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Update component docs
This commit is contained in:
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@ -15,21 +15,21 @@ Simple to-do for Druid Alpha 0.2.0
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+ button add key trigger
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+ button and hover click restriction zone?
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+ button polish, actions
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+ better scroll size management, check different cases. So implicit now
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+ better callbacks for every components
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- unify component api (get/set/to and other general stuff)
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- better callbacks for every components
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- better scroll size management, check different cases. So implicit now
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- better grid + scroll management
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- better default style, add template for custom style
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- add input_text component for alpha release
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- compare with gooey
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- add docs for all components
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- add docs folder for every component with gifs? Solutions
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- remove component autoremove all children component
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- button polish, actions
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-- Low
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- add input_text component for alpha release
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- add code template and example for user components
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- custom input settings (name of touch, text, etc)
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- add good examples with template and/or nodes (basic component no use any of them)
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@ -145,7 +145,7 @@
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2020-02-24 00:03:02 </i>
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<i style="float:right;">Last updated 2020-03-21 20:02:23 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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@ -1,6 +1,14 @@
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--- Component to handle back key (android, backspace)
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-- @module druid.back_handler
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--- Component events
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-- @table Events
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-- @tfield druid_event on_back On back handler callback
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--- Component fields
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-- @table Fields
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-- @tfield any params Params to click callbacks
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local Event = require("druid.event")
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local const = require("druid.const")
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local component = require("druid.component")
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@ -10,11 +18,9 @@ local M = component.create("back_handler", { const.ON_INPUT })
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--- Component init function
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-- @function back_handler:init
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-- @tparam table self Component instance
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-- @tparam callback callback On back button
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-- @tparam[opt] params Callback argument
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function M.init(self, callback, params)
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self.callback = callback
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self.params = params
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self.on_back = Event(callback)
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@ -1,9 +1,17 @@
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--- Component to block input on specify zone (node)
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--- Component to block input on specify zone by node
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-- @module druid.blocker
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--- Component events
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-- @table Events
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-- @tfield druid_event on_click On release button callback
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-- @tfield druid_event on_enable_change On enable/disable callback
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--- Component fields
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-- @table Fields
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-- @tfield node node Trigger node
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local Event = require("druid.event")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local M = component.create("blocker", { const.ON_INPUT_HIGH })
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@ -22,7 +30,7 @@ function M.on_input(self, action_id, action)
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return false
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end
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if not helper.is_enabled(self.node) then
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if not self:is_enabled(self.node) then
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return false
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end
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@ -34,13 +42,19 @@ function M.on_input(self, action_id, action)
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end
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--- Set enabled blocker component state
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-- @function blocker:set_enabled
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-- @tparam bool state Enabled state
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function M.set_enabled(self, state)
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gui.set_enabled(self.node, state)
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end
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--- Return blocked enabled state
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-- @function blocker:is_enabled
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-- @treturn bool True, if blocker is enabled
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function M.is_enabled(self, state)
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return gui.is_enabled(self.node)
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end
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@ -1,9 +1,6 @@
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--- Component to handle basic GUI button
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-- @module druid.button
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--- Button gui component
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--@class druid
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--- Component events
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-- @table Events
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-- @tfield druid_event on_click On release button callback
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@ -144,7 +141,6 @@ end
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--- Component init function
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-- @function button:init
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-- @tparam table self Component instance
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-- @tparam node node Gui node
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-- @tparam function callback Button callback
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-- @tparam[opt] table params Button callback params
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@ -246,6 +242,9 @@ function M.on_input_interrupt(self)
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end
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--- Set enabled button component state
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-- @function button:set_enabled
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-- @tparam bool state Enabled state
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function M.set_enabled(self, state)
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self.disabled = not state
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if self._style.on_set_enabled then
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@ -254,7 +253,10 @@ function M.set_enabled(self, state)
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end
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function M.get_enabled(self)
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--- Return button enabled state
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-- @function button:is_enabled
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-- @treturn bool True, if button is enabled
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function M.is_enabled(self)
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return not self.disabled
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end
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@ -262,7 +264,6 @@ end
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--- Strict button click area. Useful for
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-- no click events outside stencil node
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-- @function button:set_click_zone
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-- @tparam table self Component instance
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-- @tparam node zone Gui node
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function M.set_click_zone(self, zone)
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self.click_zone = self:get_node(zone)
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@ -1,13 +1,54 @@
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--- Druid checkbox component
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-- @module druid.checkbox
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--- Component events
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-- @table Events
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-- @tfield druid_event on_change_state On change state callback
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--- Component fields
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-- @table Fields
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-- @tfield node node Visual node
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-- @tfield[opt=node] node click_node Button trigger node
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-- @tfield druid.button button Button component from click_node
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--- Component style params
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-- @table Style
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-- @tfield function on_change_state (self, node, state)
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local Event = require("druid.event")
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local component = require("druid.component")
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local M = component.create("checkbox")
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function M.set_state(self, state, is_silence)
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local function on_click(self)
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M.set_state(self, not self.state)
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end
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--- Component init function
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-- @function checkbox:init
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-- @tparam node node Gui node
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node click node Trigger node, by default equals to node
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function M.init(self, node, callback, click_node)
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self.style = self:get_style()
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self.druid = self:get_druid()
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self.node = self:get_node(node)
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self.click_node = self:get_node(click_node)
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self.button = self.druid:new_button(self.click_node or self.node, on_click)
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M.set_state(self, false, true)
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self.on_change_state = Event(callback)
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end
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--- Set checkbox state
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-- @function checkbox:set_state
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-- @tparam bool state Checkbox state
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-- @tparam bool is_silent Don't trigger on_change_state if true
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function M.set_state(self, state, is_silent)
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if self.state == state then
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return
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end
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@ -17,34 +58,18 @@ function M.set_state(self, state, is_silence)
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self.style.on_change_state(self, self.node, state)
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end
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if not is_silence and self.callback then
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if not is_silent then
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self.on_change_state:trigger(self:get_context(), state)
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end
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end
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--- Return checkbox state
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-- @function checkbox:get_state
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-- @treturn bool Checkbox state
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function M.get_state(self)
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return self.state
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end
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local function on_click(self)
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M.set_state(self, not self.state)
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end
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function M.init(self, node, callback, click_node)
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self.style = self:get_style()
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self.druid = self:get_druid()
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self.node = self:get_node(node)
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self.click_node = self:get_node(click_node)
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self.callback = callback
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self.button = self.druid:new_button(self.click_node or self.node, on_click)
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M.set_state(self, false, true)
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self.on_change_state = Event(callback)
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end
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return M
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@ -1,32 +1,25 @@
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--- Checkboux group module
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--- Checkbox group module
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-- @module druid.checkbox_group
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--- Component events
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-- @table Events
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-- @tfield druid_event on_checkbox_click On any checkbox click
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--- Component fields
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-- @table Fields
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-- @tfield table checkboxes Array of checkbox components
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local Event = require("druid.event")
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local component = require("druid.component")
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local M = component.create("checkbox_group")
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function M.set_state(self, indexes)
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for i = 1, #indexes do
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if self.checkboxes[i] then
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self.checkboxes[i]:set_state(indexes[i], true)
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end
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end
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end
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function M.get_state(self)
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local result = {}
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for i = 1, #self.checkboxes do
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table.insert(result, self.checkboxes[i]:get_state())
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end
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return result
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end
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--- Component init function
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-- @function checkbox_group:init
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-- @tparam node[] node Array of gui node
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node[] click node Array of trigger nodes, by default equals to nodes
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function M.init(self, nodes, callback, click_nodes)
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self.druid = self:get_druid()
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self.checkboxes = {}
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end
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--- Set checkbox group state
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-- @function checkbox_group:set_state
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-- @tparam bool[] state Array of checkbox state
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function M.set_state(self, indexes)
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for i = 1, #indexes do
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if self.checkboxes[i] then
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self.checkboxes[i]:set_state(indexes[i], true)
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end
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end
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end
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--- Return checkbox group state
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-- @function checkbox_group:get_state
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-- @treturn bool[] Array if checkboxes state
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function M.get_state(self)
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local result = {}
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for i = 1, #self.checkboxes do
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table.insert(result, self.checkboxes[i]:get_state())
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end
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return result
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end
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return M
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@ -2,12 +2,34 @@
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-- Grid can anchor your elements, get content size and other
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-- @module druid.grid
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--- Component events
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-- @table Events
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-- @tfield druid_event on_add_item On item add callback
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-- @tfield druid_event on_remove_item On item remove callback
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-- @tfield druid_event on_clear On grid clear callback
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-- @tfield druid_event on_update_positions On update item positions callback
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--- Component fields
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-- @table Fields
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-- @tfield node parent Parent gui node
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-- @tfield node[] nodes List of all grid nodes
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-- @tfield vector3 offset Item distance between each other items
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-- @tfield vector3 anchor Item anchor
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-- @tfield vector3 node_size Item size
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-- @tfield vector4 border The size of item content
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-- @tfield vector3 border_offer The border offset for correct anchor calculations
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local Event = require("druid.event")
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local component = require("druid.component")
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local M = component.create("grid")
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--- Component init function
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-- @function grid:init
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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function M.init(self, parent, element, in_row)
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self.parent = self:get_node(parent)
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self.nodes = {}
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@ -55,6 +77,7 @@ local function get_pos(self, index)
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temp_pos.x = col * (self.node_size.x + self.offset.x) - self.border_offset.x
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temp_pos.y = -row * (self.node_size.y + self.offset.y) - self.border_offset.y
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temp_pos.z = 0
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return temp_pos
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end
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@ -70,18 +93,29 @@ local function update_pos(self)
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end
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--- Set grid items offset, the distance between items
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-- @function grid:set_offset
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-- @tparam vector3 offset Offset
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function M.set_offset(self, offset)
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self.offset = offset
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update_pos(self)
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end
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--- Set grid anchor
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-- @function grid:set_anchor
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-- @tparam vector3 acnhor Anchor
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function M.set_anchor(self, anchor)
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self.anchor = anchor
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update_pos(self)
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end
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--- Add new item to the grid
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-- @function grid:add
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-- @tparam node item Gui node
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-- @tparam[opt] number index The item position. By default add as last item
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function M.add(self, item, index)
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index = index or (#self.nodes + 1)
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table.insert(self.nodes, index, item)
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@ -95,6 +129,9 @@ function M.add(self, item, index)
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end
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--- Return grid content size
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-- @function grid:get_size
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-- @treturn vector3 The grid content size
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function M.get_size(self)
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return vmath.vector3(
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self.border.z - self.border.x,
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@ -103,6 +140,9 @@ function M.get_size(self)
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end
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--- Return array of all node positions
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-- @function grid:get_all_pos
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-- @treturn vector3[] All grid node positions
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function M.get_all_pos(self)
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local result = {}
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for i = 1, #self.nodes do
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@ -113,6 +153,8 @@ function M.get_all_pos(self)
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end
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--- Clear all items from the grid
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-- @function grid:clear
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function M.clear(self)
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for i = 1, #self.nodes do
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gui.delete_node(self.nodes[i])
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@ -1,5 +1,9 @@
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--- Component to handle hover node interaction
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-- @module druid.input
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-- @module druid.hover
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--- Component events
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-- @table Events
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-- @tfield druid_event on_hover On hover callback
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local Event = require("druid.event")
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local const = require("druid.const")
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@ -11,7 +15,6 @@ local M = component.create("hover", { const.ON_INPUT })
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--- Component init function
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-- @function hover:init
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-- @tparam table self Component instance
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-- @tparam node node Gui node
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-- @tparam function on_hover_callback Hover callback
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function M.init(self, node, on_hover_callback)
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@ -24,14 +27,6 @@ function M.init(self, node, on_hover_callback)
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end
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function M.set_hover(self, state)
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if self._is_hovered ~= state then
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self._is_hovered = state
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self.on_hover:trigger(self:get_context(), state)
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end
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end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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return
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@ -64,10 +59,20 @@ function M.on_input_interrupt(self)
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end
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--- Set hover state
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-- @function hover:set_hover
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-- @tparam bool state The hover state
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function M.set_hover(self, state)
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if self._is_hovered ~= state then
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self._is_hovered = state
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self.on_hover:trigger(self:get_context(), state)
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end
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end
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--- Strict button click area. Useful for
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-- no click events outside stencil node
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-- @function button:set_click_zone
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-- @tparam table self Component instance
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-- @tparam node zone Gui node
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function M.set_click_zone(self, zone)
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self.click_zone = self:get_node(zone)
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@ -1,4 +1,5 @@
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--- Druid input text component
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--- Druid input text component.
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-- Carry on user text input
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-- @local unimplemented
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-- @module druid.input
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@ -2,6 +2,15 @@
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-- Good working with localization system
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-- @module druid.lang_text
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--- Component events
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-- @table Events
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-- @tfield druid_event on_change On change text callback
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--- Component fields
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-- @table Fields
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-- @tfield druid.text text The text component
|
||||
|
||||
local Event = require("druid.event")
|
||||
local const = require("druid.const")
|
||||
local settings = require("druid.system.settings")
|
||||
local component = require("druid.component")
|
||||
@ -9,31 +18,23 @@ local component = require("druid.component")
|
||||
local M = component.create("lang_text", { const.ON_CHANGE_LANGUAGE })
|
||||
|
||||
|
||||
function M.init(self, node, lang_id, no_adjust)
|
||||
--- Component init function
|
||||
-- @function lang_text:init
|
||||
-- @tparam node node The text node
|
||||
-- @tparam string locale_id Default locale id
|
||||
-- @tparam bool no_adjust If true, will not correct text size
|
||||
function M.init(self, node, locale_id, no_adjust)
|
||||
self.druid = self:get_druid()
|
||||
self.text = self.druid:new_text(node, lang_id, no_adjust)
|
||||
self:translate(lang_id)
|
||||
self.text = self.druid:new_text(node, locale_id, no_adjust)
|
||||
|
||||
self.on_change = Event()
|
||||
|
||||
self:translate(locale_id)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function M.set_to(self, text)
|
||||
self.last_locale = false
|
||||
self.text:set_to(text)
|
||||
end
|
||||
|
||||
|
||||
--- Translate the text by locale_id
|
||||
-- @function text:translate
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam string locale_id Locale id
|
||||
function M.translate(self, locale_id)
|
||||
self.last_locale = locale_id or self.last_locale
|
||||
self.text:set_to(settings.get_text(self.last_locale))
|
||||
end
|
||||
|
||||
|
||||
function M.on_change_language(self)
|
||||
if self.last_locale then
|
||||
M.translate(self)
|
||||
@ -41,4 +42,23 @@ function M.on_change_language(self)
|
||||
end
|
||||
|
||||
|
||||
--- Setup raw text to lang_text component
|
||||
-- @function lang_text:set_to
|
||||
-- @tparam string text Text for text node
|
||||
function M.set_to(self, text)
|
||||
self.last_locale = false
|
||||
self.text:set_to(text)
|
||||
self.on_change:trigger()
|
||||
end
|
||||
|
||||
|
||||
--- Translate the text by locale_id
|
||||
-- @function lang_text:translate
|
||||
-- @tparam string locale_id Locale id
|
||||
function M.translate(self, locale_id)
|
||||
self.last_locale = locale_id or self.last_locale
|
||||
self.text:set_to(settings.get_text(self.last_locale))
|
||||
end
|
||||
|
||||
|
||||
return M
|
||||
|
@ -1,6 +1,26 @@
|
||||
--- Basic progress bar component
|
||||
--- Basic progress bar component.
|
||||
-- For correct progress bar init it should be in max size from gui
|
||||
-- @module druid.progress
|
||||
|
||||
--- Component events
|
||||
-- @table Events
|
||||
-- @tfield druid_event on_change On progress bar change callback
|
||||
|
||||
--- Component fields
|
||||
-- @table Fields
|
||||
-- @tfield node node Progress bar fill node
|
||||
-- @tfield string key The progress bar direction
|
||||
-- @tfield vector3 scale Current progress bar scale
|
||||
-- @tfield vector3 size Current progress bar size
|
||||
-- @tfield number max_size Maximum size of progress bar
|
||||
-- @tfield vector4 slice Progress bar slice9 settings
|
||||
|
||||
--- Component style params
|
||||
-- @table Style
|
||||
-- @tfield number SPEED Progress bas fill rate. More -> faster
|
||||
-- @tfield number MIN_DELTA Minimum step to fill progress bar
|
||||
|
||||
local Event = require("druid.event")
|
||||
local const = require("druid.const")
|
||||
local helper = require("druid.helper")
|
||||
local component = require("druid.component")
|
||||
@ -8,34 +28,6 @@ local component = require("druid.component")
|
||||
local M = component.create("progress", { const.ON_UPDATE })
|
||||
|
||||
|
||||
--- Component init function
|
||||
-- @function progress:init
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam string|node node Progress bar fill node or node name
|
||||
-- @tparam string key Progress bar direction (x or y)
|
||||
-- @tparam number init_value Initial value of progress bar
|
||||
function M.init(self, node, key, init_value)
|
||||
assert(key == const.SIDE.X or const.SIDE.Y, "Progress bar key should be 'x' or 'y'")
|
||||
|
||||
self.prop = hash("scale."..key)
|
||||
self.key = key
|
||||
|
||||
self.style = self:get_style()
|
||||
self.node = self:get_node(node)
|
||||
self.scale = gui.get_scale(self.node)
|
||||
self.size = gui.get_size(self.node)
|
||||
self.max_size = self.size[self.key]
|
||||
self.slice = gui.get_slice9(self.node)
|
||||
if key == const.SIDE.X then
|
||||
self.slice_size = self.slice.x + self.slice.z
|
||||
else
|
||||
self.slice_size = self.slice.y + self.slice.w
|
||||
end
|
||||
|
||||
self:set_to(init_value or 1)
|
||||
end
|
||||
|
||||
|
||||
local function check_steps(self, from, to, exactly)
|
||||
if not self.steps then
|
||||
return
|
||||
@ -58,7 +50,7 @@ local function check_steps(self, from, to, exactly)
|
||||
end
|
||||
|
||||
|
||||
local function set_bar_to(self, set_to, is_silence)
|
||||
local function set_bar_to(self, set_to, is_silent)
|
||||
local prev_value = self.last_value
|
||||
self.last_value = set_to
|
||||
|
||||
@ -72,73 +64,38 @@ local function set_bar_to(self, set_to, is_silence)
|
||||
self.size[self.key] = size
|
||||
gui.set_size(self.node, self.size)
|
||||
|
||||
if not is_silence then
|
||||
if not is_silent then
|
||||
check_steps(self, prev_value, set_to)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Fill a progress bar and stop progress animation
|
||||
-- @function progress:empty
|
||||
-- @tparam table self Component instance
|
||||
function M.fill(self)
|
||||
set_bar_to(self, 1, true)
|
||||
end
|
||||
--- Component init function
|
||||
-- @function progress:init
|
||||
-- @tparam string|node node Progress bar fill node or node name
|
||||
-- @tparam string key Progress bar direction: const.SIDE.X or const.SIDE.Y
|
||||
-- @tparam number init_value Initial value of progress bar
|
||||
function M.init(self, node, key, init_value)
|
||||
assert(key == const.SIDE.X or const.SIDE.Y, "Progress bar key should be 'x' or 'y'")
|
||||
|
||||
self.prop = hash("scale."..key)
|
||||
self.key = key
|
||||
|
||||
--- Empty a progress bar
|
||||
-- @function progress:empty
|
||||
-- @tparam table self Component instance
|
||||
function M.empty(self)
|
||||
set_bar_to(self, 0, true)
|
||||
end
|
||||
|
||||
|
||||
--- Instant fill progress bar to value
|
||||
-- @function progress:set_to
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam number to Progress bar value, from 0 to 1
|
||||
function M.set_to(self, to)
|
||||
set_bar_to(self, to)
|
||||
end
|
||||
|
||||
|
||||
--- Return current progress bar value
|
||||
-- @function progress:get
|
||||
-- @tparam table self Component instance
|
||||
function M.get(self)
|
||||
return self.last_value
|
||||
end
|
||||
|
||||
|
||||
--- Set points on progress bar to fire the callback
|
||||
-- @function progress:set_steps
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam table steps Array of progress bar values
|
||||
-- @tparam function callback Callback on intersect step value
|
||||
function M.set_steps(self, steps, callback)
|
||||
self.steps = steps
|
||||
self.step_callback = callback
|
||||
end
|
||||
|
||||
|
||||
--- Start animation of a progress bar
|
||||
-- @function progress:to
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam number to value between 0..1
|
||||
-- @tparam[opt] function callback Callback on animation ends
|
||||
function M.to(self, to, callback)
|
||||
to = helper.clamp(to, 0, 1)
|
||||
-- cause of float error
|
||||
local value = helper.round(to, 5)
|
||||
if value ~= self.last_value then
|
||||
self.target = value
|
||||
self.target_callback = callback
|
||||
self.style = self:get_style()
|
||||
self.node = self:get_node(node)
|
||||
self.scale = gui.get_scale(self.node)
|
||||
self.size = gui.get_size(self.node)
|
||||
self.max_size = self.size[self.key]
|
||||
self.slice = gui.get_slice9(self.node)
|
||||
if key == const.SIDE.X then
|
||||
self.slice_size = self.slice.x + self.slice.z
|
||||
else
|
||||
if callback then
|
||||
callback(self:get_context(), to)
|
||||
end
|
||||
self.slice_size = self.slice.y + self.slice.w
|
||||
end
|
||||
|
||||
self.on_change = Event()
|
||||
|
||||
self:set_to(init_value or 1)
|
||||
end
|
||||
|
||||
|
||||
@ -162,4 +119,63 @@ function M.update(self, dt)
|
||||
end
|
||||
|
||||
|
||||
--- Fill a progress bar and stop progress animation
|
||||
-- @function progress:fill
|
||||
function M.fill(self)
|
||||
set_bar_to(self, 1, true)
|
||||
end
|
||||
|
||||
|
||||
--- Empty a progress bar
|
||||
-- @function progress:empty
|
||||
function M.empty(self)
|
||||
set_bar_to(self, 0, true)
|
||||
end
|
||||
|
||||
|
||||
--- Instant fill progress bar to value
|
||||
-- @function progress:set_to
|
||||
-- @tparam number to Progress bar value, from 0 to 1
|
||||
function M.set_to(self, to)
|
||||
set_bar_to(self, to)
|
||||
end
|
||||
|
||||
|
||||
--- Return current progress bar value
|
||||
-- @function progress:get
|
||||
function M.get(self)
|
||||
return self.last_value
|
||||
end
|
||||
|
||||
|
||||
--- Set points on progress bar to fire the callback
|
||||
-- @function progress:set_steps
|
||||
-- @tparam number[] steps Array of progress bar values
|
||||
-- @tparam function callback Callback on intersect step value
|
||||
-- @usage progress:set_steps({0, 0.3, 0.6, 1}, function(self, step) end)
|
||||
function M.set_steps(self, steps, callback)
|
||||
self.steps = steps
|
||||
self.step_callback = callback
|
||||
end
|
||||
|
||||
|
||||
--- Start animation of a progress bar
|
||||
-- @function progress:to
|
||||
-- @tparam number to value between 0..1
|
||||
-- @tparam[opt] function callback Callback on animation ends
|
||||
function M.to(self, to, callback)
|
||||
to = helper.clamp(to, 0, 1)
|
||||
-- cause of float error
|
||||
local value = helper.round(to, 5)
|
||||
if value ~= self.last_value then
|
||||
self.target = value
|
||||
self.target_callback = callback
|
||||
else
|
||||
if callback then
|
||||
callback(self:get_context(), to)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return M
|
||||
|
@ -1,6 +1,15 @@
|
||||
--- Radio group module
|
||||
-- @module druid.radio_group
|
||||
|
||||
--- Component events
|
||||
-- @table Events
|
||||
-- @tfield druid_event on_radio_click On any checkbox click
|
||||
|
||||
--- Component fields
|
||||
-- @table Fields
|
||||
-- @tfield table checkboxes Array of checkbox components
|
||||
|
||||
local Event = require("druid.event")
|
||||
local component = require("druid.component")
|
||||
|
||||
local M = component.create("radio_group")
|
||||
@ -11,17 +20,43 @@ local function on_checkbox_click(self, index)
|
||||
self.checkboxes[i]:set_state(i == index, true)
|
||||
end
|
||||
|
||||
if self.callback then
|
||||
self.callback(self:get_context(), index)
|
||||
self.on_radio_click:trigger(self:get_context(), index)
|
||||
end
|
||||
|
||||
|
||||
--- Component init function
|
||||
-- @function radio_group:init
|
||||
-- @tparam node[] node Array of gui node
|
||||
-- @tparam function callback Radio callback
|
||||
-- @tparam[opt=node] node[] click node Array of trigger nodes, by default equals to nodes
|
||||
function M.init(self, nodes, callback, click_nodes)
|
||||
self.druid = self:get_druid()
|
||||
self.checkboxes = {}
|
||||
|
||||
self.on_radio_click = Event(callback)
|
||||
|
||||
for i = 1, #nodes do
|
||||
local click_node = click_nodes and click_nodes[i] or nil
|
||||
local checkbox = self.druid:new_checkbox(nodes[i], function()
|
||||
on_checkbox_click(self, i)
|
||||
end, click_node)
|
||||
|
||||
table.insert(self.checkboxes, checkbox)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Set radio group state
|
||||
-- @function radio_group:set_state
|
||||
-- @tparam bool[] state Array of checkbox state
|
||||
function M.set_state(self, index)
|
||||
on_checkbox_click(self, index)
|
||||
end
|
||||
|
||||
|
||||
--- Return radio group state
|
||||
-- @function radio_group:get_state
|
||||
-- @treturn bool[] Array if checkboxes state
|
||||
function M.get_state(self)
|
||||
local result = -1
|
||||
|
||||
@ -36,20 +71,4 @@ function M.get_state(self)
|
||||
end
|
||||
|
||||
|
||||
function M.init(self, nodes, callback, click_nodes)
|
||||
self.druid = self:get_druid()
|
||||
self.checkboxes = {}
|
||||
self.callback = callback
|
||||
|
||||
for i = 1, #nodes do
|
||||
local click_node = click_nodes and click_nodes[i] or nil
|
||||
local checkbox = self.druid:new_checkbox(nodes[i], function()
|
||||
on_checkbox_click(self, i)
|
||||
end, click_node)
|
||||
|
||||
table.insert(self.checkboxes, checkbox)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return M
|
||||
|
@ -1,6 +1,41 @@
|
||||
--- Component to handle scroll content
|
||||
--- Component to handle scroll content.
|
||||
-- Scroll consist from two nodes: scroll parent and scroll input
|
||||
-- Scroll input the user input zone, it's static
|
||||
-- Scroll parent the scroll moving part, it will change position.
|
||||
-- Setup initial scroll size by changing scroll parent size. If scroll parent
|
||||
-- size will be less than scroll_input size, no scroll is available. For scroll
|
||||
-- parent size should be more than input size
|
||||
-- @module druid.scroll
|
||||
|
||||
--- Component events
|
||||
-- @table Events
|
||||
-- @tfield druid_event on_scroll On scroll move callback
|
||||
-- @tfield druid_event on_scroll_to On scroll_to function callback
|
||||
-- @tfield druid_event on_point_scroll On scroll_to_index function callbck
|
||||
|
||||
--- Component fields
|
||||
-- @table Fields
|
||||
-- @tfield node node Scroll parent node
|
||||
-- @tfield node input_zone Scroll input node
|
||||
-- @tfield vector3 zone_size Current scroll content size
|
||||
-- @tfield number soft_size Soft zone size from style table
|
||||
-- @tfield vector3 center_offset Distance from node to node's center
|
||||
-- @tfield bool is_inert Flag, if scroll now moving by inertion
|
||||
-- @tfield vector3 inert Current inert speed
|
||||
-- @tfield vector3 pos Current scroll posisition
|
||||
-- @tfield vector3 target Current scroll target position
|
||||
|
||||
--- Component style params
|
||||
-- @table Style
|
||||
-- @tfield number FRICT_HOLD Multiplier for inertion, while touching
|
||||
-- @tfield number FRICT Multiplier for free inertion
|
||||
-- @tfield number INERT_THRESHOLD Scroll speed to stop inertion
|
||||
-- @tfield number INERT_SPEED Multiplier for inertion speed
|
||||
-- @tfield number DEADZONE Deadzone for start scrol in pixels
|
||||
-- @tfield number SOFT_ZONE_SIZE Size of outside zone in pixels (for scroll back moving)
|
||||
-- @tfield number BACK_SPEED Scroll back returning lerp speed
|
||||
-- @tfield number ANIM_SPEED Scroll gui.animation speed for scroll_to function
|
||||
|
||||
local Event = require("druid.event")
|
||||
local helper = require("druid.helper")
|
||||
local const = require("druid.const")
|
||||
@ -46,39 +81,6 @@ local function update_border(self)
|
||||
end
|
||||
|
||||
|
||||
function M.init(self, scroll_parent, input_zone, border)
|
||||
self.style = self:get_style()
|
||||
self.node = self:get_node(scroll_parent)
|
||||
self.input_zone = self:get_node(input_zone)
|
||||
|
||||
self.zone_size = gui.get_size(self.input_zone)
|
||||
self.soft_size = self.style.SOFT_ZONE_SIZE
|
||||
|
||||
-- Distance from node to node's center
|
||||
local offset = helper.get_pivot_offset(gui.get_pivot(self.input_zone))
|
||||
self.center_offset = vmath.vector3(self.zone_size)
|
||||
self.center_offset.x = self.center_offset.x * offset.x
|
||||
self.center_offset.y = self.center_offset.y * offset.y
|
||||
|
||||
self.is_inert = true
|
||||
self.inert = vmath.vector3(0)
|
||||
self.pos = gui.get_position(self.node)
|
||||
self.target = vmath.vector3(self.pos)
|
||||
|
||||
self.input = {
|
||||
touch = false,
|
||||
start_x = 0,
|
||||
start_y = 0,
|
||||
side = false,
|
||||
}
|
||||
|
||||
update_border(self)
|
||||
|
||||
self.on_scroll = Event()
|
||||
self.on_scroll_to = Event()
|
||||
self.on_point_scroll = Event()
|
||||
end
|
||||
|
||||
|
||||
local function set_pos(self, pos)
|
||||
if self.pos.x ~= pos.x or self.pos.y ~= pos.y then
|
||||
@ -146,6 +148,7 @@ end
|
||||
--- Find closer point of interest
|
||||
-- if no inert, scroll to next point by scroll direction
|
||||
-- if inert, find next point by scroll director
|
||||
-- @local
|
||||
local function check_points(self)
|
||||
if not self.points then
|
||||
return
|
||||
@ -236,17 +239,6 @@ local function cancel_animate(self)
|
||||
end
|
||||
|
||||
|
||||
function M.update(self, dt)
|
||||
if self.input.touch then
|
||||
if M.current_scroll == self then
|
||||
update_hand_scroll(self, dt)
|
||||
end
|
||||
else
|
||||
update_free_inert(self, dt)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function add_delta(self, dx, dy)
|
||||
local t = self.target
|
||||
local b = self.border
|
||||
@ -295,6 +287,55 @@ local function add_delta(self, dx, dy)
|
||||
end
|
||||
|
||||
|
||||
--- Component init function
|
||||
-- @function scroll:init
|
||||
-- @tparam node scroll_parent Gui node where placed scroll content. This node will change position
|
||||
-- @tparam node input_zone Gui node where input is catched
|
||||
function M.init(self, scroll_parent, input_zone)
|
||||
self.style = self:get_style()
|
||||
self.node = self:get_node(scroll_parent)
|
||||
self.input_zone = self:get_node(input_zone)
|
||||
|
||||
self.zone_size = gui.get_size(self.input_zone)
|
||||
self.soft_size = self.style.SOFT_ZONE_SIZE
|
||||
|
||||
-- Distance from node to node's center
|
||||
local offset = helper.get_pivot_offset(gui.get_pivot(self.input_zone))
|
||||
self.center_offset = vmath.vector3(self.zone_size)
|
||||
self.center_offset.x = self.center_offset.x * offset.x
|
||||
self.center_offset.y = self.center_offset.y * offset.y
|
||||
|
||||
self.is_inert = true
|
||||
self.inert = vmath.vector3(0)
|
||||
self.pos = gui.get_position(self.node)
|
||||
self.target = vmath.vector3(self.pos)
|
||||
|
||||
self.input = {
|
||||
touch = false,
|
||||
start_x = 0,
|
||||
start_y = 0,
|
||||
side = false,
|
||||
}
|
||||
|
||||
update_border(self)
|
||||
|
||||
self.on_scroll = Event()
|
||||
self.on_scroll_to = Event()
|
||||
self.on_point_scroll = Event()
|
||||
end
|
||||
|
||||
|
||||
function M.update(self, dt)
|
||||
if self.input.touch then
|
||||
if M.current_scroll == self then
|
||||
update_hand_scroll(self, dt)
|
||||
end
|
||||
else
|
||||
update_free_inert(self, dt)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M.on_input(self, action_id, action)
|
||||
if action_id ~= const.ACTION_TOUCH then
|
||||
return false
|
||||
@ -377,9 +418,10 @@ function M.scroll_to(self, point, is_instant)
|
||||
end)
|
||||
end
|
||||
|
||||
self.on_scroll_to:trigger(self:get_context(), point, is_instant)
|
||||
self.on_scroll_to:trigger(self:get_context(), target, is_instant)
|
||||
end
|
||||
|
||||
|
||||
--- Start scroll to target scroll percent
|
||||
-- @function scroll:scroll_to_percent
|
||||
-- @tparam point vector3 target percent
|
||||
@ -404,11 +446,11 @@ function M.scroll_to_percent(self, percent, is_instant)
|
||||
M.scroll_to(self, pos, is_instant)
|
||||
end
|
||||
|
||||
|
||||
--- Scroll to item in scroll by point index
|
||||
-- @function scroll:init
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam number index Point index
|
||||
-- @tparam[opt] boolean skip_cb If true, skip the point callback
|
||||
-- @tparam[opt] bool skip_cb If true, skip the point callback
|
||||
function M.scroll_to_index(self, index, skip_cb)
|
||||
index = helper.clamp(index, 1, #self.points)
|
||||
|
||||
@ -427,7 +469,6 @@ end
|
||||
--- Set points of interest.
|
||||
-- Scroll will always centered on closer points
|
||||
-- @function scroll:set_points
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam table points Array of vector3 points
|
||||
function M.set_points(self, points)
|
||||
self.points = points
|
||||
@ -447,8 +488,7 @@ end
|
||||
-- If disabled, scroll through points (if exist)
|
||||
-- If no points, just simple drag without inertion
|
||||
-- @function scroll:set_inert
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam boolean state Inert scroll state
|
||||
-- @tparam bool state Inert scroll state
|
||||
function M.set_inert(self, state)
|
||||
self.is_inert = state
|
||||
end
|
||||
@ -456,7 +496,6 @@ end
|
||||
|
||||
--- Set the callback on scrolling to point (if exist)
|
||||
-- @function scroll:on_point_move
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam function callback Callback on scroll to point of interest
|
||||
function M.on_point_move(self, callback)
|
||||
self.on_point_scroll:subscribe(callback)
|
||||
@ -465,8 +504,7 @@ end
|
||||
|
||||
--- Set the scroll possibly area
|
||||
-- @function scroll:set_border
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam vmath.vector3 border Size of scrolling area
|
||||
-- @tparam vector3 border Size of scrolling area
|
||||
function M.set_border(self, content_size)
|
||||
gui.set_size(self.node, content_size)
|
||||
update_border(self)
|
||||
@ -475,8 +513,7 @@ end
|
||||
|
||||
--- Return current scroll progress
|
||||
-- @function scroll:get_scroll_percent
|
||||
-- @tparam table self Component instance
|
||||
-- @return vmath.vector3 Scroll progress
|
||||
-- @treturn vector3 Scroll progress
|
||||
function M.get_scroll_percent(self)
|
||||
local border = self.border
|
||||
local size_x = math.abs(border.z - border.x)
|
||||
|
@ -1,6 +1,22 @@
|
||||
--- Druid slider component
|
||||
-- @module druid.slider
|
||||
|
||||
--- Component events
|
||||
-- @table Events
|
||||
-- @tfield druid_event on_change_value On change value callback
|
||||
|
||||
--- Component fields
|
||||
-- @table Fields
|
||||
-- @tfield node node Slider pin node
|
||||
-- @tfield vector3 start_pos Start pin node position
|
||||
-- @tfield vector3 pos Current pin node position
|
||||
-- @tfield vector3 target_pos Targer pin node position
|
||||
-- @tfield vector3 end_pos End pin node position
|
||||
-- @tfield number dist Length between start and end position
|
||||
-- @tfield bool is_drag Current drag state
|
||||
-- @tfield number value Current slider value
|
||||
|
||||
|
||||
local Event = require("druid.event")
|
||||
local helper = require("druid.helper")
|
||||
local const = require("druid.const")
|
||||
@ -14,6 +30,11 @@ local function on_change_value(self)
|
||||
end
|
||||
|
||||
|
||||
--- Component init function
|
||||
-- @function slider:init
|
||||
-- @tparam node node Gui pin node
|
||||
-- @tparam vector3 end_pos The end position of slider
|
||||
-- @tparam[opt] function callback On slider change callback
|
||||
function M.init(self, node, end_pos, callback)
|
||||
self.node = self:get_node(node)
|
||||
|
||||
@ -79,6 +100,10 @@ function M.on_input(self, action_id, action)
|
||||
end
|
||||
|
||||
|
||||
--- Set value for slider
|
||||
-- @function slider:set
|
||||
-- @tparam number value Value from 0 to 1
|
||||
-- @tparam[opt] bool is_silent Don't trigger event if true
|
||||
function M.set(self, value, is_silent)
|
||||
value = helper.clamp(value, 0, 1)
|
||||
|
||||
|
@ -1,7 +1,25 @@
|
||||
--- Component to handle all GUI texts
|
||||
-- Good working with localization system
|
||||
--- Component to handle all GUI texts.
|
||||
-- Druid text can adjust itself for text node size
|
||||
-- Text will never will be outside of his text size (even multiline)
|
||||
-- @module druid.text
|
||||
|
||||
--- Component events
|
||||
-- @table Events
|
||||
-- @tfield druid_event on_set_text On set text callback
|
||||
-- @tfield druid_event on_update_text_scale On adjust text size callback
|
||||
-- @tfield druid_event on_set_pivot On change pivot callback
|
||||
|
||||
--- Component fields
|
||||
-- @table Fields
|
||||
-- @tfield node node Text node
|
||||
-- @tfield vector3 pos Current text position
|
||||
-- @tfield vector3 start_scale Initial text node scale
|
||||
-- @tfield vector3 scale Current text node scale
|
||||
-- @tfield vector3 start_size Initial text node size
|
||||
-- @tfield vector3 text_area Current text node available are
|
||||
-- @tfield bool is_no_adjust Current text size adjust settings
|
||||
-- @tfield vector3 color Current text color
|
||||
|
||||
local Event = require("druid.event")
|
||||
local const = require("druid.const")
|
||||
local component = require("druid.component")
|
||||
@ -19,33 +37,6 @@ local function update_text_size(self)
|
||||
end
|
||||
|
||||
|
||||
function M.init(self, node, value, no_adjust)
|
||||
self.node = self:get_node(node)
|
||||
self.start_pivot = gui.get_pivot(self.node)
|
||||
|
||||
self.start_pos = gui.get_position(self.node)
|
||||
self.pos = gui.get_position(self.node)
|
||||
|
||||
self.start_scale = gui.get_scale(self.node)
|
||||
self.scale = gui.get_scale(self.node)
|
||||
|
||||
self.start_size = gui.get_size(self.node)
|
||||
self.text_area = gui.get_size(self.node)
|
||||
self.text_area.x = self.text_area.x * self.start_scale.x
|
||||
self.text_area.y = self.text_area.y * self.start_scale.y
|
||||
|
||||
self.is_no_adjust = no_adjust
|
||||
self.last_color = gui.get_color(self.node)
|
||||
|
||||
self.on_set_text = Event()
|
||||
self.on_update_text_scale = Event()
|
||||
self.on_set_pivot = Event()
|
||||
|
||||
self:set_to(value or 0)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Setup scale x, but can only be smaller, than start text scale
|
||||
local function update_text_area_size(self)
|
||||
gui.set_scale(self.node, self.start_scale)
|
||||
@ -73,9 +64,37 @@ local function update_text_area_size(self)
|
||||
end
|
||||
|
||||
|
||||
--- Component init function
|
||||
-- @function text:init
|
||||
-- @tparam node node Gui text node
|
||||
-- @tparam[opt] string value Initial text
|
||||
-- @tparam[opt] bool no_adjust If true, text will be not auto-adjust size
|
||||
function M.init(self, node, value, no_adjust)
|
||||
self.node = self:get_node(node)
|
||||
self.pos = gui.get_position(self.node)
|
||||
|
||||
self.start_scale = gui.get_scale(self.node)
|
||||
self.scale = gui.get_scale(self.node)
|
||||
|
||||
self.start_size = gui.get_size(self.node)
|
||||
self.text_area = gui.get_size(self.node)
|
||||
self.text_area.x = self.text_area.x * self.start_scale.x
|
||||
self.text_area.y = self.text_area.y * self.start_scale.y
|
||||
|
||||
self.is_no_adjust = no_adjust
|
||||
self.color = gui.get_color(self.node)
|
||||
|
||||
self.on_set_text = Event()
|
||||
self.on_update_text_scale = Event()
|
||||
self.on_set_pivot = Event()
|
||||
|
||||
self:set_to(value or 0)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set text to text field
|
||||
-- @function text:set_to
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam string set_to Text for node
|
||||
function M.set_to(self, set_to)
|
||||
self.last_value = set_to
|
||||
@ -91,28 +110,25 @@ end
|
||||
|
||||
--- Set color
|
||||
-- @function text:set_color
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam vmath.vector4 color Color for node
|
||||
-- @tparam vector4 color Color for node
|
||||
function M.set_color(self, color)
|
||||
self.last_color = color
|
||||
self.color = color
|
||||
gui.set_color(self.node, color)
|
||||
end
|
||||
|
||||
|
||||
--- Set alpha
|
||||
-- @function text:set_alpha
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam number alpha Alpha for node
|
||||
function M.set_alpha(self, alpha)
|
||||
self.last_color.w = alpha
|
||||
gui.set_color(self.node, self.last_color)
|
||||
self.color.w = alpha
|
||||
gui.set_color(self.node, self.color)
|
||||
end
|
||||
|
||||
|
||||
--- Set scale
|
||||
-- @function text:set_scale
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam vmath.vector3 scale Scale for node
|
||||
-- @tparam vector3 scale Scale for node
|
||||
function M.set_scale(self, scale)
|
||||
self.last_scale = scale
|
||||
gui.set_scale(self.node, scale)
|
||||
@ -122,7 +138,6 @@ end
|
||||
--- Set text pivot. Text will re-anchor inside
|
||||
-- his text area
|
||||
-- @function text:set_pivot
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam gui.pivot pivot Gui pivot constant
|
||||
function M.set_pivot(self, pivot)
|
||||
local prev_pivot = gui.get_pivot(self.node)
|
||||
|
@ -1,6 +1,24 @@
|
||||
--- Component to handle GUI timers
|
||||
--- Component to handle GUI timers.
|
||||
-- Timer updating by game delta time. If game is not focused -
|
||||
-- timer will be not updated.
|
||||
-- @module druid.timer
|
||||
|
||||
--- Component events
|
||||
-- @table Events
|
||||
-- @tfield druid_event on_tick On timer tick callback. Fire every second
|
||||
-- @tfield druid_event on_set_enabled On timer change enabled state callback
|
||||
-- @tfield druid_event on_timer_end On timer end callback
|
||||
|
||||
--- Component fields
|
||||
-- @table Fields
|
||||
-- @tfield node node Trigger node
|
||||
-- @tfield[opt=node] node anim_node Animation node
|
||||
-- @tfield vector3 scale_from Initial scale of anim_node
|
||||
-- @tfield vector3 pos Initial pos of anim_node
|
||||
-- @tfield any params Params to click callbacks
|
||||
-- @tfield druid.hover hover Druid hover logic component
|
||||
-- @tfield[opt] node click_zone Restriction zone
|
||||
|
||||
local Event = require("druid.event")
|
||||
local const = require("druid.const")
|
||||
local formats = require("druid.helper.formats")
|
||||
@ -10,6 +28,12 @@ local component = require("druid.component")
|
||||
local M = component.create("timer", { const.ON_UPDATE })
|
||||
|
||||
|
||||
--- Component init function
|
||||
-- @function timer:init
|
||||
-- @tparam node node Gui text node
|
||||
-- @tparam number seconds_from Start timer value in seconds
|
||||
-- @tparam[opt=0] number seconds_to End timer value in seconds
|
||||
-- @tparam[opt] function callback Function on timer end
|
||||
function M.init(self, node, seconds_from, seconds_to, callback)
|
||||
self.node = self:get_node(node)
|
||||
seconds_from = math.max(seconds_from, 0)
|
||||
@ -31,42 +55,6 @@ function M.init(self, node, seconds_from, seconds_to, callback)
|
||||
end
|
||||
|
||||
|
||||
--- Set text to text field
|
||||
-- @function timer:set_to
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam number set_to Value in seconds
|
||||
function M.set_to(self, set_to)
|
||||
self.last_value = set_to
|
||||
gui.set_text(self.node, formats.second_string_min(set_to))
|
||||
end
|
||||
|
||||
|
||||
--- Called when update
|
||||
-- @function timer:set_state
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam boolean is_on Timer enable state
|
||||
function M.set_state(self, is_on)
|
||||
self.is_on = is_on
|
||||
|
||||
self.on_set_enabled:trigger(self:get_context(), is_on)
|
||||
end
|
||||
|
||||
|
||||
--- Set time interval
|
||||
-- @function timer:set_interval
|
||||
-- @tparam table self Component instance
|
||||
-- @tparam number from Start time in seconds
|
||||
-- @tparam number to Target time in seconds
|
||||
function M.set_interval(self, from, to)
|
||||
self.from = from
|
||||
self.value = from
|
||||
self.temp = 0
|
||||
self.target = to
|
||||
M.set_state(self, true)
|
||||
M.set_to(self, from)
|
||||
end
|
||||
|
||||
|
||||
function M.update(self, dt)
|
||||
if not self.is_on then
|
||||
return
|
||||
@ -89,5 +77,37 @@ function M.update(self, dt)
|
||||
end
|
||||
end
|
||||
|
||||
--- Set text to text field
|
||||
-- @function timer:set_to
|
||||
-- @tparam number set_to Value in seconds
|
||||
function M.set_to(self, set_to)
|
||||
self.last_value = set_to
|
||||
gui.set_text(self.node, formats.second_string_min(set_to))
|
||||
end
|
||||
|
||||
|
||||
--- Called when update
|
||||
-- @function timer:set_state
|
||||
-- @tparam bool is_on Timer enable state
|
||||
function M.set_state(self, is_on)
|
||||
self.is_on = is_on
|
||||
|
||||
self.on_set_enabled:trigger(self:get_context(), is_on)
|
||||
end
|
||||
|
||||
|
||||
--- Set time interval
|
||||
-- @function timer:set_interval
|
||||
-- @tparam number from Start time in seconds
|
||||
-- @tparam number to Target time in seconds
|
||||
function M.set_interval(self, from, to)
|
||||
self.from = from
|
||||
self.value = from
|
||||
self.temp = 0
|
||||
self.target = to
|
||||
M.set_state(self, true)
|
||||
M.set_to(self, from)
|
||||
end
|
||||
|
||||
|
||||
return M
|
@ -45,7 +45,7 @@ end
|
||||
|
||||
--- Return true, if event have at lease one handler
|
||||
-- @function event:is_exist
|
||||
-- @treturn boolean True if event have handlers
|
||||
-- @treturn bool True if event have handlers
|
||||
function M.is_exist(self)
|
||||
return #self._callbacks > 0
|
||||
end
|
||||
|
@ -19,8 +19,8 @@ end
|
||||
local function setup_button(self)
|
||||
local b = self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
|
||||
self.druid:new_button("button_template/button", function()
|
||||
print(b:get_enabled())
|
||||
b:set_enabled(not b:get_enabled())
|
||||
print(b:is_enabled())
|
||||
b:set_enabled(not b:is_enabled())
|
||||
end, "button_param")
|
||||
end
|
||||
|
||||
|
@ -4,6 +4,7 @@ local M = {}
|
||||
local function init_grid(self)
|
||||
local prefab = gui.get_node("grid_prefab")
|
||||
|
||||
local grid_scroll = self.druid:new_scroll("grid_content", "scroll_with_grid_size")
|
||||
local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
|
||||
grid:set_anchor(vmath.vector3(0, 0.5, 0))
|
||||
|
||||
@ -13,12 +14,15 @@ local function init_grid(self)
|
||||
grid:add(clone_prefab["grid_prefab"])
|
||||
gui.set_text(clone_prefab["grid_prefab_text"], "Node " .. i)
|
||||
|
||||
self.druid:new_button(clone_prefab["grid_button"])
|
||||
self.druid:new_button(clone_prefab["grid_button"], function()
|
||||
local position = gui.get_position(clone_prefab["grid_prefab"])
|
||||
position.x = -position.x
|
||||
grid_scroll:scroll_to(position)
|
||||
end)
|
||||
end
|
||||
|
||||
gui.set_enabled(prefab, false)
|
||||
|
||||
local grid_scroll = self.druid:new_scroll("grid_content", "scroll_with_grid_size")
|
||||
grid_scroll:set_border(grid:get_size())
|
||||
|
||||
local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value)
|
||||
|
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Reference in New Issue
Block a user