/test_input.lua
+++ b/test/tests/test_input.lua
@@ -95,25 +95,20 @@ return function()
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
- -- Simulate typing "Hello"
- local function trigger_text_input(text)
- return druid:on_input(hash("text"), {text = text})
- end
-
-- Type "H"
- trigger_text_input("H")
+ druid:on_input(mock_input.input_text("H"))
assert(input:get_text() == "H")
assert(on_input_text_calls == 1)
-- Type "e"
- trigger_text_input("e")
+ druid:on_input(mock_input.input_text("e"))
assert(input:get_text() == "He")
assert(on_input_text_calls == 2)
-- Type "llo"
- trigger_text_input("l")
- trigger_text_input("l")
- trigger_text_input("o")
+ druid:on_input(mock_input.input_text("l"))
+ druid:on_input(mock_input.input_text("l"))
+ druid:on_input(mock_input.input_text("o"))
assert(input:get_text() == "Hello")
assert(on_input_text_calls == 5)
@@ -134,17 +129,12 @@ return function()
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
- -- Simulate backspace key
- local function trigger_backspace()
- return druid:on_input(hash("key_backspace"), {pressed = true})
- end
-
-- Delete one letter
- assert(trigger_backspace() == true)
+ druid:on_input(hash("key_backspace"), {pressed = true})
assert(input:get_text() == "Hell")
-- Delete another letter
- assert(trigger_backspace() == true)
+ druid:on_input(hash("key_backspace"), {pressed = true})
assert(input:get_text() == "Hel")
druid:remove(input)
@@ -171,18 +161,23 @@ return function()
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
- -- Simulate typing text
- local function trigger_text_input(text)
- return druid:on_input(hash("text"), {text = text})
- end
-
-- Type "Hello"
- assert(trigger_text_input("Hello") == true)
+ druid:on_input(mock_input.input_text("H"))
+ druid:on_input(mock_input.input_text("e"))
+ druid:on_input(mock_input.input_text("l"))
+ druid:on_input(mock_input.input_text("l"))
+ druid:on_input(mock_input.input_text("o"))
+
assert(input:get_text() == "Hello")
assert(on_input_full_calls == 1)
-- Try to type "World" - should truncate
- assert(trigger_text_input("World") == true)
+ druid:on_input(mock_input.input_text("W"))
+ druid:on_input(mock_input.input_text("o"))
+ druid:on_input(mock_input.input_text("r"))
+ druid:on_input(mock_input.input_text("l"))
+ druid:on_input(mock_input.input_text("d"))
+
assert(input:get_text() == "Hello")
druid:remove(input)
@@ -209,20 +204,21 @@ return function()
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
- -- Simulate typing text
- local function trigger_text_input(text)
- return druid:on_input(hash("text"), {text = text})
- end
-
-- Type valid input "123"
- assert(trigger_text_input("123") == true)
+ druid:on_input(mock_input.input_text("1"))
+ druid:on_input(mock_input.input_text("2"))
+ druid:on_input(mock_input.input_text("3"))
+
assert(input:get_text() == "123")
assert(on_input_wrong_calls == 0)
-- Type invalid input "abc" - should be rejected
- assert(trigger_text_input("abc") == true)
+ druid:on_input(mock_input.input_text("a"))
+ druid:on_input(mock_input.input_text("b"))
+ druid:on_input(mock_input.input_text("c"))
+
assert(input:get_text() == "123")
- assert(on_input_wrong_calls == 1)
+ assert(on_input_wrong_calls == 3)
druid:remove(input)
gui.delete_node(button_node)
@@ -241,12 +237,11 @@ return function()
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
- -- Simulate typing "Hello"
- local function trigger_text_input(text)
- return druid:on_input(hash("text"), {text = text})
- end
-
- assert(trigger_text_input("Hello") == true)
+ druid:on_input(mock_input.input_text("H"))
+ druid:on_input(mock_input.input_text("e"))
+ druid:on_input(mock_input.input_text("l"))
+ druid:on_input(mock_input.input_text("l"))
+ druid:on_input(mock_input.input_text("o"))
-- Raw text should be "Hello"
assert(input:get_text() == "Hello")
diff --git a/test/tests/test_static_grid.lua b/test/tests/test_static_grid.lua
index 0ffef0c..354a225 100644
--- a/test/tests/test_static_grid.lua
+++ b/test/tests/test_static_grid.lua
@@ -2,7 +2,6 @@ return function()
local mock_gui = nil
local mock_time = nil
local mock_input = nil
- local test_helper = nil
local druid_system = nil
local druid = nil
@@ -18,14 +17,13 @@ return function()
mock_gui = require("deftest.mock.gui")
mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input")
- test_helper = require("test.helper.test_helper")
druid_system = require("druid.druid")
mock_gui.mock()
mock_time.mock()
mock_time.set(60)
- context = test_helper.get_context()
+ context = vmath.vector3()
druid = druid_system.new(context)
parent = mock_gui.add_box("parent", 0, 0, 50, 50)
diff --git a/test/tests/test_template.lua b/test/tests/test_template.lua
index ebe405f..f3e2f22 100644
--- a/test/tests/test_template.lua
+++ b/test/tests/test_template.lua
@@ -2,7 +2,6 @@ return function()
local mock_gui = nil
local mock_time = nil
local mock_input = nil
- local test_helper = nil
local druid_system = nil
local druid = nil
@@ -13,14 +12,13 @@ return function()
mock_gui = require("deftest.mock.gui")
mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input")
- test_helper = require("test.helper.test_helper")
druid_system = require("druid.druid")
mock_gui.mock()
mock_time.mock()
mock_time.set(60)
- context = test_helper.get_context()
+ context = vmath.vector3()
druid = druid_system.new(context)
end)
diff --git a/test/tests/test_text.lua b/test/tests/test_text.lua
index 68b9544..c816841 100644
--- a/test/tests/test_text.lua
+++ b/test/tests/test_text.lua
@@ -1,238 +1,238 @@
return function()
- describe("Text Component", function()
- local mock_time
- local mock_input
- local druid_system
+ describe("Text Component", function()
+ local mock_time
+ local mock_input
+ local druid_system
- local druid
- local context
+ local druid
+ local context
- before(function()
- mock_time = require("deftest.mock.time")
- mock_input = require("test.helper.mock_input")
- druid_system = require("druid.druid")
+ before(function()
+ mock_time = require("deftest.mock.time")
+ mock_input = require("test.helper.mock_input")
+ druid_system = require("druid.druid")
- mock_time.mock()
- mock_time.set(0)
+ mock_time.mock()
+ mock_time.set(0)
- context = vmath.vector3()
- druid = druid_system.new(context)
- end)
+ context = vmath.vector3()
+ druid = druid_system.new(context)
+ end)
- after(function()
- mock_time.unmock()
- druid:final()
- druid = nil
- end)
+ after(function()
+ mock_time.unmock()
+ druid:final()
+ druid = nil
+ end)
- it("Should create text component and set text", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should create text component and set text", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
+ gui.set_font(text_node, "druid_text_bold")
- local text = druid:new_text(text_node, "New Text")
+ local text = druid:new_text(text_node, "New Text")
- assert(text ~= nil)
- assert(text.node == text_node)
- assert(gui.get_text(text_node) == "New Text")
- assert(text:get_text() == "New Text")
+ assert(text ~= nil)
+ assert(text.node == text_node)
+ assert(gui.get_text(text_node) == "New Text")
+ assert(text:get_text() == "New Text")
- -- Test that text setter works
- text:set_text("Updated Text")
- assert(gui.get_text(text_node) == "Updated Text")
- assert(text:get_text() == "Updated Text")
+ -- Test that text setter works
+ text:set_text("Updated Text")
+ assert(gui.get_text(text_node) == "Updated Text")
+ assert(text:get_text() == "Updated Text")
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should fire on_set_text event", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should fire on_set_text event", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
+ gui.set_font(text_node, "druid_text_bold")
- local text = druid:new_text(text_node)
+ local text = druid:new_text(text_node)
- local on_set_text_calls = 0
- local last_text = nil
+ local on_set_text_calls = 0
+ local last_text = nil
- text.on_set_text:subscribe(function(_, new_text)
- on_set_text_calls = on_set_text_calls + 1
- last_text = new_text
- end)
+ text.on_set_text:subscribe(function(_, new_text)
+ on_set_text_calls = on_set_text_calls + 1
+ last_text = new_text
+ end)
- text:set_text("Event Test")
+ text:set_text("Event Test")
- assert(on_set_text_calls == 1)
- assert(last_text == "Event Test")
+ assert(on_set_text_calls == 1)
+ assert(last_text == "Event Test")
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should change color and alpha", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Color Test")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should change color and alpha", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Color Test")
+ gui.set_font(text_node, "druid_text_bold")
- local text = druid:new_text(text_node)
+ local text = druid:new_text(text_node)
- local initial_color = gui.get_color(text_node)
- local new_color = vmath.vector4(1, 0, 0, 1)
+ local initial_color = gui.get_color(text_node)
+ local new_color = vmath.vector4(1, 0, 0, 1)
- text:set_color(new_color)
- assert(gui.get_color(text_node).x == new_color.x)
- assert(gui.get_color(text_node).y == new_color.y)
- assert(gui.get_color(text_node).z == new_color.z)
+ text:set_color(new_color)
+ assert(gui.get_color(text_node).x == new_color.x)
+ assert(gui.get_color(text_node).y == new_color.y)
+ assert(gui.get_color(text_node).z == new_color.z)
- text:set_alpha(0.5)
- assert(gui.get_color(text_node).w == 0.5)
+ text:set_alpha(0.5)
+ assert(gui.get_color(text_node).w == 0.5)
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should set scale", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Test")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should set scale", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Test")
+ gui.set_font(text_node, "druid_text_bold")
- local text = druid:new_text(text_node)
+ local text = druid:new_text(text_node)
- local new_scale = vmath.vector3(2, 2, 1)
- text:set_scale(new_scale)
+ local new_scale = vmath.vector3(2, 2, 1)
+ text:set_scale(new_scale)
- local current_scale = gui.get_scale(text_node)
- assert(current_scale.x == new_scale.x)
- assert(current_scale.y == new_scale.y)
+ local current_scale = gui.get_scale(text_node)
+ assert(current_scale.x == new_scale.x)
+ assert(current_scale.y == new_scale.y)
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should set pivot and fire event", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Pivot Test")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should set pivot and fire event", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Pivot Test")
+ gui.set_font(text_node, "druid_text_bold")
- local text = druid:new_text(text_node)
+ local text = druid:new_text(text_node)
- local on_set_pivot_calls = 0
- local last_pivot = nil
+ local on_set_pivot_calls = 0
+ local last_pivot = nil
- text.on_set_pivot:subscribe(function(_, pivot)
- on_set_pivot_calls = on_set_pivot_calls + 1
- last_pivot = pivot
- end)
+ text.on_set_pivot:subscribe(function(_, pivot)
+ on_set_pivot_calls = on_set_pivot_calls + 1
+ last_pivot = pivot
+ end)
- text:set_pivot(gui.PIVOT_CENTER)
+ text:set_pivot(gui.PIVOT_CENTER)
- assert(on_set_pivot_calls == 1)
- assert(last_pivot == gui.PIVOT_CENTER)
- assert(gui.get_pivot(text_node) == gui.PIVOT_CENTER)
+ assert(on_set_pivot_calls == 1)
+ assert(last_pivot == gui.PIVOT_CENTER)
+ assert(gui.get_pivot(text_node) == gui.PIVOT_CENTER)
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should set text size", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Size Test")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should set text size", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Size Test")
+ gui.set_font(text_node, "druid_text_bold")
- local text = druid:new_text(text_node)
+ local text = druid:new_text(text_node)
- local initial_size = gui.get_size(text_node)
- local new_size = vmath.vector3(200, 100, 0)
+ local initial_size = gui.get_size(text_node)
+ local new_size = vmath.vector3(200, 100, 0)
- text:set_size(new_size)
+ text:set_size(new_size)
- -- Since setting size triggers adjust mechanisms, we can't directly check node size
- -- but we can check that the internal size was updated
- assert(text.start_size.x == new_size.x)
- assert(text.start_size.y == new_size.y)
+ -- Since setting size triggers adjust mechanisms, we can't directly check node size
+ -- but we can check that the internal size was updated
+ assert(text.start_size.x == new_size.x)
+ assert(text.start_size.y == new_size.y)
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should handle different adjust types", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Adjust Test")
- gui.set_font(text_node, "druid_text_bold")
- gui.set_size(text_node, vmath.vector3(100, 50, 0))
+ it("Should handle different adjust types", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Adjust Test")
+ gui.set_font(text_node, "druid_text_bold")
+ gui.set_size(text_node, vmath.vector3(100, 50, 0))
- local text = druid:new_text(text_node, "This is a very long text that should be adjusted")
+ local text = druid:new_text(text_node, "This is a very long text that should be adjusted")
- -- Test default adjust (downscale)
- local initial_adjust = text:get_text_adjust()
- assert(initial_adjust == "downscale")
+ -- Test default adjust (downscale)
+ local initial_adjust = text:get_text_adjust()
+ assert(initial_adjust == "downscale")
- -- Test no_adjust
- text:set_text_adjust("no_adjust")
- assert(text:get_text_adjust() == "no_adjust")
+ -- Test no_adjust
+ text:set_text_adjust("no_adjust")
+ assert(text:get_text_adjust() == "no_adjust")
- -- Test trim
- text:set_text_adjust("trim")
- assert(text:get_text_adjust() == "trim")
+ -- Test trim
+ text:set_text_adjust("trim")
+ assert(text:get_text_adjust() == "trim")
- -- Test with minimal scale
- text:set_text_adjust("downscale_limited", 0.5)
- assert(text:get_text_adjust() == "downscale_limited")
+ -- Test with minimal scale
+ text:set_text_adjust("downscale_limited", 0.5)
+ assert(text:get_text_adjust() == "downscale_limited")
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should get text size", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text Size Test")
- gui.set_font(text_node, "druid_text_bold")
+ it("Should get text size", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text Size Test")
+ gui.set_font(text_node, "druid_text_bold")
- local text = druid:new_text(text_node)
+ local text = druid:new_text(text_node)
- local width, height = text:get_text_size()
+ local width, height = text:get_text_size()
- assert(width > 0)
- assert(height > 0)
+ assert(width > 0)
+ assert(height > 0)
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should check if text is multiline", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Single line")
- gui.set_font(text_node, "druid_text_bold")
- gui.set_line_break(text_node, false)
+ it("Should check if text is multiline", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Single line")
+ gui.set_font(text_node, "druid_text_bold")
+ gui.set_line_break(text_node, false)
- local text = druid:new_text(text_node)
+ local text = druid:new_text(text_node)
- assert(text:is_multiline() == false)
+ assert(text:is_multiline() == false)
- -- Change to multiline
- gui.set_line_break(text_node, true)
+ -- Change to multiline
+ gui.set_line_break(text_node, true)
- assert(text:is_multiline() == true)
+ assert(text:is_multiline() == true)
- druid:remove(text)
- gui.delete_node(text_node)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
- it("Should fire on_update_text_scale event", function()
- local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Event Test")
- gui.set_font(text_node, "druid_text_bold")
- gui.set_size(text_node, vmath.vector3(100, 50, 0))
+ it("Should fire on_update_text_scale event", function()
+ local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Event Test")
+ gui.set_font(text_node, "druid_text_bold")
+ gui.set_size(text_node, vmath.vector3(100, 50, 0))
- local text = druid:new_text(text_node)
+ local text = druid:new_text(text_node)
- local on_update_text_scale_calls = 0
- local last_scale = nil
+ local on_update_text_scale_calls = 0
+ local last_scale = nil
- text.on_update_text_scale:subscribe(function(_, scale)
- on_update_text_scale_calls = on_update_text_scale_calls + 1
- last_scale = scale
- end)
+ text.on_update_text_scale:subscribe(function(_, scale)
+ on_update_text_scale_calls = on_update_text_scale_calls + 1
+ last_scale = scale
+ end)
- -- Trigger scale update
- text:set_text("This text is long enough to trigger scaling")
+ -- Trigger scale update
+ text:set_text("This text is long enough to trigger scaling")
- assert(on_update_text_scale_calls >= 1)
- assert(last_scale ~= nil)
+ assert(on_update_text_scale_calls >= 1)
+ assert(last_scale ~= nil)
- druid:remove(text)
- gui.delete_node(text_node)
- end)
- end)
+ druid:remove(text)
+ gui.delete_node(text_node)
+ end)
+ end)
end