Typo docs fix

This commit is contained in:
Insality 2020-04-18 19:04:34 +03:00
parent eeabd85b5b
commit e18d150523
2 changed files with 15 additions and 13 deletions

View File

@ -1,6 +1,6 @@
Druid 0.3.0:
- `Druid:final` now is important function for correct working
- `Druid:final()` now is important function for correct working
- Add _swipe_ basic component
- Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
@ -15,16 +15,9 @@ Druid 0.3.0:
- You can setup max length of the text
- You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation
- The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now
- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method)
- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HiddenInputField (https://defold.com/manuals/project-settings/#input-method)
- Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field).
- Add start_pos to button component
- Changed input binding settings. Add backspace, enter, text and marked_text. Backspace now is different from android back button.
- Renamed on_change_language -> on_language_change component interest
- Add basic component two functions: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected
- Add two functions to basic component: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks now: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected
- Add two new component interests: `on_focus_gain` and `on_focus_lost`
@ -33,8 +26,17 @@ Druid 0.3.0:
- on_language_change: call `druid.on_language_change()` (#38) for update all druid instances lang components
- on_layout_change: call `druid.on_layout_change()` (#37) for update all gui layouts (unimplemented now)
- Add several examples to druid-assets respository
- Add button `on_click_outside` event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field)
- Add _start_pos_ field to button component
- Changed input binding settings. Add esc, enter, text and marked_text. Backspace now is different from android back button event. Check the README setup section
- Renamed _on_change_language_ -> _on_language_change_ component interest
- Add several examples to druid-assets respository (see live example here): https://insality.github.io/druid-assets/)
- Known issues:
- Adjusting text size by height works wrong. Adjusting single line texting works fine
- Space is not working in HTML5

View File

@ -271,7 +271,7 @@ end
-- Pass nil to make input field unliminted (by default)
-- @function input:set_max_length
-- @tparam number max_length Maximum length for input text field
-- @tparam druid.input Self instance to make chain calls
-- @treturn druid.input Self instance to make chain calls
function M.set_max_length(self, max_length)
self.max_length = max_length
return self
@ -283,7 +283,7 @@ end
-- ex: [%a%d] for alpha and numeric
-- @function input:set_allowerd_characters
-- @tparam string characters Regulax exp. for validate user input
-- @tparam druid.input Self instance to make chain calls
-- @treturn druid.input Self instance to make chain calls
function M.set_allowed_characters(self, characters)
self.allowed_characters = characters
return self