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Annotations update [3]
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@@ -478,7 +478,7 @@ end
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--
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-- This functions calls automatically if you don't disable it in game.project: druid.no_stencil_check
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-- @tparam Button self @{Button}
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-- @tparam node zone Gui node
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-- @tparam node|nil zone Gui node
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_click_zone("stencil_node")
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@@ -359,7 +359,7 @@ end
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--- Set extra size for scroll stretching.
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-- Set 0 to disable stretching effect
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-- @tparam Scroll self @{Scroll}
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-- @tparam[opt=0] number stretch_size Size in pixels of additional scroll area
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-- @tparam number|nil stretch_size Size in pixels of additional scroll area
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-- @treturn druid.scroll Current scroll instance
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function Scroll.set_extra_stretch_size(self, stretch_size)
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self.style.EXTRA_STRETCH_SIZE = stretch_size or 0
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@@ -213,10 +213,10 @@ end
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--- Add new item to the grid
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-- @tparam StaticGrid self @{StaticGrid}
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-- @tparam node item Gui node
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-- @tparam node item GUI node
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-- @tparam number|nil index The item position. By default add as last item
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-- @tparam[opt=SHIFT.RIGHT] number shift_policy How shift nodes, if required. See const.SHIFT
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-- @tparam[opt=false] boolean is_instant If true, update node positions instantly
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-- @tparam number|nil shift_policy How shift nodes, if required. Default: const.SHIFT.RIGHT
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-- @tparam boolean|nil is_instant If true, update node positions instantly
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function StaticGrid.add(self, item, index, shift_policy, is_instant)
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index = index or ((self.last_index or 0) + 1)
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@@ -239,8 +239,8 @@ end
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--- Remove the item from the grid. Note that gui node will be not deleted
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-- @tparam StaticGrid self @{StaticGrid}
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-- @tparam number index The grid node index to remove
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-- @tparam[opt=SHIFT.RIGHT] number shift_policy How shift nodes, if required. See const.SHIFT
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-- @tparam[opt=false] boolean is_instant If true, update node positions instantly
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-- @tparam number|nil shift_policy How shift nodes, if required. Default: const.SHIFT.RIGHT
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-- @tparam boolean|nil is_instant If true, update node positions instantly
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-- @treturn node The deleted gui node from grid
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function StaticGrid.remove(self, index, shift_policy, is_instant)
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assert(self.nodes[index], "No grid item at given index " .. index)
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@@ -347,7 +347,7 @@ end
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-- by `BaseComponent.create`
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-- @tparam BaseComponent self @{BaseComponent}
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-- @tparam string name BaseComponent name
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-- @tparam[opt=DEFAULT] number input_priority The input priority. The bigger number processed first
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-- @tparam number|nil input_priority The input priority. The bigger number processed first
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-- @local
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function BaseComponent.initialize(self, name, input_priority)
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self._component = {
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@@ -483,7 +483,7 @@ end
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--- Create new component. It will inheritance from basic Druid component.
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-- @function BaseComponent.create
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-- @tparam string name BaseComponent name
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-- @tparam[opt=DEFAULT] number input_priority The input priority. The bigger number processed first
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-- @tparam number|nil input_priority The input priority. The bigger number processed first
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-- @local
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function BaseComponent.create(name, input_priority)
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-- Yea, inheritance here
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@@ -7,18 +7,18 @@
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local M = {}
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M.ACTION_TEXT = hash(sys.get_config("druid.input_text", "text"))
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M.ACTION_TOUCH = hash(sys.get_config("druid.input_touch", "touch"))
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M.ACTION_MARKED_TEXT = hash(sys.get_config("druid.input_marked_text", "marked_text"))
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M.ACTION_ESC = hash(sys.get_config("druid.input_key_esc", "key_esc"))
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M.ACTION_BACK = hash(sys.get_config("druid.input_key_back", "key_back"))
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M.ACTION_ENTER = hash(sys.get_config("druid.input_key_enter", "key_enter"))
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M.ACTION_MULTITOUCH = hash(sys.get_config("druid.input_multitouch", "touch_multi"))
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M.ACTION_BACKSPACE = hash(sys.get_config("druid.input_key_backspace", "key_backspace"))
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M.ACTION_SCROLL_UP = hash(sys.get_config("druid.input_scroll_up", "mouse_wheel_up"))
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M.ACTION_SCROLL_DOWN = hash(sys.get_config("druid.input_scroll_down", "mouse_wheel_down"))
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M.ACTION_TEXT = hash(sys.get_config_string("druid.input_text", "text"))
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M.ACTION_TOUCH = hash(sys.get_config_string("druid.input_touch", "touch"))
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M.ACTION_MARKED_TEXT = hash(sys.get_config_string("druid.input_marked_text", "marked_text"))
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M.ACTION_ESC = hash(sys.get_config_string("druid.input_key_esc", "key_esc"))
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M.ACTION_BACK = hash(sys.get_config_string("druid.input_key_back", "key_back"))
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M.ACTION_ENTER = hash(sys.get_config_string("druid.input_key_enter", "key_enter"))
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M.ACTION_MULTITOUCH = hash(sys.get_config_string("druid.input_multitouch", "touch_multi"))
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M.ACTION_BACKSPACE = hash(sys.get_config_string("druid.input_key_backspace", "key_backspace"))
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M.ACTION_SCROLL_UP = hash(sys.get_config_string("druid.input_scroll_up", "mouse_wheel_up"))
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M.ACTION_SCROLL_DOWN = hash(sys.get_config_string("druid.input_scroll_down", "mouse_wheel_down"))
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M.IS_STENCIL_CHECK = not (sys.get_config("druid.no_stencil_check") == "1")
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M.IS_STENCIL_CHECK = not (sys.get_config_string("druid.no_stencil_check") == "1")
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M.ON_INPUT = "on_input"
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@@ -23,6 +23,9 @@
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--- The text component
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-- @tfield Text text @{Text}
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--- Text node
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-- @tfield node node
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---
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local Event = require("druid.event")
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@@ -48,7 +48,7 @@ end
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-- @tparam Timer self @{Timer}
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-- @tparam node node Gui text node
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-- @tparam number seconds_from Start timer value in seconds
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-- @tparam[opt=0] number seconds_to End timer value in seconds
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-- @tparam number|nil seconds_to End timer value in seconds
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-- @tparam function|nil callback Function on timer end
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function Timer.init(self, node, seconds_from, seconds_to, callback)
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self.node = self:get_node(node)
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@@ -63,7 +63,7 @@ end
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-- @function helper.centrate_icon_with_text
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-- @tparam box|nil icon_node Gui box node
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-- @tparam text|nil text_node Gui text node
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-- @tparam[opt=0] number margin Offset between nodes
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-- @tparam number|nil margin Offset between nodes
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-- @local
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function M.centrate_icon_with_text(icon_node, text_node, margin)
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return M.centrate_nodes(margin, icon_node, text_node)
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@@ -75,7 +75,7 @@ end
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-- This functions calculate total width of nodes and set position for each node.
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-- The centrate will be around 0 x position.
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-- @function helper.centrate_nodes
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-- @tparam[opt=0] number margin Offset between nodes
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-- @tparam number|nil margin Offset between nodes
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-- @param ... Gui nodes
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function M.centrate_nodes(margin, ...)
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margin = margin or 0
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@@ -200,7 +200,7 @@ end
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--- Round number to specified decimal places
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-- @function helper.round
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-- @tparam number num Number
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-- @tparam[opt=0] number num_decimal_places Decimal places
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-- @tparam number|nil num_decimal_places Decimal places
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-- @treturn number Rounded number
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function M.round(num, num_decimal_places)
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local mult = 10^(num_decimal_places or 0)
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@@ -261,6 +261,7 @@ end
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-- @tparam DruidInstance self
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-- @tparam BaseComponent component Component module
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-- @tparam any ... Other component params to pass it to component:init function
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-- @treturn BaseComponent Component instance
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function DruidInstance.new(self, component, ...)
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local instance = create(self, component)
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@@ -559,7 +560,7 @@ end
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--- Create @{Button} component
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-- @tparam DruidInstance self
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-- @tparam string|node node The node_id or gui.get_node(node_id)
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-- @tparam function callback Button callback
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-- @tparam function|nil callback Button callback
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-- @tparam table|nil params Button callback params
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-- @tparam node|nil anim_node Button anim node (node, if not provided)
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-- @treturn Button @{Button} component
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@@ -579,7 +580,7 @@ end
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--- Create @{BackHandler} component
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-- @tparam DruidInstance self
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-- @tparam function callback @The callback(self, custom_args) to call on back event
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-- @tparam function|nil callback @The callback(self, custom_args) to call on back event
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-- @tparam any|nil params Callback argument
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-- @treturn BackHandler @{BackHandler} component
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function DruidInstance.new_back_handler(self, callback, params)
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@@ -590,7 +591,7 @@ end
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--- Create @{Hover} component
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-- @tparam DruidInstance self
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-- @tparam string|node node The node_id or gui.get_node(node_id)
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-- @tparam function on_hover_callback Hover callback
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-- @tparam function|nil on_hover_callback Hover callback
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-- @treturn Hover @{Hover} component
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function DruidInstance.new_hover(self, node, on_hover_callback)
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return DruidInstance.new(self, hover, node, on_hover_callback)
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@@ -612,24 +613,24 @@ end
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-- Deprecated
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-- @tparam DruidInstance self
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-- @tparam string|node parent_node The node_id or gui.get_node(node_id). Parent of all Grid items.
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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-- @tparam node item Element prefab. Required to get grid's item size. Can be adjusted separately.
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-- @tparam number|nil in_row How many nodes in row can be placed
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-- @treturn StaticGrid @{StaticGrid} component
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-- @local
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function DruidInstance.new_grid(self, parent_node, element, in_row)
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function DruidInstance.new_grid(self, parent_node, item, in_row)
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helper.deprecated("The druid:new_grid is deprecated. Please use druid:new_static_grid instead")
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return DruidInstance.new(self, static_grid, parent_node, element, in_row)
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return DruidInstance.new(self, static_grid, parent_node, item, in_row)
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end
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--- Create @{StaticGrid} component
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-- @tparam DruidInstance self
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-- @tparam string|node parent_node The node_id or gui.get_node(node_id). Parent of all Grid items.
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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-- @tparam string|node item Item prefab. Required to get grid's item size. Can be adjusted separately.
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-- @tparam number|nil in_row How many nodes in row can be placed
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-- @treturn StaticGrid @{StaticGrid} component
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function DruidInstance.new_static_grid(self, parent_node, element, in_row)
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return DruidInstance.new(self, static_grid, parent_node, element, in_row)
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function DruidInstance.new_static_grid(self, parent_node, item, in_row)
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return DruidInstance.new(self, static_grid, parent_node, item, in_row)
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end
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@@ -646,7 +647,7 @@ end
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--- Create @{Drag} component
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-- @tparam DruidInstance self
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-- @tparam string|node node The node_id or gui.get_node(node_id). Will used as user input node.
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-- @tparam function on_drag_callback Callback for on_drag_event(self, dx, dy)
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-- @tparam function|nil on_drag_callback Callback for on_drag_event(self, dx, dy)
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-- @treturn Drag @{Drag} component
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function DruidInstance.new_drag(self, node, on_drag_callback)
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return DruidInstance.new(self, drag, node, on_drag_callback)
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@@ -656,7 +657,7 @@ end
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--- Create @{Swipe} component
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-- @tparam DruidInstance self
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-- @tparam string|node node The node_id or gui.get_node(node_id). Will used as user input node.
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-- @tparam function on_swipe_callback Swipe callback for on_swipe_end event
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-- @tparam function|nil on_swipe_callback Swipe callback for on_swipe_end event
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-- @treturn Swipe @{Swipe} component
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function DruidInstance.new_swipe(self, node, on_swipe_callback)
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return helper.require_component_message("swipe")
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@@ -697,9 +698,9 @@ end
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--- Create @{Checkbox} component
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-- @tparam DruidInstance self
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-- @tparam string|node node The_node id or gui.get_node(node_id).
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node click_node Trigger node, by default equals to node
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-- @tparam[opt=false] boolean initial_state The initial state of checkbox, default - false
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-- @tparam function|nil callback Checkbox callback
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-- @tparam node|nil click_node Trigger node, Default: node
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-- @tparam boolean|nil initial_state The initial state of checkbox, Default: false
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-- @treturn Checkbox @{Checkbox} component
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function DruidInstance.new_checkbox(self, node, callback, click_node, initial_state)
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return helper.require_component_message("checkbox")
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@@ -754,7 +755,7 @@ end
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-- @tparam DruidInstance self
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-- @tparam string|node node Gui text node
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-- @tparam number seconds_from Start timer value in seconds
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-- @tparam[opt=0] number seconds_to End timer value in seconds
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-- @tparam number|nil seconds_to End timer value in seconds
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-- @tparam function|nil callback Function on timer end
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-- @treturn Timer @{Timer} component
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function DruidInstance.new_timer(self, node, seconds_from, seconds_to, callback)
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@@ -766,7 +767,7 @@ end
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-- @tparam DruidInstance self
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-- @tparam string|node node Progress bar fill node or node name
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-- @tparam string key Progress bar direction: const.SIDE.X or const.SIDE.Y
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-- @tparam[opt=1] number init_value Initial value of progress bar
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-- @tparam number|nil init_value Initial value of progress bar. Default: 1
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-- @treturn Progress @{Progress} component
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function DruidInstance.new_progress(self, node, key, init_value)
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return helper.require_component_message("progress")
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