Update annotations P.1

This commit is contained in:
Insality
2024-10-29 20:31:45 +02:00
parent a46f38734e
commit c85d66fdca
40 changed files with 1458 additions and 3941 deletions

View File

@@ -13,7 +13,7 @@
--
-- • Each Druid instance maintains the self context from the constructor and passes it to each Druid callback.
--
-- See next: @{DruidInstance}
-- See next: DruidInstance
--
-- @usage
-- local druid = require("druid.druid")
@@ -52,15 +52,15 @@ local druid_instance = require("druid.system.druid_instance")
local default_style = require("druid.styles.default.style")
---@class druid
local M = {}
local _instances = {}
local druid_instances = {}
local function clean_deleted_druid_instances()
for i = #_instances, 1, -1 do
if _instances[i]._deleted then
table.remove(_instances, i)
for i = #druid_instances, 1, -1 do
if druid_instances[i]._deleted then
table.remove(druid_instances, i)
end
end
end
@@ -68,45 +68,27 @@ end
local function get_druid_instances()
clean_deleted_druid_instances()
return _instances
return druid_instances
end
--- Register a new external Druid component.
--
-- You can register your own components to make new alias: the druid:new_{name} function.
-- For example, if you want to register a component called "my_component", you can create it using druid:new_my_component(...).
-- This can be useful if you have your own "basic" components that you don't want to re-create each time.
-- @function druid.register
-- @tparam string name module name
-- @tparam table module lua table with component
-- @usage
-- local my_component = require("path.to.my.component")
-- druid.register("my_component", my_component)
-- ...
-- local druid = druid.new(self)
-- local component_instance = self.druid:new_my_component(...)
---Register a new external Druid component.
---You can register your own components to make new alias: the druid:new_{name} function.
---For example, if you want to register a component called "my_component", you can create it using druid:new_my_component(...).
---This can be useful if you have your own "basic" components that you don't want to re-create each time.
---@param name string Module name
---@param module table Lua table with component
function M.register(name, module)
druid_instance["new_" .. name] = function(self, ...)
return druid_instance.new(self, module, ...)
end
return druid_instance["new_" .. name]
end
--- Create a new Druid instance for creating GUI components.
--
-- @function druid.new
-- @tparam table context The Druid context. Usually, this is the self of the gui_script. It is passed into all Druid callbacks.
-- @tparam table|nil style The Druid style table to override style parameters for this Druid instance.
-- @treturn druid_instance The Druid instance @{DruidInstance}.
-- @usage
-- local druid = require("druid.druid")
--
-- function init(self)
-- self.druid = druid.new(self)
-- end
---Create a new Druid instance for creating GUI components.
---@param context table The Druid context. Usually, this is the self of the gui_script. It is passed into all Druid callbacks.
---@param style table|nil The Druid style table to override style parameters for this Druid instance.
---@return druid_instance druid_instance The new Druid instance
function M.new(context, style)
clean_deleted_druid_instances()
@@ -117,65 +99,35 @@ function M.new(context, style)
local new_instance = setmetatable({}, { __index = druid_instance })
new_instance:initialize(context, style)
table.insert(_instances, new_instance)
table.insert(druid_instances, new_instance)
return new_instance
end
--- Set your own default style for all Druid instances.
--
-- To create your own style file, copy the default style file and make changes to it.
-- Register the new style before creating your Druid instances.
-- @function druid.set_default_style
-- @tparam table style Druid style module
-- @usage
-- local my_style = require("path.to.my.style")
-- druid.set_default_style(my_style)
---Set the default style for all Druid instances.
---@param style table Default style
function M.set_default_style(style)
settings.default_style = style or {}
end
--- Set the text function for the LangText component.
--
-- The Druid locale component will call this function to get translated text.
-- After setting the text function, all existing locale components will be updated.
-- @function druid.set_text_function
-- @tparam function callback Get localized text function
-- @usage
-- druid.set_text_function(function(text_id)
-- return lang_data[text_id] -- Replace with your real function
-- end)
---Set the text function for the LangText component.
---@param callback fun(text_id: string): string Get localized text function
function M.set_text_function(callback)
settings.get_text = callback or const.EMPTY_FUNCTION
M.on_language_change()
end
--- Set the Druid sound function to play UI sounds if used.
--
-- Set a function to play a sound given a sound_id. This function is used for button clicks to play the "click" sound.
-- It can also be used to play sounds in your custom components (see the default Druid style file for an example).
-- @function druid.set_sound_function
-- @tparam function callback Sound play callback
-- @usage
-- druid.set_sound_function(function(sound_id)
-- sound.play(sound_id) -- Replace with your real function
-- end)
---Set the sound function to able components to play sounds.
---@param callback fun(sound_id: string) Sound play callback
function M.set_sound_function(callback)
settings.play_sound = callback or const.EMPTY_FUNCTION
end
--- Set the window callback to enable on_focus_gain and on_focus_lost functions.
--
-- This is used to trigger the on_focus_lost and on_focus_gain functions in Druid components.
-- @function druid.on_window_callback
-- @tparam string event Event param from window listener
-- @usage
-- window.set_listener(function(_, event)
-- druid.on_window_callback(event)
-- end)
---Set the window callback to enable Druid window events.
---@param event constant Event param from window listener
function M.on_window_callback(event)
local instances = get_druid_instances()
@@ -195,12 +147,7 @@ function M.on_window_callback(event)
end
--- Call this function when the game language changes.
--
-- This function will translate all current LangText components.
-- @function druid.on_language_change
-- @usage
-- druid.on_language_change()
---Call this function when the game language changes.
function M.on_language_change()
local instances = get_druid_instances()