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Add first implementation of druid styles (only button)
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@@ -6,21 +6,15 @@
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-- Repeated tap
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local const = require("druid.const")
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local ui_animate = require("druid.helper.druid_animate")
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local settings = require("druid.settings")
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local helper = require("druid.helper")
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local b_settings = settings.button
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local helper = require("druid.helper")
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local M = {}
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M.interest = {
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const.ON_INPUT
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}
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M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
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M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
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M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
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M.DEFAULT_ACTIVATION_TIME = 0.2
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--- Component init function
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-- @function button:init
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@@ -31,37 +25,26 @@ M.DEFAULT_ACTIVATION_TIME = 0.2
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-- @tparam[opt] node anim_node Button anim node (node, if not provided)
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-- @tparam[opt] string event Button react event, const.ACTION_TOUCH by default
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function M.init(self, node, callback, params, anim_node, event)
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assert(callback, "Button should have callback. To block input on zone use blocker component")
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self.style = self.druid_style.BUTTON or {}
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self.node = helper.node(node)
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self.event = const.ACTION_TOUCH
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self.anim_node = anim_node and helper.node(anim_node) or self.node
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self.scale_from = gui.get_scale(self.anim_node)
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self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
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self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE
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self.pos = gui.get_position(self.anim_node)
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self.callback = callback
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self.params = params
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self.tap_anim = M.tap_scale_animation
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self.back_anim = M.back_scale_animation
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self.hover_anim = b_settings.IS_HOVER
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self.sound = b_settings.BTN_SOUND
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self.sound_disable = b_settings.BTN_SOUND_DISABLED
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self.click_zone = nil
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-- TODO: to separate component "block_input"?
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-- If callback is nil, so the buttons is stub and without anim
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-- Used for zones, what should dont pass the input to other UI elements
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if not callback then
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self.stub = true
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self.hover_anim = false
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self.callback = function() end
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end
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end
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local function set_hover(self, state)
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if self.hover_anim and self._is_hovered ~= state then
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local target_scale = state and self.scale_hover_to or self.scale_from
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ui_animate.scale(self, self.anim_node, target_scale, b_settings.HOVER_TIME)
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if self._is_hovered ~= state then
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if self.style.on_hover then
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self.style.on_hover(self, self.anim_node, state)
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end
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self._is_hovered = state
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end
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end
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@@ -71,17 +54,18 @@ local function on_button_release(self)
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if not self.disabled then
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if not self.stub and self.can_action then
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self.can_action = false
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if self.tap_anim then
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self.tap_anim(self)
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if self.style.on_click then
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self.style.on_click(self, self.anim_node)
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end
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self.callback(self.context, self.params, self)
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settings.play_sound(self.sound)
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else
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set_hover(self, false)
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end
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return true
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else
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settings.play_sound(self.sound_disable)
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if self.style.on_click_disabled then
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self.style.on_click_disabled(self, self.anim_node)
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end
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return false
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end
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end
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@@ -129,76 +113,20 @@ function M.on_swipe(self)
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end
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function M.tap_scale_animation(self)
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ui_animate.scale_to(self, self.anim_node, self.scale_to,
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function()
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if self.back_anim then
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self.back_anim(self)
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end
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end
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)
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end
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function M.set_enabled(self, state)
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-- if self.disabled == state then
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-- return
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-- end
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function M.back_scale_animation(self)
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ui_animate.scale_to(self, self.anim_node, self.scale_from)
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end
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function M.deactivate(self, is_animate, callback)
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self.disabled = true
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if is_animate then
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-- callback call three times in gui.animation
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local clbk = helper.after(3, function()
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if callback then
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callback(self.context)
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end
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end)
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ui_animate.color(self, self.node, M.DEFAULT_DEACTIVATE_COLOR,
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clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.x,
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M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.y,
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M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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gui.set_color(self.node, M.DEFAULT_DEACTIVATE_COLOR)
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gui.set_scale(self.node, M.DEFAULT_DEACTIVATE_SCALE)
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if callback then
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callback(self.context)
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end
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self.disabled = not state
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if self.style.on_set_enabled then
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self.style.on_set_enabled(self, self.node, state)
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end
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end
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function M.activate(self, is_animate, callback)
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if is_animate then
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-- callback call three times in gui.animation
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local clbk = helper.after(3, function()
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self.disabled = false
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if callback then
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callback(self.context)
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end
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end)
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ui_animate.color(self, self.node, ui_animate.TINT_SHOW,
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clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.x,
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M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.y,
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M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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gui.set_color(self.node, ui_animate.TINT_SHOW)
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gui.set_scale(self.node, M.DEFAULT_ACTIVATE_SCALE)
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self.disabled = false
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if callback then
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callback(self.context)
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end
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end
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function M.get_enabled(self)
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return not self.disabled
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end
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@@ -207,8 +135,6 @@ end
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-- @tparam table self Component instance
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function M.disable_animation(self)
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self.hover_anim = false
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self.tap_anim = nil
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self.back_anim = nil
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end
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