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Typo docs fix
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@ -1,6 +1,6 @@
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Druid 0.3.0:
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- `Druid:final` now is important function for correct working
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- `Druid:final()` now is important function for correct working
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- Add _swipe_ basic component
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- Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
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@ -15,16 +15,9 @@ Druid 0.3.0:
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- You can setup max length of the text
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- You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation
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- The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now
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- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method)
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- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HiddenInputField (https://defold.com/manuals/project-settings/#input-method)
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- Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field).
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- Add start_pos to button component
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- Changed input binding settings. Add backspace, enter, text and marked_text. Backspace now is different from android back button.
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- Renamed on_change_language -> on_language_change component interest
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- Add basic component two functions: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected
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- Add two functions to basic component: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks now: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected
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- Add two new component interests: `on_focus_gain` and `on_focus_lost`
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@ -33,8 +26,17 @@ Druid 0.3.0:
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- on_language_change: call `druid.on_language_change()` (#38) for update all druid instances lang components
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- on_layout_change: call `druid.on_layout_change()` (#37) for update all gui layouts (unimplemented now)
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- Add several examples to druid-assets respository
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- Add button `on_click_outside` event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field)
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- Add _start_pos_ field to button component
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- Changed input binding settings. Add esc, enter, text and marked_text. Backspace now is different from android back button event. Check the README setup section
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- Renamed _on_change_language_ -> _on_language_change_ component interest
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- Add several examples to druid-assets respository (see live example here): https://insality.github.io/druid-assets/)
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- Known issues:
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- Adjusting text size by height works wrong. Adjusting single line texting works fine
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- Space is not working in HTML5
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@ -271,7 +271,7 @@ end
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-- Pass nil to make input field unliminted (by default)
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-- @function input:set_max_length
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-- @tparam number max_length Maximum length for input text field
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-- @tparam druid.input Self instance to make chain calls
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-- @treturn druid.input Self instance to make chain calls
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function M.set_max_length(self, max_length)
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self.max_length = max_length
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return self
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@ -283,7 +283,7 @@ end
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-- ex: [%a%d] for alpha and numeric
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-- @function input:set_allowerd_characters
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-- @tparam string characters Regulax exp. for validate user input
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-- @tparam druid.input Self instance to make chain calls
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-- @treturn druid.input Self instance to make chain calls
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function M.set_allowed_characters(self, characters)
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self.allowed_characters = characters
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return self
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