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Fix scroll events while animating
Fix slider issue with negative distance Add bunch of new functions to grid More accurate progress bar scaling with 9-slice images
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@@ -240,6 +240,23 @@ function StaticGrid.add(self, item, index, shift_policy, is_instant)
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end
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--- Set new items to the grid. All previous items will be removed
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-- @tparam StaticGrid self @{StaticGrid}
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-- @tparam node[] nodes The new grid nodes
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-- @tparam[opt=false] boolean is_instant If true, update node positions instantly
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function StaticGrid.set_items(self, nodes, is_instant)
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self.nodes = nodes
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for index = 1, #nodes do
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local item = nodes[index]
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gui.set_parent(item, self.parent)
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end
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self:_update(is_instant)
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self.on_change_items:trigger(self:get_context())
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end
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--- Remove the item from the grid. Note that gui node will be not deleted
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-- @tparam StaticGrid self @{StaticGrid}
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-- @tparam number index The grid node index to remove
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@@ -382,6 +399,35 @@ function StaticGrid.set_in_row(self, in_row)
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end
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--- Set new node size for grid
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-- @tparam StaticGrid self @{StaticGrid}
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-- @tparam[opt] number width The new node width
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-- @tparam[opt] number height The new node height
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-- @treturn druid.static_grid Current grid instance
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function StaticGrid.set_item_size(self, width, height)
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if width then
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self.node_size.x = width
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end
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if height then
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self.node_size.y = height
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end
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self:_update()
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self.on_change_items:trigger(self:get_context())
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return self
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end
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--- Sort grid nodes by custom comparator function
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-- @tparam StaticGrid self @{StaticGrid}
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-- @tparam function comparator The comparator function. (a, b) -> boolean
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-- @treturn druid.static_grid Current grid instance
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function StaticGrid.sort_nodes(self, comparator)
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table.sort(self.nodes, comparator)
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self:_update(true)
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end
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--- Update grid inner state
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-- @tparam StaticGrid self @{StaticGrid}
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-- @tparam boolean|nil is_instant If true, node position update instantly, otherwise with set_position_function callback
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