Add first implementation of druid styles (only button)

This commit is contained in:
Insality 2019-12-05 23:40:17 +03:00
parent 89933dfaf5
commit efef4d194d
9 changed files with 120 additions and 107 deletions

View File

@ -6,21 +6,15 @@
-- Repeated tap -- Repeated tap
local const = require("druid.const") local const = require("druid.const")
local ui_animate = require("druid.helper.druid_animate")
local settings = require("druid.settings") local settings = require("druid.settings")
local helper = require("druid.helper")
local b_settings = settings.button local b_settings = settings.button
local helper = require("druid.helper")
local M = {} local M = {}
M.interest = { M.interest = {
const.ON_INPUT const.ON_INPUT
} }
M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
M.DEFAULT_ACTIVATION_TIME = 0.2
--- Component init function --- Component init function
-- @function button:init -- @function button:init
@ -31,37 +25,26 @@ M.DEFAULT_ACTIVATION_TIME = 0.2
-- @tparam[opt] node anim_node Button anim node (node, if not provided) -- @tparam[opt] node anim_node Button anim node (node, if not provided)
-- @tparam[opt] string event Button react event, const.ACTION_TOUCH by default -- @tparam[opt] string event Button react event, const.ACTION_TOUCH by default
function M.init(self, node, callback, params, anim_node, event) function M.init(self, node, callback, params, anim_node, event)
assert(callback, "Button should have callback. To block input on zone use blocker component")
self.style = self.druid_style.BUTTON or {}
self.node = helper.node(node) self.node = helper.node(node)
self.event = const.ACTION_TOUCH self.event = const.ACTION_TOUCH
self.anim_node = anim_node and helper.node(anim_node) or self.node self.anim_node = anim_node and helper.node(anim_node) or self.node
self.scale_from = gui.get_scale(self.anim_node) self.scale_from = gui.get_scale(self.anim_node)
self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE
self.pos = gui.get_position(self.anim_node) self.pos = gui.get_position(self.anim_node)
self.callback = callback self.callback = callback
self.params = params self.params = params
self.tap_anim = M.tap_scale_animation
self.back_anim = M.back_scale_animation
self.hover_anim = b_settings.IS_HOVER self.hover_anim = b_settings.IS_HOVER
self.sound = b_settings.BTN_SOUND
self.sound_disable = b_settings.BTN_SOUND_DISABLED
self.click_zone = nil self.click_zone = nil
-- TODO: to separate component "block_input"?
-- If callback is nil, so the buttons is stub and without anim
-- Used for zones, what should dont pass the input to other UI elements
if not callback then
self.stub = true
self.hover_anim = false
self.callback = function() end
end
end end
local function set_hover(self, state) local function set_hover(self, state)
if self.hover_anim and self._is_hovered ~= state then if self._is_hovered ~= state then
local target_scale = state and self.scale_hover_to or self.scale_from if self.style.on_hover then
ui_animate.scale(self, self.anim_node, target_scale, b_settings.HOVER_TIME) self.style.on_hover(self, self.anim_node, state)
end
self._is_hovered = state self._is_hovered = state
end end
end end
@ -71,17 +54,18 @@ local function on_button_release(self)
if not self.disabled then if not self.disabled then
if not self.stub and self.can_action then if not self.stub and self.can_action then
self.can_action = false self.can_action = false
if self.tap_anim then if self.style.on_click then
self.tap_anim(self) self.style.on_click(self, self.anim_node)
end end
self.callback(self.context, self.params, self) self.callback(self.context, self.params, self)
settings.play_sound(self.sound)
else else
set_hover(self, false) set_hover(self, false)
end end
return true return true
else else
settings.play_sound(self.sound_disable) if self.style.on_click_disabled then
self.style.on_click_disabled(self, self.anim_node)
end
return false return false
end end
end end
@ -129,76 +113,20 @@ function M.on_swipe(self)
end end
function M.tap_scale_animation(self) function M.set_enabled(self, state)
ui_animate.scale_to(self, self.anim_node, self.scale_to, -- if self.disabled == state then
function() -- return
if self.back_anim then -- end
self.back_anim(self)
self.disabled = not state
if self.style.on_set_enabled then
self.style.on_set_enabled(self, self.node, state)
end end
end end
)
end
function M.back_scale_animation(self) function M.get_enabled(self)
ui_animate.scale_to(self, self.anim_node, self.scale_from) return not self.disabled
end
function M.deactivate(self, is_animate, callback)
self.disabled = true
if is_animate then
-- callback call three times in gui.animation
local clbk = helper.after(3, function()
if callback then
callback(self.context)
end
end)
ui_animate.color(self, self.node, M.DEFAULT_DEACTIVATE_COLOR,
clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.x,
M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.y,
M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(self.node, M.DEFAULT_DEACTIVATE_COLOR)
gui.set_scale(self.node, M.DEFAULT_DEACTIVATE_SCALE)
if callback then
callback(self.context)
end
end
end
function M.activate(self, is_animate, callback)
if is_animate then
-- callback call three times in gui.animation
local clbk = helper.after(3, function()
self.disabled = false
if callback then
callback(self.context)
end
end)
ui_animate.color(self, self.node, ui_animate.TINT_SHOW,
clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.x,
M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.y,
M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(self.node, ui_animate.TINT_SHOW)
gui.set_scale(self.node, M.DEFAULT_ACTIVATE_SCALE)
self.disabled = false
if callback then
callback(self.context)
end
end
end end
@ -207,8 +135,6 @@ end
-- @tparam table self Component instance -- @tparam table self Component instance
function M.disable_animation(self) function M.disable_animation(self)
self.hover_anim = false self.hover_anim = false
self.tap_anim = nil
self.back_anim = nil
end end

View File

@ -12,6 +12,8 @@ local M = {}
local log = settings.log local log = settings.log
local _fct_metatable = {} local _fct_metatable = {}
-- Temporary, what the place for it?
local default_style = {}
--- Basic components --- Basic components
M.comps = { M.comps = {
@ -57,9 +59,9 @@ function M.register(name, module)
end end
--- Create UI instance for ui elements --- Create Druid instance for creating components
-- @return instance with all ui components -- @return instance with all ui components
function M.new(component_script) function M.new(component_script, style)
if register_basic_components then if register_basic_components then
register_basic_components() register_basic_components()
register_basic_components = false register_basic_components = false
@ -68,10 +70,16 @@ function M.new(component_script)
-- Druid context here (who created druid) -- Druid context here (who created druid)
-- Usually gui_script, but can be component from helper.get_druid(component) -- Usually gui_script, but can be component from helper.get_druid(component)
self._context = component_script self._context = component_script
self._style = style or default_style
return self return self
end end
function M.set_default_style(style)
default_style = style
end
local function input_init(self) local function input_init(self)
if not self.input_inited then if not self.input_inited then
self.input_inited = true self.input_inited = true
@ -80,10 +88,12 @@ local function input_init(self)
end end
-- Create the component
local function create(self, module) local function create(self, module)
local instance = setmetatable({}, { __index = module }) local instance = setmetatable({}, { __index = module })
-- Component context, self from component creation -- Component context, self from component creation
instance.context = self._context instance.context = self._context
instance.druid_style = self._style
table.insert(self, instance) table.insert(self, instance)
local register_to = module.interest local register_to = module.interest

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@ -7,12 +7,7 @@ local M = {}
M.is_debug = false M.is_debug = false
M.button = { M.button = {
IS_HOVER = true, IS_HOVER = true,
IS_HOLD = true, IS_HOLD = true
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click_disabled",
HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1),
HOVER_TIME = 0.05,
SCALE_CHANGE = vmath.vector3(-0.05, - 0.05, 1),
} }
M.progress = { M.progress = {

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@ -0,0 +1,26 @@
local ui_animate = require("druid.helper.druid_animate")
local M = {}
function M.back_scale_animation(self, node, target_scale)
ui_animate.scale_to(self, node, target_scale)
end
function M.tap_scale_animation(self, node, target_scale)
ui_animate.scale_to(self, node, target_scale,
function()
M.back_scale_animation(self, node, self.scale_from)
end
)
end
function M.hover_scale(self, target, time)
ui_animate.scale(self, self.anim_node, target, time)
end
return M

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@ -0,0 +1,14 @@
local M = {}
M.BUTTON = {
HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1),
HOVER_TIME = 0.05,
SCALE_CHANGE = vmath.vector3(-0.05, - 0.05, 1),
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click",
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
}
return M

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@ -0,0 +1,37 @@
local settings = require("druid.settings")
local anims = require("druid.styles.bounce.anims")
local const = require("druid.styles.bounce.const")
local M = {}
M.BUTTON = {
on_hover = function(self, node, state)
if self.hover_anim then
local scale_to = self.scale_from + const.BUTTON.HOVER_SCALE
local target_scale = state and scale_to or self.scale_from
anims.hover_scale(self, target_scale, const.BUTTON.HOVER_TIME)
end
end,
on_click = function(self, node)
local scale_to = self.scale_from + const.BUTTON.SCALE_CHANGE
anims.tap_scale_animation(self, node, scale_to)
settings.play_sound(const.BUTTON.BTN_SOUND)
end,
on_click_disabled = function(self, node)
settings.play_sound(const.BUTTON.BTN_SOUND_DISABLED)
end,
on_set_enabled = function(self, node, state)
if state then
gui.set_color(node, const.BUTTON.ENABLED_COLOR)
else
gui.set_color(node, const.BUTTON.DISABLED_COLOR)
end
end
}
return M

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@ -58,7 +58,7 @@ local function init_progress(self)
local simple = self.druid:new_progress("simple_fill", "x", val) local simple = self.druid:new_progress("simple_fill", "x", val)
local vert = self.druid:new_progress("simple_vert_fill", "y", val) local vert = self.druid:new_progress("simple_vert_fill", "y", val)
simple:set_steps({0, 0.3, 0.6, 1}, function(self, step) simple:set_steps({0, 0.3, 0.6, 1}, function(_, step)
print("STEP:", step) print("STEP:", step)
end) end)

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@ -1,4 +1,5 @@
local druid = require("druid.druid") local druid = require("druid.druid")
local bounce_style = require("druid.styles.bounce.style")
local main_page = require("example.kenney.page.main") local main_page = require("example.kenney.page.main")
@ -15,6 +16,7 @@ end
function init(self) function init(self)
druid.set_default_style(bounce_style)
self.druid = druid.new(self) self.druid = druid.new(self)
init_top_panel(self) init_top_panel(self)

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@ -17,8 +17,11 @@ end
local function setup_button(self) local function setup_button(self)
self.druid:new_button("button_simple", lang.toggle_locale, "button_param") local b = self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
self.druid:new_button("button_template/button", empty_callback, "button_param") self.druid:new_button("button_template/button", function()
print(b:get_enabled())
b:set_enabled(not b:get_enabled())
end, "button_param")
end end